Seiraryu/Alepeleke

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Alepeleke Hassandamar

History is forthcomming. I just really needed to put his sheet up for reference. :)

Character Sheet

CasteSeiraryu/Alepeleke/B>: Eclipse
<B>NatureSeiraryu/Alepeleke/B>: Rebel
<B>ConceptSeiraryu/Alepeleke/B>: Pirate
<B>Anima
: River dragon rising.

AttributesSeiraryu/Alepeleke/B>:
PhysicalSeiraryu/Alepeleke/I>: Strength 3, Dexterity 4, Stamina 3
<I>SocialSeiraryu/Alepeleke/I>: Charisma 5, Manipulation 3, Appearance 3
<I>MentalSeiraryu/Alepeleke/I>: Perception 3, Intelligence 3, Wits 4

<B>AbilitiesSeiraryu/Alepeleke/B>:
<I>DawnSeiraryu/Alepeleke/I>: Archery 1, *Brawl 4 (Dirty Maneuvers +1), Melee 3
<I>ZenithSeiraryu/Alepeleke/I>: *Endurance 2, Performance 2, *Presence 3, Resistance 2, Survival 2 (Navigation +1)
<I>TwilightSeiraryu/Alepeleke/I>: Craft (Woodwork) 1, Investigation 2, Lore 2, Medicine 1, Occult 3
<I>NightSeiraryu/Alepeleke/I>: Athletics 3 (Climbing +1), Awareness 3, *Dodge 5 (Full Dodge +2), *Larceny 4, Stealth 3
<I>EclipseSeiraryu/Alepeleke/I>: Bureaucracy 1, Linguistics (High Realm; Riverspeak, Skytongue, Low Realm) 3, Ride 1, Sail 5 (Piracy +2), Socialize 4

<B>AdvantagesSeiraryu/Alepeleke/B>:
<I>BackgroundsSeiraryu/Alepeleke/I>: Allies 2, Artifact 5+, Backing 2, Contacts 4, Familiar 1, Followers 5, Manse 4, Resources 4
<I>VirtuesSeiraryu/Alepeleke/I>: Compassion 2, Conviction 3, Temperance 2, Valor 3

<B>EssenceSeiraryu/Alepeleke/B>: 3
<I>PersonalSeiraryu/Alepeleke/I>: 19/19
<I>PeripheralSeiraryu/Alepeleke/I>: 44/45
<I>CommittedSeiraryu/Alepeleke/I>: 1 (Peripheral)

<B>WillpowerSeiraryu/Alepeleke/B>: 7/7
<B>HealthSeiraryu/Alepeleke/B>: -0, -1, -1, -1, -2, -2, -2, -2, -4, Inc.
<B>Armor and SoakSeiraryu/Alepeleke/B>: Chain Shirt (Fatigue 1)
<I>LethalSeiraryu/Alepeleke/I>: 4
<I>BashingSeiraryu/Alepeleke/I>: 4
<I>AggravatedSeiraryu/Alepeleke/I>: 3

<B>Virtue FlawSeiraryu/Alepeleke/B>: Foolhardy Contempt
<I>Limit BreakSeiraryu/Alepeleke/I>: 0
<B>Merits and FlawsSeiraryu/Alepeleke/B>: Secrets (1), Secrets (1), Enemy (Cynis Daanen) (3), Wanted (3)

