XerExaltedLite/ZenithCharms
Contents
Zenith Charms
- XerExaltedLite/ZenithCharms/Solars - Back to Solars
Removed Charms
- Core Book Athletics: Thunder's Might, Ten Ox Meditation
- Core Book Endurance: Ox-Body Technique (sortof)
- Zenith Book Presence: Impassioned Orator Technique, Countenance of Vast Wrath
- Core Book Resistance: Iron Kettle Body, Hauberk-Summoning Gesture, Poison-Resisting Meditation, Illness-Resisting Meditation
- Zenith Book Resistance: Interrogation Resisting Attitude, Armor of Virtue Technique, Fivefold Armor of Virtue Technique, Drunken Warrior Technique, Inebriated Fool Defense
- Core Book Sail: Salty Dog Method
- Core Book Ride: Horse-Healing Technique, Flawless Partnership Meditation, Master Horseman's Eye
- Eclipse Book Ride: Soaring Spirit Steed, Feathery Gallop Exercise
- Core Book Survival: Spirit-Tied Pet (Sortof), Bestial Traits Technique, Hardship-Surviving Mendicant Spirit
- Zenith Book Survival: Storm Warden Concentration, Unquenchable Conflagration Technique, Game-Snaring Huntsman's Method
Might
- Total Charms Removed:XerExaltedLite/ZenithCharms/B> 14
- <B>Total Charms Remaining:XerExaltedLite/ZenithCharms/B> 21
Athletics
<B>Increasing Strength ExerciseXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 5 motes per dot
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Scene
- <B>Type:XerExaltedLite/ZenithCharms/B> Supplemental
- <B>Minimum Might:XerExaltedLite/ZenithCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 3
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 3
- This allows a Solar to double her Brawn (if she wishes to spend the Essence and has it) for a scene. This still counts as a die bonus from Charms, but she gains all of the benefits - including increased damage and health levels.
Endurance
<B>Essence-Gathering TemperXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 1 mote
- <B>Duration:XerExaltedLite/ZenithCharms/B> Instant
- <B>Type:XerExaltedLite/ZenithCharms/B> Reflexive
- <B>Minimum Might:XerExaltedLite/ZenithCharms/B> 1
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 2
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 1
- For every success the Solar scores on the roll, she gains back a number of points of Essence equal to her permanent Essence. She can benefit from up to her Brawn in successes with any single invocation of this Charm.
<B>Willpower-Enhancing SpiritXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 3 motes
- <B>Duration:XerExaltedLite/ZenithCharms/B> Instant
- <B>Type:XerExaltedLite/ZenithCharms/B> Reflexive
- <B>Minimum Might:XerExaltedLite/ZenithCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 2
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 2, Essence-Gathering Temper
<B>Battle Fury FocusXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 5 motes
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Scene
- <B>Type:XerExaltedLite/ZenithCharms/B> Supplemental
- <B>Minimum Might:XerExaltedLite/ZenithCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 2
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 2, Willpower-Enhancing Spirit
- The Solar ignores any wound penalties short of unconsciousness, and she gains +1 successes to all combat-related rolls for the scene.
<B>Bloodthirsty Sword-Dancer SpiritXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 10 motes, 1 Willpower
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Scene
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Might:XerExaltedLite/ZenithCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 3
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 3, Battle Fury Focus
- This grants +3 successes to all combat-related rolls.
Performance
<B>Respect Commanding AttitudeXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 5 motes
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Scene
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Might:XerExaltedLite/ZenithCharms/B> 2
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 2
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 2
Presence
<B>Prey-Freezing GazeXerExaltedLite/ZenithCharms/B> DawnXerExaltedLite/ZenithCharms/I>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 4 motes
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Scene or Special
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Might:XerExaltedLite/ZenithCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 2
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 2
<B>Majestic Radiant PresenceXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 8 motes
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Scene
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Might:XerExaltedLite/ZenithCharms/B> 4
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 3
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 3, Respect Commanding Attitude
- This Charm <B>isXerExaltedLite/ZenithCharms/B> compatible with the Dawn Caste Anima power. The difficulty of the Willpower roll is 2, but it need only be made once per Turn.
