BogModAlternateSidereals/Lore
Lore is the Treasure Trove.
Bar-Room Bodhissatva Phrases
Cost: -; Mins: Lore 2, Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Any Lore Excellency
Even the most mundane phrases of the Viziers can lead to enlightenment. The Sidereal can count as a mentor for others in any mundane attribute or skill regardless of her level in the trait.
Many Assistants Research Study
Cost: 8m; Mins: Lore 3, Essence 2, House of Secrets 1; Type: Supplemental
Keywords: College, Combo-OK
Duration: One project
Prerequisite Charms: Any Lore Excellency
The secrets of the universe come quickly to the Viziers so that they can share what is right with others. Each hour of purely study or research based work counts as Essence hours worth of work instead. This is helpful for the initial parts of Artifact design as well as developing sorcery as well as more mundane uses of such things. This charm may explicitely be comboed with charms from other abilities.
First Principals Teaching Technique
Cost: 10m, 2wp; Mins: Lore 4, Essence 2; Type: Simple
Keywords: Touch, Training
Duration: One week
Prerquisite Charms: Bar-Room Bodhissatva Phrases
Jupiter is jealous of the secrets she has. Few know she is generous with knowledge that the time has come to be known. This charm involves training a unit over the course of a week by spending at least 5 hours educating them over that time frame. In each week of training the Sidereal picks one of the following to train: Intelligence, Perception, Bureaucracy, Crafts(Air, Earth, Fire, Water, Wood), Lore, Linguistics, Occult, Medicine and Socialize. This charm increases that trait for each member of the unit by one dot, to a maximum of 4. The Sidereal can train with the group or as a solo character, increasing her own traits. She cannot increase others' traits past her own.
Soul-Enlightening Beneficence
Cost: 15m, 1wp; Mins: Lore 4, Essence 3; Type: Simple(Dramatic Action)
Keywords: Enlightening, Obvious, Touch
Duration: Instant
Prerequisite Charms: First Principals Teaching Technique
This charm is identical to the one on page 18 of the Scroll of the Monk.
Mudra of the Hidden Sign
Cost: 2m/difficulty; Mins: Lore 4, Essence 3, House of Secrets 0; Type: Simple
Keywords: College, Shaping
Duration: Indefinite
Prerequisite Charms: Many Assistants Research Study
Making a short hand sign the Sidereal sets herself up as a gaurdian against something from being known. For every 2 motes she commits the difficulty of all roles directly related to learning about something is raised by one. Not every fact can be hidden and the more people that know about it the more unlikely it is that the Sidereal can make it hard for people to learn about it. If the magnitude of the people who know about a secret is greater then the Vizier's House of Secrets rating. The Maiden of Secrets herself should not be counted even when she knows the secret in question. Though this charm is a College charm it can be bought when one has no dots in House of Secrets in which case it only counts for secrets the Sidereal herself knows.
Ages of Wisdom Understanding
Cost: -; Mins: Lore 5, Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Any Lore Excellency
Like their Celestial cousins the Lunar Exalted the Sidereals understand there is strength in service. Each purchase of this charm gives the Vizier 10 more motes of Peripheral Essence. This mote pool can only be replenished by offering sincere advice to help a social unit prosper. Each hour spent advising them provides a number of motes equal to the units Magnitude if the Vizier wishes. A Sidereal may purchase this charm repeatedly up to a maximum number of times equal to her Essence. In a game using Sidereal Martial Arts and the Sutras it is suggested that the Sutra's not work if a Sidereal has motes in this additional pool.
The Stars Are Right Hand
Cost: 3m/Endurance; Mins: Lore 4, Essence 2; Type: Supplemental
Keywords: Combo-OK, Obvious, Shaping
Duration: Instant
Prerequisite Charms: Any Lore Excellency
Though its not spoken of too much there are times where the Viziers work at cross purposes and the natural directives of Heaven are counterproductive. Touching someone under the effects of Sidereal Astrology and spending the requisite motes can bring the effect to an end. This charm can also be used to disrupt resplendant destinies. If the target is unwilling this requires an attack roll. This charm my explicitely be comboed with charms from other abilities.
Any Ex(1b)
Horoscope Breaker(2b, builds off 1b). Don't have to be at the loom to do astrology(3b, builds off 1b).
Big future understander(4b, guilds off 2b and 3b)
Fateful Ex(1c)
Intent revealer(2c, builds off 1c)