XerExaltedLite/DawnCharms
Contents
Dawn Charms
- XerExaltedLite/DawnCharms/Solars - Back to Solars
Removed Charms
- Core Book Archery: Wise Arrow, Sight Without Eyes, Accuracy Without Distance, Immaculate Golden Bow, There Is No Wind, Trance of Unhesitating Speed, Dazzling Flare Attack, Solar Spike, Rain of Feathered Death
- Core Book Brawl: Ferocious Jab, Fists of Iron Technique, Hammer of Iron Technique, Sledgehammer Fist Punch,
- Dawn Book Brawl: Knockout Blow, Pounding Hammer of Devastation Technique
- Core Book Thrown: Precision of the Striking Raptor, Falling Icicle Strike, Shower of Deadly Blades
- Night Book Melee: Dual Slaying Stance
- Core Book Melee: Excellent Strike, Hungry Tiger Technique, Glorious Solar Sabre, Fire and Stones Strike, One Weapon, Two Blows, Peony Blossom Attack, Call the Blade, Edge of Morning Sunlight, Golden Essence Block, Dipping Swallow Defense, Bulwark Stance, Fivefold Bulwark Stance
- Dawn Book Performance: Commanding the Ideal Celestial Army
- Core Book Awareness: Sensory Acuity Prana, Keen Sense Technique, Unsurpassed Sense Technique
- Night Book Awareness: Owl-Eye Technique
Combat
Archery Charms may be adapted for Crossbows, but aside from that exception, restrictions on what may be used do not change simply because there is only one Combat Ability.
- Total Charms Removed:XerExaltedLite/DawnCharms/B> 32
- <B>Total Charms Remaining:XerExaltedLite/DawnCharms/B> 37+1
Raw Charms
<B>Golden Solar ArmamentXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 5 motes, 1 Willpower
- <B>Duration:XerExaltedLite/DawnCharms/B> One Scene
- <B>Type:XerExaltedLite/DawnCharms/B> Simple
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 3
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 3
- The character learns to fashion a miraculous weapon crafted solely out of her Essence. It can take on many forms - a sword, a bow, a knife... Even a crossbow if she is familiar with the construction. This summons a weapon created via theXerExaltedLite/DawnCharms/Weapon rules, made with 20 + twice the character's permanent Essence points to spend. Once set, its statistics do not change until the character's permanent Essence rises.
- A character may purchase this Charm a number of times equal to her permanent Essence. Each time, she learns to craft a new weapon.
Archery
<B>Arrow Storm TechniqueXerExaltedLite/DawnCharms/B> - Core 155
- <B>Cost:XerExaltedLite/DawnCharms/B> 8 motes, 1 Willpower
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Extra Action
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 3
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 3
<B>Fiery Arrow AttackXerExaltedLite/DawnCharms/B> - Core 156
- <B>Cost:XerExaltedLite/DawnCharms/B> 2 motes
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Supplemental
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 2
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 2
- Gains the Beacon effect of Dazzling Flare Attack
<B>Phantom Arrow TechniqueXerExaltedLite/DawnCharms/B> - Core 156
- <B>Cost:XerExaltedLite/DawnCharms/B> 1 mote per Arrow
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Supplemental
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 2
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 2, Fiery Arrow Attack
- May be comboed with Fiery Arrow Attack.
<B>Bolt of Fiery Devastation TechniqueXerExaltedLite/DawnCharms/B> Dawn 71XerExaltedLite/DawnCharms/I> (Replaces Solar Spike from the Core Book)
- <B>Cost:XerExaltedLite/DawnCharms/B> 1 mote per 1A damage, 1 Willpower
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Simple
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 5
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 5, Phantom Arrow Technique
- This attack creates an arrow that does a base damage of 1 level of aggravated damage per mote spent, up to the Attacking character's permanent Essence. It multiplies the range of the Solar's bow by her permanent Essence, though she cannot fire past this new base range. The bow's damage still adds to this. Against the enemies of Creation (undead, demons, etc - but not Abyssals) this attack will ignore the defender's armor.
