FrivYeti/HSLunarCharms
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Contents
BASIC SHAPESHIFTING
Lunars now have two ways to shapeshift. The first method is to drink the Heart's Blood of their prey, and the second is to spend one hour studying and watching it. Either way, the Lunar must spend a point of Willpower, and may choose to spend a point of experience. If they only spend the Willpower, they gain the form for a duration of (Their Essence) in hours, after which it fades away; if they are in that form at the time, they transform automatically back into a True Form of their choice. If they spend the experience, the form is permanently added to the list of forms that the Lunar can become. As usual, it is a die action to shapeshift, costing 3 motes.
SHAPESHIFTING CHARMS
Hide of the Cunning Hunter: This Charm now requires Appearance 1 instead of Manipulation 1.
Masking the Brilliant Form: This Charm reduces all of a Lunar's Tells as written. It has a duration of One Day, and requires Appearance 2 instead of Manipulation 2.
Shaping the Ideal Form: This Charm now requires Appearance 2, instead of Manipulation 2.
Many-Faced Moon Transformation: This Charm now requires Appearance 4, instead of Charisma 4.
Prey's Skin Disguise: This is a permanent effect Charm, just like Humble Mouse or Towering Beast.
TRANSFORMATION CHARMS
Transformation Charms get their own page, because they are really long:
FrivYeti/HSLunarCharms/HSTransforming
Body Enhancement
Crouching Tiger Exercise: This Charm now has a duration of One Scene.
Moonsilver Monkey Exercise: This Charm now has a duration of One Scene.
Unarmed Combat
Body Weapon Technique: If the character can already do lethal damage, the attack inflicts the Lunar's Essence in bonus dice of damage. The Character may also parry lethal damage with this Charm.
Sinuous Striking Grace: This Charm is Scene-length.
Coiled Cobra Strike: This Charm is considered to be Instant Duration, although it applies to all attacks made this turn. It may be activated after initiative is rolled. The restrictions regarding multiple actions are removed.
Body-Breaking Kata: This Charm allows the Lunar to use her Strength instead of her Dexterity when rolling accuracy, and doubles successes when determining damage.
Melee Combat
Striking Mospid Method: This Charm is removed. Sensing The Deadly Flows moves directly to Ferocious Biting Sword and Dance of the Living Blade.
Knowing Weapon Technique: This Charm costs only 2 motes per conversion point.
Ferocious Avalanche Technique: This Charms costs only 1 mote per 2 yards.
Stunning Moonsilver Blow: Damage from this attack is converted to bashing AFTER soak is applied.
Ranged Combat
Two-Target Method: Attack successes from this Charm are applied fully to one target, and if the attack is not completely parried, remaining successes are always applied to the second target. Dodges do not reduce the number of successes applied to a second target.
Arrow-Shaping Method: This Charm requires only 6 motes for the scene.
Defensive Charms
Steel Paw Style: This Charm is replaced by Body Weapon Technique for all prerequisite purposes.
Ground-Denying Defense: This Charm may be comboed despite its One Turn duration.
Crouching Tiger Stance: This Charm can be used at any time in a turn.
Serpent Eye Defense: This Charm adds Appearance bonus dice, and uses Appearance instead of Manipulation for prerequisites.
Flowing Body Evasion: This Charm is Reflexive and can be activated at any time.
Running Through the Herd: This Charm costs only 4 motes, and can be used against counterattacks normally.
Invunerable Moonsilver Carapace: This Charm is of Variable duration. It costs 8 motes per turn, and 1 Willpower upon activation, and it applies only a -2 Mobility Penalty, rather than the Attribute penalty listed. It also grants the Lunar +5 hardness, which stacks with any other hardness the Lunar might have.
Survival and Healing =
Fire-Walking Prana: This Charm has a duration of One Scene.
Pain-Numbing Prana: This Charm affects all forms of damage.
Will of the Stoic Warrior: This Charm costs 3 motes and lasts for One Scene.
Perception Charms
Resisting the Lure of Madness: The Charm can be activated for One Scene to protect the Lunar from all forms of mental Wyld control.
Interaction and Knowledge
Attention Demanding Presence: This Charm uses Appearance as a prerequisite, and requires an Appearance + Presence roll. It costs only 2 motes.
Animal Magnetism: This Charm uses Appearance as a prerequisite, and costs 3 motes. It adds the Lunar's Appearance to a single seduction attempt; no more dice than the Attribute used in the attempt may be added.
Blood-Singing Instincts: This Charm has a duration of One Scene, and costs 2 motes per initiative point added. Initiative points are added to every member of the pack; multiple pack members may activate this Charm.
Sorcery Charms
Moonsilver-Shaping Rite: This is a permanent-duration Charm that reduces the difficulty of forging moonsilver by 1.