BeronTheGrey/RulesSolarExcellencies
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Revision as of 14:13, 19 August 2008 by BeronTheGrey (talk)
House Rules : Solar Excellencies
Second (Ability) Excellency
This charm can not be used to add successes unless the Solar is rolling at least 1 dice.
Infinite (Ability) Mastery
This charm counts as an Excellency for the purposes of other Charm prerequisites. The duration is increased to "Indefinite" for non-combat Abilities.
(Ability) Essence Flow
This charm counts as an Excellency for the purposes of other Charm prerequisites.
Ultimate Mastery of (Speciality)
(Lords of Creation, Page 55)
This Charm counts as one of the first three Excellencies for the purposes of Infinite (Ability) Mastery and (Ability) Essence Flow. The minimum threshold for any roll using this Charm is the number of applicable Specialities.