XerExaltedLite/DawnCharms

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Dawn Charms

Removed Charms

  • Core Book Archery: Wise Arrow, Sight Without Eyes, Accuracy Without Distance, Immaculate Golden Bow, There Is No Wind, Trance of Unhesitating Speed, Dazzling Flare Attack, Solar Spike, Rain of Feathered Death
  • Core Book Brawl: Ferocious Jab, Fists of Iron Technique, Hammer of Iron Technique, Sledgehammer Fist Punch,
  • Dawn Book Brawl: Knockout Blow, Pounding Hammer of Devastation Technique
  • Core Book Thrown: Precision of the Striking Raptor, Falling Icicle Strike, Shower of Deadly Blades
  • Night Book Melee: Dual Slaying Stance
  • Core Book Melee: Excellent Strike, Hungry Tiger Technique, Glorious Solar Sabre, Fire and Stones Strike, One Weapon, Two Blows, Peony Blossom Attack, Call the Blade, Edge of Morning Sunlight, Golden Essence Block, Dipping Swallow Defense, Bulwark Stance, Fivefold Bulwark Stance
  • Dawn Book Performance: Commanding the Ideal Celestial Army
  • Core Book Awareness: Sensory Acuity Prana, Keen Sense Technique, Unsurpassed Sense Technique
  • Night Book Awareness: Owl-Eye Technique

Combat

Archery Charms may be adapted for Crossbows, but aside from that exception, restrictions on what may be used do not change simply because there is only one Combat Ability.

Raw Charms

<B>Golden Solar ArmamentXerExaltedLite/DawnCharms/B>

The character learns to fashion a miraculous weapon crafted solely out of her Essence. It can take on many forms - a sword, a bow, a knife... Even a crossbow if she is familiar with the construction. This summons a weapon created via theXerExaltedLite/DawnCharms/Weapon rules, made with 20 + twice the character's permanent Essence points to spend. Once set, its statistics do not change until the character's permanent Essence rises.
A character may purchase this Charm a number of times equal to her permanent Essence. Each time, she learns to craft a new weapon.

Archery

<B>Arrow Storm TechniqueXerExaltedLite/DawnCharms/B> - Core 155


<B>Fiery Arrow AttackXerExaltedLite/DawnCharms/B> - Core 156


<B>Phantom Arrow TechniqueXerExaltedLite/DawnCharms/B> - Core 156

May be comboed with Fiery Arrow Attack.

<B>Bolt of Fiery Devastation TechniqueXerExaltedLite/DawnCharms/B> Dawn 71XerExaltedLite/DawnCharms/I> (Replaces Solar Spike from the Core Book)

This attack creates an arrow that does a base damage of 1 level of aggravated damage per mote spent, up to the Attacking character's permanent Essence. It multiplies the range of the Solar's bow by her permanent Essence, though she cannot fire past this new base range. The bow's damage still adds to this. Against the enemies of Creation (undead, demons, etc - but not Abyssals) this attack will ignore the defender's armor.

<B>Inexhaustable Bolts of Solar FireXerExaltedLite/DawnCharms/B> <I>Dawn 71XerExaltedLite/DawnCharms/I>


<B>Shot Without Distance ExerciseXerExaltedLite/DawnCharms/B> <I>Dawn 71XerExaltedLite/DawnCharms/I>

All penalties except Range still apply.

Brawl

<B>Ox-Stunning BlowXerExaltedLite/DawnCharms/B>


<B>Dragon Coil TechniqueXerExaltedLite/DawnCharms/B>


<B>Thunderclap Rush AttackXerExaltedLite/DawnCharms/B>


<B>Crashing Wave ThrowXerExaltedLite/DawnCharms/B>

Can only be used to end a clinch by throwing the opponent. The Character can throw her victim her (Brawn + Combat + permanent Essence) yards upwards, or twice that distance horizontally. Falling damage is quite possible.

<B>Heaven Thunder HammerXerExaltedLite/DawnCharms/B>


<B>Shockwave TechniqueXerExaltedLite/DawnCharms/B>


<B>Adamantine Fists of BattleXerExaltedLite/DawnCharms/B> <I>DawnXerExaltedLite/DawnCharms/I>

Melee

<B>Iron Whirlwind AttackXerExaltedLite/DawnCharms/B>


<B>Retrieve the Fallen WeaponXerExaltedLite/DawnCharms/B>

This Charm now includes Call the Blade - the weapon flashes to the Character's hand if within her permanent Essence times 10 yards no matter what is in the way.