<B>Inexhaustable Bolts of Solar FireXerExaltedLite/DawnCharms/B> <I>Dawn 71XerExaltedLite/DawnCharms/I>
- <B>Cost:XerExaltedLite/DawnCharms/B> 10 motes, 1 Willpower
- <B>Duration:XerExaltedLite/DawnCharms/B> One Scene
- <B>Type:XerExaltedLite/DawnCharms/B> Simple
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 4
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Phantom Arrow Technique, Talent 4
<B>Shot Without Distance ExerciseXerExaltedLite/DawnCharms/B> <I>Dawn 71XerExaltedLite/DawnCharms/I>
- <B>Cost:XerExaltedLite/DawnCharms/B> 2 motes
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Supplemental
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 3
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 3
- All penalties except Range still apply.
Brawl
<B>Ox-Stunning BlowXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 1 mote per stun damage
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Simple
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 4
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 1
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 1
<B>Dragon Coil TechniqueXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 3 motes per turn
- <B>Duration:XerExaltedLite/DawnCharms/B> Varies
- <B>Type:XerExaltedLite/DawnCharms/B> Simple
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 4
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 1
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 1
<B>Thunderclap Rush AttackXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 3 motes
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Reflexive
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 1
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 1
<B>Crashing Wave ThrowXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 3 motes
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Supplemental
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 2
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 1
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 1
- Can only be used to end a clinch by throwing the opponent. The Character can throw her victim her (Brawn + Combat + permanent Essence) yards upwards, or twice that distance horizontally. Falling damage is quite possible.
<B>Heaven Thunder HammerXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 3 motes
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Supplemental
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 1
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 1
<B>Shockwave TechniqueXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 4 motes
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Simple
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 4
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 2
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 2
<B>Adamantine Fists of BattleXerExaltedLite/DawnCharms/B> <I>DawnXerExaltedLite/DawnCharms/I>
- <B>Cost:XerExaltedLite/DawnCharms/B> 7 motes, 1 Willpower
- <B>Duration:XerExaltedLite/DawnCharms/B> One Scene
- <B>Type:XerExaltedLite/DawnCharms/B> Supplemental
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 5
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 5, Hammer of Iron Technique
Melee
<B>Iron Whirlwind AttackXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 5 motes, 1 Willpower
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Extra Action
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 3
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 3
<B>Retrieve the Fallen WeaponXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 1 mote
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Simple
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 2
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 2
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 2
- This Charm now includes Call the Blade - the weapon flashes to the Character's hand if within her permanent Essence times 10 yards no matter what is in the way.
<B>Summoning the Loyal SteelXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 1 mote to summon or banish
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Reflexive
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 2
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 2, Retrieve the Fallen Weapon
<B>Iron Raptor TechniqueXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 2 motes
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Simple
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 2
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 2, Retrieve the Fallen Weapon
<B>Sandstorm-Wind AttackXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 3 motes
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Simple
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 4
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 2
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 2, Iron Raptor Technique
<B>Corona of RadianceXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 5 motes, 1 Willpower
- <B>Duration:XerExaltedLite/DawnCharms/B> One Scene
- <B>Type:XerExaltedLite/DawnCharms/B> Supplemental
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 3
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 3, Iron Raptor Technique
<B>Blazing Solar BoltXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 3 motes, 1 Willpower
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Simple
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 3
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 3, Corona of Radiance, Sandstorm-Wind Attack
- This Charm has an Accuracy bonus equal to the Solar's permanent Essence, and a range of her permanent Essence x 10 yard. There are no range increments.