<B>Underling Promoting TouchXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 10 motes, 1 Willpower
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Day
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Might:XerExaltedLite/ZenithCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 3
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 3, Majestic Radiant Presence
- The difficulty is 'only' the Solar's permanent Essence
<B>Command VoiceXerExaltedLite/ZenithCharms/B> <I>DawnXerExaltedLite/ZenithCharms/I>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 8 motes
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Scene
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Might:XerExaltedLite/ZenithCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 4
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 4, Majestic Radiant Presence
<B>Terrifying Apparition of GloryXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 10 motes, 1 Willpower
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Scene
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Might:XerExaltedLite/ZenithCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 3
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 3, Underling Promoting Touch
- The Conviction and Valor rolls only need to be made once per Turn. The Charm <B>isXerExaltedLite/ZenithCharms/B> compatible with the Dawn Caste Anima power.
Resistance
<B>Durability of Oak MeditationXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 1 mote per 2B
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Scene
- <B>Type:XerExaltedLite/ZenithCharms/B> Supplemental
- <B>Minimum Might:XerExaltedLite/ZenithCharms/B> 1
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 1
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 1
- The maximum soak bonus is equal to the character's Brawn + Might. This Charm is compatible with Armor.
<B>Iron Skin ConcentrationXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 2 motes, One Willpower
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Scene
- <B>Type:XerExaltedLite/ZenithCharms/B> Reflexive
- <B>Minimum Might:XerExaltedLite/ZenithCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 2
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 2, Durability of Oak Meditation
- As per the Core Book Rules.
<B>Spirit Strengthens the SkinXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 4 motes
- <B>Duration:XerExaltedLite/ZenithCharms/B> Instant
- <B>Type:XerExaltedLite/ZenithCharms/B> Reflexive
- <B>Minimum Might:XerExaltedLite/ZenithCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 2
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 2, Iron Skin Concentration
- The Solar gains a hardness equal to the sum of her Brawn, Might, and permanent Essence against one attack.
<B>Unfailing Tortoise TechniqueXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 3 motes
- <B>Duration:XerExaltedLite/ZenithCharms/B> Instant
- <B>Type:XerExaltedLite/ZenithCharms/B> Reflexive
- <B>Minimum Might:XerExaltedLite/ZenithCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 1
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 1, Durability of Oak Meditation
- The Solar may reduce the damage of any attack she is aware of to its minimum damage (typically the Attacker's permanent Essence).
<B>Adamant Skin TechniqueXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 5 motes, 1 Willpower, 1 Health Level
- <B>Duration:XerExaltedLite/ZenithCharms/B> Instant
- <B>Type:XerExaltedLite/ZenithCharms/B> Reflexive
- <B>Minimum Might:XerExaltedLite/ZenithCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 3
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 3, Spirit Strengthens the Skin, Unfailing Tortoise Technique
<B>Whirlwind Armor-Donning PranaXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 5 motes
- <B>Duration:XerExaltedLite/ZenithCharms/B> Instant
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Might:XerExaltedLite/ZenithCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 3
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 3
- The character dons the armor in a single Turn. If it is not within easy reach, it instantly appears on her, subject to the restrictions of Hauberk-Summoning Gesture.
<B>Glorious Solar PlateXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 10 motes, 1 Willpower
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Scene
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Might:XerExaltedLite/ZenithCharms/B> 4
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 3
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Whirlwind Armor-Donning Prana
- The Chosen of the Sun summons a suit of Armor, built with theXerExaltedLite/ZenithCharms/Armor rules and 4 points per dot of permanent Essence she has. In addition, for 3 extra motes, she may call a shield as well, which has no mobility or fatigue penalty and increases the difficulty of all attacks against her by 2.
