CrownedSun/XenchuBarrai
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Xenchu Barrai
History and Stuff
He, like, kicks ass and stuff. And invented a style! More to come later.
Character Sheet
NAME NATURE Xenchu Barrai Traditionalist CONCEPT HOMELAND Martial Arts Master the Lap; South ASPECT EXALTATION Child of Pasiap (Earth) Chosen by Sifu --------------------------------ATTRIBUTES--------------------------------------- PHYSICAL SOCIAL MENTAL Strength 3 Charisma 3 Perception 4 Dexterity 5 Manipulation 2 Intelligence 3 Stamina 4 Appearance 2 Wits 4 --------------------------------ABILITIES---------------------------------------- AIR [[CrownedSun/XenchuBarrai/EARTH]]/ FIRE Linguistics ** Awareness **** [[CrownedSun/XenchuBarrai/Athletics]]/ **** Lore *** Craft [[CrownedSun/XenchuBarrai/Dodge]]/ ***** Occult * Endurance **** Melee ** Stealth ** Martial Arts ***** Presence *** Thrown Resistance **** Socialize WATER WOOD SPECIALITIES Brawl Archery Martial Arts: Fist (+1 acc), Kick (+1 acc, +3 speed, +1 rate) Bureaucracy ** Medicine *** Dodge: Other Martial Artists (x2) Investigation [[CrownedSun/XenchuBarrai/Performance]]/ *** Survival: Deserts (x3) Larceny Ride * Sail * Survival ** LINGUISTICS: Flametongue; Old Realm, Low Realm --------------------------------------------------------------------------------- TEMPERS ESSENCE **** VIRTUES --------------------------------------------------------------------------------- Willpower 8 Personal: 12 Compassion *** x x x x x | x x x - - xxxx Conviction ** Periphereal: 32 XXxx GREAT CURSE Committed: Temperance **** Earth/Temperance 0/12 Pers; 0/32 Peri Valor **** Anima Banner: A harsh sandstorm, twirling around you like a dust devil. --------------------------------------------------------------------------------- COMBAT STATISTICS --------------------------------------------------------------------------------- Inituative: 9 Soak (L/B): (2/4) Mobility: -1 ARMOR: Excp. Buff Jacket <4/5> w/ Armor (6/9) Fatigue: 2 >>> REST EASE ACTIVE ESSENCE REGAIN 14/hour 10/hour 6/hour HEALTH LEVELS 0 1 2 5 Incapacitated ((/*xX)) / ///// ///// / / --------------------------------------------------------------------------------- PERSONAL WEAPONS --------------------------------------------------------------------------------- WEAPON DAMAGE ACC DEFENSE RATE SPEED Excp. Staff 11B (+8B) +3 (13) +3 (13) 3 +8 (17) Fist 3B (+0B) +2 (12) +2 (12) 5 +0 (9) Kick 6B (+3B) +2 (12) -3 (7) 4 +0 (9) WEAPON DAMAGE ACC RANGE RATE --------------------------------------------------------------------------------- CHARM DESCRIPTIONS --------------------------------------------------------------------------------- Charms page # type cost Ox-Body Technique (x3) DB.195 Special None Five-Dragon Fortitude DB.197 Reflexive 1 mote per 2B/1L soak Five-Dragon Blocking Technique DB.197 Simple 4 motes, 1 willpower (one scene) Five-Dragon Claw DB.198 Supplemental 1 mote Five-Dragon Force Blow DB.198 Simple 2 motes Five-Dragon Form DB.199 Simple 5 motes (one scene) Five-Dragon Fist DB.199 Simple 6 motes, 1 willpower, 1 health level Five-Dragon Invulnerability DB.199 Reflexive 5 motes, 1 willpower Five-Draogn Wrath DB.199 Extra Action 1 mote/attack, 1 health level Dune-Running Gust Wiki/1 Reflexive 1 mote Strength-Sapping Forge Wind Wiki/1 Supplemental 4 motes The Wind Slips Away Wiki/1 Reflexive 3 motes Elusive Wind Form Wiki/1 Simple 5 motes (one scene) Uncatchable Wind Prana Wiki/1 Reflexive 3 motes Mela's Relentless Fury Wiki/1 Supplemental 2 motes Dancing Wind Strike Wiki/1 Simple 6 motes, 1 willpower Howling Sirocco Assault Wiki/1 Supplemental 4 motes/attack, 1 willpower Strength of Stone Technique DB.200 Simple 2 motes/person (one scene) Impervious Skin of Stone Meditation DB.200 Simple 1 mote per 2B/2L soak (one scene) Effortlessly Rising Flame DB.202 Reflexive 1 mote Falling Star Manuever DB.202 Supplemental 1 mote/two dice Fiery Prowess DB.204 Supplemental 1 mote/two dice Threshold Warding Stance DB.204 Reflexive 1 mote Flickering Candle Meditation DB.205 Reflexive 1 mote/two dice Safety Among Enemies DB.206 Reflexive 3 motes COMBOs <15xp>; Five Dragon Wrath, Howling Sirocco Assault, and Mela's Relentless Fury. <13xp>; Dancing Wind Strike, Mela's Relentless Fury, and Five-Dragon Force Blow. <12xp>; Howling Sirocco Assault, Mela's Relentless Fury, and Falling Star Manuever. <10xp>; Dancing Wind Strike, and Mela's Relentless Fury. <8xp>; Mela's Relentless Fury, and Five-Dragon Force Blow. <8xp>; Dancing Wind Strike, and Strength-Sapping Forge Wind <7xp>; Mela's Relentless Fury, and Falling Star Manuever <6xp>; Strength-Sapping Forge Wind, and Five-Dragon-Force Blow BACKGROUNDS value notes Allies ** Martial Arts Master's, throughout the South, mostly Outcastes like yourself. Contacts **** Caravan Masters, other guards, and some merchants. Lots of martial artists. Followers **** Twenty five students, in various degrees of potential, to your school. Manse *** A level three Earth Manse, in the South. Resources *** A young poor Caravan Guard...turned Martial Arts sifu of the South. Wooo!