<B>Heavenly Guardian DefenseXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 3 motes, 1 Willpower
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Reflexive
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 4
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 4
<B>Solar CounterattackXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 3 motes
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Reflexive
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 4
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 2
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 2
<B>Ready in Eight Directions StanceXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 5 motes, 1 Willpower
- <B>Duration:XerExaltedLite/DawnCharms/B> One Scene
- <B>Type:XerExaltedLite/DawnCharms/B> Reflexive
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 5
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 5, Solar Counterattack
<B>Sun-And-Moon MethodXerExaltedLite/DawnCharms/B> <I>NightXerExaltedLite/DawnCharms/I>
- <B>Cost:XerExaltedLite/DawnCharms/B> 2 motes
- <B>Duration:XerExaltedLite/DawnCharms/B> One Turn
- <B>Type:XerExaltedLite/DawnCharms/B> Extra Action
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 2
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 2
<B>Two Swords TechniqueXerExaltedLite/DawnCharms/B> <I>NightXerExaltedLite/DawnCharms/I>
- <B>Cost:XerExaltedLite/DawnCharms/B> 4 motes
- <B>Duration:XerExaltedLite/DawnCharms/B> One Scene
- <B>Type:XerExaltedLite/DawnCharms/B> Reflexive
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 3
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 3, Sun-And-Moon Method
- This also reduces the action penalty by one for splitting dice pools, for any action that involved one of the Solar's weapons.
<B>Whirlwind of Searing BlowsXerExaltedLite/DawnCharms/B> <I>DawnXerExaltedLite/DawnCharms/I>
- <B>Cost:XerExaltedLite/DawnCharms/B> 8 motes
- <B>Duration:XerExaltedLite/DawnCharms/B> One Scene
- <B>Type:XerExaltedLite/DawnCharms/B> Supplemental
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 3
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 3
<B>Protection of Celestial BlissXerExaltedLite/DawnCharms/B> <I>DawnXerExaltedLite/DawnCharms/I>
- <B>Cost:XerExaltedLite/DawnCharms/B> 7 motes, 1 Willpower
- <B>Duration:XerExaltedLite/DawnCharms/B> Special
- <B>Type:XerExaltedLite/DawnCharms/B> Reflexive
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 6
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 6
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 5, Heavenly Guardian Defense
Thrown
<B>Joint-Wounding AttackXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 3 motes
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Supplemental
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 1
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 1
<B>Observer-Deceiving AttackXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 3 motes
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Supplemental
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 2
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 2, Joint-Wounding Attack
<B>Mist on Water AttackXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 3 motes per Turn
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Supplemental
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 4
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 2
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 2, Observer-Deceiving Attack
<B>Triple-Distance Attack TechniqueXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 3 motes
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Supplemental
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 2
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 2
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 1
<B>Cascade of Cutting TerrorXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 5 motes, 1 Willpower
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Supplemental
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 2
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 2, Triple-Distance Attack Technique
<B>Fiery Solar ChakramXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 4 motes
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Simple
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 3
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Cascade of Cutting Terror, Talent 3
- This attack has an Accuracy bonus equal to the permanent Essence of the Solar throwing it.
<B>Ricochet Weapon TechniqueXerExaltedLite/DawnCharms/B> <I>DawnXerExaltedLite/DawnCharms/I>
- <B>Cost:XerExaltedLite/DawnCharms/B> 1 mote per ricochet
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Supplemental
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 2
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 2
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 1
<B>Reaping the Bloody WheatXerExaltedLite/DawnCharms/B> <I>DawnXerExaltedLite/DawnCharms/I>
- <B>Cost:XerExaltedLite/DawnCharms/B> 6 motes
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Extra Action
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 4
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 3
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 3, Ricochet Weapon Technique
<B>Whirling Razor Guardian TechniqueXerExaltedLite/DawnCharms/B> <I>DawnXerExaltedLite/DawnCharms/I>
- <B>Cost:XerExaltedLite/DawnCharms/B> 7 motes, 1 Willpower
- <B>Duration:XerExaltedLite/DawnCharms/B> One Scene or Special
- <B>Type:XerExaltedLite/DawnCharms/B> Simple
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 3
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 3, Reaping the Bloody Wheat
<B>Returning Weapon ConcentrationXerExaltedLite/DawnCharms/B> <I>DawnXerExaltedLite/DawnCharms/I>
- <B>Cost:XerExaltedLite/DawnCharms/B> 4 motes
- <B>Duration:XerExaltedLite/DawnCharms/B> One Scene
- <B>Type:XerExaltedLite/DawnCharms/B> Supplemental
- <B>Minimum Combat:XerExaltedLite/DawnCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 1
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 1
War
- <B>Total Charms Removed:XerExaltedLite/DawnCharms/B> 5
- <B>Total Charms Remaining:XerExaltedLite/DawnCharms/B> 7
Performance
<B>Unruly Mob Dispersing RebukeXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 8 motes, 1 Willpower
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Simple
- <B>Minimum War:XerExaltedLite/DawnCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 3
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 3
- This has no effect on zombie or similarly mindless mobs.
