BogModAlternateSidereals/Stealth
Stealth is the Mask.
Unseen and Unwatched Steps
Cost: 5m; Mins: Stealth 3, Essence 2; Type: Simple
Keywords: Combo-OK, Illusion
Duration: One scene
Prerequisite Charms: None
The simplest way to avoid being seen is to be where no one looks. Anyone with an MDV less then twice the Sidereal's Stealth rating must spend a point of Willpower before they have a chance to notice the Sidereal. This is an Illusion effect and works even if the Sidereal would have no where normally to hide. This charm fails as soon as the Sidereal tries to engage in combat.
Cunning Distraction Technique
Cost: 3m+; Mins: Stealth 4, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: Any Stealth Excellency
Many are the ways that the Viziers know to turn attention away from themselves and once you lose focus on them you will not regain it. This charm increases the difficult of rolls to spot the Sidereal by 1 for every three motes spent and can not spend more motes on this charm then three times her Essence. At Essence 3 a Sidereal can instead increase the cost to resist Stealth charms that require WP to be spent at the same cost. However the WP cost can not more then double what the charms normal cost would be.
Sun Behind the World Understanding
Cost: None; Mins: Stealth 5, Essence 4, House of Secrets 2; Type: Permanent
Keywords: College, Touch
Duration: Permanent
Prerequisite Charms: Cunning Distraction Technique
Even the most glorious light of Creation vanishes completely from sight every day. A Vizier knowing this charm can use its prerequisite on others now. Doing so requires them to touch the person and they can use either benifit on them.
Stealth Ex(1)
Distraction charm dice reducer(2, builds off 1). Minor illusion to know where target wont look and hide there, target can't even make a roll without spending Wp if their DV is too low(3, builds off 1)
Reduce radius sid can be detected in(4, builds off 3).
College, identity hider doesn't break from peri use(1b).
Forgotten by allies and organization(2b, builds off 1b).
Records go 'missing' charm.(3b, builds off 2b)