<B>Immunity to Everything TechniqueXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 6 motes, 1 Willpower
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Scene
- <B>Type:XerExaltedLite/ZenithCharms/B> Supplemental
- <B>Minimum Might:XerExaltedLite/ZenithCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 4
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 4
<B>Alcohol-Resisting PranaXerExaltedLite/ZenithCharms/B> <I>ZenithXerExaltedLite/ZenithCharms/I>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 1 mote
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Scene
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Might:XerExaltedLite/ZenithCharms/B> 1
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 1
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 1
- This affects more than just alcohol - any recreational drug that normally disorients or sedates its user has its penalties negated by this Charm.
<B>Pain-Reducing MeditationXerExaltedLite/ZenithCharms/B> <I>ZenithXerExaltedLite/ZenithCharms/I>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 5 motes
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Scene
- <B>Type:XerExaltedLite/ZenithCharms/B> Reflexive
- <B>Minimum Might:XerExaltedLite/ZenithCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 3
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 3, Durability of Oak Meditation
- This Charm allows the Solar to ignore wound penalties short of unconsciousness for the duration. In addition, she suffers no penalties due to pain from any other effect. She is still aware of the sensation - it merely doesn't get to her.
Natural
- <B>Total Charms Removed: 12XerExaltedLite/ZenithCharms/B>
- <B>Total Charms Remaining: 19XerExaltedLite/ZenithCharms/B>
Medicine
<B>Touch of Blissful ReleaseXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 5 motes
- <B>Duration:XerExaltedLite/ZenithCharms/B> Until Sun next crosses horizon
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Natural:XerExaltedLite/ZenithCharms/B> 2
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 1
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 1
- Difficulty penalties are reduced by 1.
Ride
<B>Horse-Summoning WhistleXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 2 motes
- <B>Duration:XerExaltedLite/ZenithCharms/B> Instant
- <B>Type:XerExaltedLite/ZenithCharms/B> Reflexive
- <B>Minimum Natural:XerExaltedLite/ZenithCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 1
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 1
- This need not be a mount - it can be any animal with a loyalty to the Solar.
<B>Phantom SteedXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 10 motes, 1 Willpower
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Day
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Natural:XerExaltedLite/ZenithCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 3
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 3, Horse-Summoning Whistle
- At Essence 4, the Solar may spend 5 additional motes to have the steed be able to trample through the air at its normal movement. At Essence 5, the Solar can spend an additional 5 motes and 1 willpower for it to fly at 100 miles per hour.
<B>Spirit-Steadying AssurancesXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 2 motes
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Scene
- <B>Type:XerExaltedLite/ZenithCharms/B> Reflexive
- <B>Minimum Natural:XerExaltedLite/ZenithCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 1
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 1
- In addition to not needing to make Valor rolls, the character need never worry about falling or being thrown from her mount.
<B>Steed-Sustaining MethodXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 1 mote per Mount
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Day
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Natural:XerExaltedLite/ZenithCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 1
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 1, Spirit-Steadying Assurance
<B>Flashing Thunderbolt SteedXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 5 motes
- <B>Duration:XerExaltedLite/ZenithCharms/B> One hour
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Natural:XerExaltedLite/ZenithCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 3
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 3, Steed-Sustaining Method
<B>Bridge of Clouds TechniqueXerExaltedLite/ZenithCharms/B> <I>EclipseXerExaltedLite/ZenithCharms/I>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 2 motes
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Turn
- <B>Type:XerExaltedLite/ZenithCharms/B> Reflexive
- <B>Minimum Natural:XerExaltedLite/ZenithCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 3
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 3, Spirit-Steadying Assurances
- This Charm has the effects of Feathery Gallop Exercise as well.
<B>Wind-Racing Essence InfusionXerExaltedLite/ZenithCharms/B> <I>EclipseXerExaltedLite/ZenithCharms/I>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 5 motes
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Hour
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Natural:XerExaltedLite/ZenithCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 3
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 3, Steed-Sustaining Method
- This Charm lets the mount run at 100 miles per hour (~150 yards per Turn). In addition, it tends to find easy ways around obsticles, ignoring movement penalties for terrain.