<B>Rout-Stemming GestureXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 5 motes, 1 Willpower
- <B>Duration:XerExaltedLite/DawnCharms/B> 3 Turns
- <B>Type:XerExaltedLite/DawnCharms/B> Simple
- <B>Minimum War:XerExaltedLite/DawnCharms/B> 4
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 3
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 3, Unruly Mob Dispersing Rebuke
- This always works on all companies who have full Squads within range, so long as all Squads of the Company are still reasonable close together.
<B>Fury Inciting PresenceXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 8 motes, 1 Willpower
- <B>Duration:XerExaltedLite/DawnCharms/B> One Scene
- <B>Type:XerExaltedLite/DawnCharms/B> Simple
- <B>Minimum War:XerExaltedLite/DawnCharms/B> 4
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 3
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 3, Unruly Mob Dispersing Rebuke
<B>Heroism-Encouraging PresenceXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 10 motes, 1 Willpower
- <B>Duration:XerExaltedLite/DawnCharms/B> One Scene
- <B>Type:XerExaltedLite/DawnCharms/B> Simple
- <B>Minimum War:XerExaltedLite/DawnCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 3
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 3, Fury Inciting Presence, Rout-Stemming Gesture
- A bonus success is added to all rolls (including initiative) instead of merely a die. This affects all Companies in the local battle - there is no set range.
<B>General of the All-Seeing SunXerExaltedLite/DawnCharms/B> <I>DawnXerExaltedLite/DawnCharms/I>
- <B>Cost:XerExaltedLite/DawnCharms/B> 4 motes
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Simple
- <B>Minimum War:XerExaltedLite/DawnCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 4
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 4, Heroism-Encouraging Presence
- Opponents never hear the message. This affects all Companies in the local battle - there is no set range.
<B>Ideal Battle Knowledge PranaXerExaltedLite/DawnCharms/B> <I>DawnXerExaltedLite/DawnCharms/I>
- <B>Cost:XerExaltedLite/DawnCharms/B> 10 motes, 1 Willpower
- <B>Duration:XerExaltedLite/DawnCharms/B> One Scene
- <B>Type:XerExaltedLite/DawnCharms/B> Simple
- <B>Minimum War:XerExaltedLite/DawnCharms/B> 5
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 6
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 5, General of the All-Seeing Sun
- A bonus success is added to all rolls (including initiative) instead of merely a die.
Awareness
<B>Surprise Anticipation MethodXerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B> 1 mote
- <B>Duration:XerExaltedLite/DawnCharms/B> Instant
- <B>Type:XerExaltedLite/DawnCharms/B> Reflexive
- <B>Minimum War:XerExaltedLite/DawnCharms/B> 3
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B> 3
- <B>Prerequisites:XerExaltedLite/DawnCharms/B> Talent 3
<B>XerExaltedLite/DawnCharms/B>
- <B>Cost:XerExaltedLite/DawnCharms/B>
- <B>Duration:XerExaltedLite/DawnCharms/B>
- <B>Type:XerExaltedLite/DawnCharms/B>
- <B>Minimum War:XerExaltedLite/DawnCharms/B>
- <B>Minimum Essence:XerExaltedLite/DawnCharms/B>
- <B>Prerequisites:XerExaltedLite/DawnCharms/B>
== Comments ==