<B>Summoning the Loyal SteelXerExaltedLite/DawnCharms/B>


<B>Iron Raptor TechniqueXerExaltedLite/DawnCharms/B>


<B>Sandstorm-Wind AttackXerExaltedLite/DawnCharms/B>


<B>Corona of RadianceXerExaltedLite/DawnCharms/B>


<B>Blazing Solar BoltXerExaltedLite/DawnCharms/B>

This Charm has an Accuracy bonus equal to the Solar's permanent Essence, and a range of her permanent Essence x 10 yard. There are no range increments.

<B>Heavenly Guardian DefenseXerExaltedLite/DawnCharms/B>


<B>Solar CounterattackXerExaltedLite/DawnCharms/B>


<B>Ready in Eight Directions StanceXerExaltedLite/DawnCharms/B>


<B>Sun-And-Moon MethodXerExaltedLite/DawnCharms/B> <I>NightXerExaltedLite/DawnCharms/I>


<B>Two Swords TechniqueXerExaltedLite/DawnCharms/B> <I>NightXerExaltedLite/DawnCharms/I>

This also reduces the action penalty by one for splitting dice pools, for any action that involved one of the Solar's weapons.

<B>Whirlwind of Searing BlowsXerExaltedLite/DawnCharms/B> <I>DawnXerExaltedLite/DawnCharms/I>


<B>Protection of Celestial BlissXerExaltedLite/DawnCharms/B> <I>DawnXerExaltedLite/DawnCharms/I>

Thrown

<B>Joint-Wounding AttackXerExaltedLite/DawnCharms/B>


<B>Observer-Deceiving AttackXerExaltedLite/DawnCharms/B>


<B>Mist on Water AttackXerExaltedLite/DawnCharms/B>


<B>Triple-Distance Attack TechniqueXerExaltedLite/DawnCharms/B>


<B>Cascade of Cutting TerrorXerExaltedLite/DawnCharms/B>


<B>Fiery Solar ChakramXerExaltedLite/DawnCharms/B>

This attack has an Accuracy bonus equal to the permanent Essence of the Solar throwing it.

<B>Ricochet Weapon TechniqueXerExaltedLite/DawnCharms/B> <I>DawnXerExaltedLite/DawnCharms/I>


<B>Reaping the Bloody WheatXerExaltedLite/DawnCharms/B> <I>DawnXerExaltedLite/DawnCharms/I>


<B>Whirling Razor Guardian TechniqueXerExaltedLite/DawnCharms/B> <I>DawnXerExaltedLite/DawnCharms/I>


<B>Returning Weapon ConcentrationXerExaltedLite/DawnCharms/B> <I>DawnXerExaltedLite/DawnCharms/I>

War

Performance

<B>Unruly Mob Dispersing RebukeXerExaltedLite/DawnCharms/B>

This has no effect on zombie or similarly mindless mobs.

<B>Rout-Stemming GestureXerExaltedLite/DawnCharms/B>

This always works on all companies who have full Squads within range, so long as all Squads of the Company are still reasonable close together.

<B>Fury Inciting PresenceXerExaltedLite/DawnCharms/B>


<B>Heroism-Encouraging PresenceXerExaltedLite/DawnCharms/B>

A bonus success is added to all rolls (including initiative) instead of merely a die. This affects all Companies in the local battle - there is no set range.

<B>General of the All-Seeing SunXerExaltedLite/DawnCharms/B> <I>DawnXerExaltedLite/DawnCharms/I>

Opponents never hear the message. This affects all Companies in the local battle - there is no set range.

<B>Ideal Battle Knowledge PranaXerExaltedLite/DawnCharms/B> <I>DawnXerExaltedLite/DawnCharms/I>

A bonus success is added to all rolls (including initiative) instead of merely a die.

Awareness

<B>Surprise Anticipation MethodXerExaltedLite/DawnCharms/B>


<B>XerExaltedLite/DawnCharms/B>


== Comments ==