Sail
<B>Shipwreck-Surviving StaminaXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 5 motes
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Day
- <B>Type:XerExaltedLite/ZenithCharms/B> Reflexive
- <B>Minimum Natural:XerExaltedLite/ZenithCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 1
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 1
<B>Weather-Anticipating IntuitionXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 6 motes
- <B>Duration:XerExaltedLite/ZenithCharms/B> Instant
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Natural:XerExaltedLite/ZenithCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 2
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 2
- This works on land and see - the Solar need only place her finger in a natural body of water. Even a puddle will do.
Survival
<B>Friendship With Animals ApproachXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 3 motes
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Scene
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Natural:XerExaltedLite/ZenithCharms/B> 1
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 1
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 1
<B>Trackless Region Navigation CharmXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 7 motes
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Day
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Natural:XerExaltedLite/ZenithCharms/B> 4
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 2
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 2
- This can easily let characters travel 50 miles in a day if they push themselves.
<B>Food-Gathering ExerciseXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 3 motes per person
- <B>Duration:XerExaltedLite/ZenithCharms/B> One hour
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Natural:XerExaltedLite/ZenithCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 2
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 2, Trackless Region Navigation Charm
<B>Unshakeable Bloodhound TechniqueXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 8 motes, 1 Willpower
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Day
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Natural:XerExaltedLite/ZenithCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 2
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 2, Trackless Region Navigation Charm
<B>Eye-Deceiving CamouflageXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 6 motes
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Day
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Natural:XerExaltedLite/ZenithCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 3
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 3
<B>Traceless PassageXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 5 motes per person, 1 Willpower
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Day
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Natural:XerExaltedLite/ZenithCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 3
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 3, Unshakeable Bloodhound Technique
<B>Element-Resisting PranaXerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 10 motes, 1 Willpower
- <B>Duration:XerExaltedLite/ZenithCharms/B> One Day
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Natural:XerExaltedLite/ZenithCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 3
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 3
- This prevents all hardships of such travel - blindness due to snow or sandstorms, getting waterlogged in a downpour etc. a la Storm Warden Concentration on page 75 of Zenith.
<B>Salamander's Touch TechniqueXerExaltedLite/ZenithCharms/B> <I>ZenithXerExaltedLite/ZenithCharms/I>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 1 to 10 motes
- <B>Duration:XerExaltedLite/ZenithCharms/B> Instant
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Natural:XerExaltedLite/ZenithCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 2
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 2
- More motes will summon a larger flame. At 10 motes, the effects are as Unquenchable Conflagration Technique.
<B>Sun's Flaming Tongue AttackXerExaltedLite/ZenithCharms/B> <I>ZenithXerExaltedLite/ZenithCharms/I>
- <B>Cost:XerExaltedLite/ZenithCharms/B> 15 motes, 1 Willpower
- <B>Duration:XerExaltedLite/ZenithCharms/B> Instant
- <B>Type:XerExaltedLite/ZenithCharms/B> Simple
- <B>Minimum Natural:XerExaltedLite/ZenithCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B> 3
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent 3, Salamander's Touch Technique
- Resistance or Immunity to fire provides no protection against this attack.
Special
Environmental Hazard-Resisting Meditation (Zenith, page 72) needs inserting somewhere appropriate, haven't decided yet. <B>XerExaltedLite/ZenithCharms/B>
- <B>Cost:XerExaltedLite/ZenithCharms/B>
- <B>Duration:XerExaltedLite/ZenithCharms/B>
- <B>Type:XerExaltedLite/ZenithCharms/B>
- <B>Minimum Natural:XerExaltedLite/ZenithCharms/B>
- <B>Minimum Essence:XerExaltedLite/ZenithCharms/B>
- <B>Prerequisites:XerExaltedLite/ZenithCharms/B> Talent
== Comments ==