BeronTheGrey/RulesSolarThrown
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Revision as of 14:48, 19 August 2008 by BeronTheGrey (talk)
House Rules : Solar Thrown
Spirit Weapons
- The weapons created with this Charm will automatically return to the Solar's hand after striking in the same manner as a Sky-Cutter.
Deft Hands Deflection
- (Abyssals, Page 133)
- This Charm does not suffer from one of the Four Flaws of Invulnerability, but is limited in other ways. Against Unblockable attacks, or attacks that always hit, this Charm merely allows the Solar to apply their DV normally.
Fiery Solar Chakram
- (Abysals, Page 134)
- The Solar's Spirit Weapons no longer fade away if used by someone else; instead, they are incapable of damaging anyone the Solar does not wish to damage.
Acuity of the Far-Flung Hand
- (Lords of Creation, Page 58)
- Invoking this Charm does not count as a Charm activation, but does cost 3 motes. The prerequisite of this Charm is Call the Blade.