Charms

|| <B>Charm or SpellSeiraryu/Alepeleke/B> || <B>AbilitySeiraryu/Alepeleke/B> || <B>CostSeiraryu/Alepeleke/B> || <B>DurationSeiraryu/Alepeleke/B> || <B>TypeSeiraryu/Alepeleke/B> || <B>EffectsSeiraryu/Alepeleke/B> || |[ Durability of Oak Meditation |[ Resistance |[ 1 mote per 2B |[ One Scene |[ Simple |[ Adds 2 points of Bashing soak per mote spent. || |[ Easily Overlooked Presence Meditation |[ Stealth |[ 5 motes |[ One Scene |[ Simple |[ Adds permanent Essence to all Awareness rolls. || |[ Ferocious Jab |[ Brawl |[ 1 mote |[ Instant |[ Supplemental |[ Doubles successes on a Brawl attack for the purposes of determining damage || |[ Flawless Pickpocketing Technique |[ Larceny |[ 3 motes |[ Instant |[ Simple |[ Allows the character to pick any pocket flawlessly without chance of detection. || |[ Seasoned Criminal Method |[ Larceny |[ 10 motes |[ One Day |[ Simple |[ The character becomes preternaturally intuitive when it comes to criminal subcultures of a place or city, buyers, sellers, cops, and powerful people. || |[ Reed in the Wind |[ Dodge |[ 1 mote per 2 dice |[ Instant |[ Reflexive |[ Dice adder to Dodge rolls. || |[ Shadow Over Water |[ Dodge |[ 2 motes |[ Instant |[ Reflexive |[ Allows for a reflexive Dodge at full dicepool. || |[ Reflex Sidestep Technique |[ Dodge |[ 2 motes |[ Instant |[ Reflexive |[ Allows the character to make a reflexive Dodge against attacks he is not aware of, with a dicepool of his Essence times 2. || |[ Seven Shadow Evasion |[ Dodge |[ 6 motes |[ Instant |[ Reflexive |[ The character Dodges, without a roll, any one attack. || |[ Flow Like Blood |[ Dodge |[ 5 motes, 1 WP |[ One Scene |[ Simple |[ For the rest of the Scene, the character may dodge all attacks with his full dicepool, perceived or not. || |[ Ox-Body Technique |[ Endurance |[ None |[ Permanent |[ Special |[ Adds one -1 and two -2 Health Levels. || |[ Excellent Strike |[ Melee |[ 1 mote per die |[ Instant |[ Supplemental |[ Dice adder to Melee rolls. || |[ Graceful Crane Stance |[ Athletics |[ 3 motes |[ One Scene |[ Reflexive |[ The character no longer rolls Athletics, he can stand on a leaf and takes no falling damage. || |[ Mastery of Small Manners |[ Socialize |[ 3 motes |[ One Scene |[ Reflexive |[ Character gains knowledge and instincts of manners and customs necessary to be polite and fit into a particular situation. || |[ Frugal Merchant Method |[ Bureaucracy |[ 1 mote |[ Instant |[ Simple |[ Give the character insight towards the quality of products of items encountered; but does not gift the character with any knowledge. || |[ Harmonious Presence Meditation |[ Presence |[ 6 motes |[ One Hour |[ Simple |[ Adds Essence in dice to any Socialize, Presence and Bureaucracy rolls made during one-on-one interaction. || |[ Salty Dog Method |[ Sail |[ 3 motes |[ One Day |[ Reflexive |[ The character gains perfect sea legs. He will not be sea sick or disoriented or lose his footing. || |[ Perfect Reckoning Technique |[ Sail |[ 4 motes |[ Instant |[ Simple |[ Allows the character to position himself in the water due to landmarks that he already knows. || |[ Respect Commanding Attitude |[ Performance |[ 5 motes |[ One Scene |[ Simple |[ The character gains the respect of a crowd. They may not like him or be impressed, but they will respect him and not heckle or interrupt, etc. || |[ Sensory Acuity Prana |[ Awareness |[ 5 motes |[ One Scene |[ Simple |[ Adds Essence to the character's Awareness rolls, and makes the world stand out, more beautiful and perfect in it's glory. || |[ Surprise Anticipation Method |[ Awareness |[ 1 mote |[ Instant |[ Reflexive |[ The character's senses become incredibly acute for a moment, allowing him to sense an incoming attack that he would otherwise miss, and allows him to react without penalty. || |[ Terrestrial Circle Sorcery |[ Occult |[ 1 Willpower |[ Instant |[ Simple |[ With this Charm, the character can learn Terrestrial Circle Sorcery, and cast spells from it. || |[ Calling the Wind's Kiss |[ Sorcery |[ 10 motes +2/hour |[ Special |[ Simple |[ The sorcerer can summon a strong wind for (Essence) in hours plus an hour per additional 2 motes to the back of his sails. He may alternatively use it to slow down or otherwise affect someone else's ship. || |[ Emerald Countermagic |[ Sorcery |[ 10 or 20 motes |[ Instant |[ Simple |[ Counters Terrestrial Circle spells with a flourish. || |[ Mast Shattering Spell |[ Sorcery |[ 20 motes |[ Instant |[ Simple |[ This spell allows the character to crack the mast of any ship, breaking it in half and destroying it. ||

Expanded Backgrounds

<B>ArtifactsSeiraryu/Alepeleke/B>: Daiklaive, Sweet Net, Hearthstone Amulet, Triplestone Amulet, Sack of Wonder, Stick'um...ah hell, I'll list'em later.
<B>HearthstonesSeiraryu/Alepeleke/B>: Seacalm Gemstone
<B>FamiliarSeiraryu/Alepeleke/B>: Puppy

Experience

<B>TotalSeiraryu/Alepeleke/B>: 288
<B>SpentSeiraryu/Alepeleke/B>: 270
<B>RemainingSeiraryu/Alepeleke/B>: 18