BraincraftRandomExaltGen

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braincraft's Half-Assed Random Table Exalted Quickgen

I posted this on RPG.net way back when we were still playing 1e, but it really shouldn't take much to make it fit in 2e.

(Ugh! I don't feel like getting around to reformatting all of this right now; it would be awesome if someone would do it for me.)

Random Tables

Roll 1d10 on the following tables as needed:


Primary Skill Set (Roll more times for secondary skill sets)

1. Doctor (Medicine, Lore, some interaction skills) 2. Leader of Men/Women (Presence, Performance) 3. Artisan/Artist (Craft, Performance, Bureaucracy) 4. Networking/Socialite (Socialize, Bureaucracy, Linguistics) 5. Criminal (Larceny, Stealth) 6. Bookish Type (Lore, Investigation, Linguistics, Occult) 7. Law Dog/Crimefighter (Presence, Larceny, Investigation) 8. Slave/Tough Guy (Endurance, Athletics, Resistance) 9. Woodsy Type (Survival, Awareness, Stealth) 0. Roll twice, combine results, and try to reconcile


Primary attack mode (Roll more times for secondary attack modes, if desired; note that users of MA and brawling weapons may also fight unarmed, and thrown weapons users can often use their weapons in HtH.)

1-2. Archery _1-6. Short bow _7-8. Long bow/composite bow _9-0. Crossbow 3. Brawling _1-4. Unarmed _5-7. Fighting gauntlets _8-0. Khatars 4. Martial arts, barehanded style _1-2. Fast and furious style _3-4. Graceful internal art _5-6. Power strike art _7-8. Sneaky assassin style _9-0. High-flying acrobatic style 5. Martial arts weapon _1-2. Fighting chain/Kusari-gama _3-4. Tiger claws _5. Hook swords _6-7. Seven-section staff/nunchaku _8. Sai _9-0. Warfans/Wind-fire wheels 6. Paired melee weapons _1-4. Shortswords/knives _5-8. Long (slashing, straight, chopping) swords _9. Billy clubs _0. Axes 7-8. Non-paired melee weapon _1-2. Straight sword _3-4. Slashing sword _5. Spear _6. Staff/club _7. Polearm _8. Axe _9. Greatsword/chopping sword _0. Hammer/mace/sledge 9-0. Thrown weapons _1-3. Knives _4. Shuriken _5. Chakrams/Bo Shuriken _6. Javelins _7. Hatchets _8. Sling _9-0. Boomerang


Armor (roll on each table, or choose none if incompatible w/MA style)

1-4. None. Who needs armor? 5-7. Lightly armored. Breastplate, chain shirt, or buff jacket. 8-9. Medium to heavy armor. Lamellar, reinforced breastplate, reinforced buff jacket. 0. Heavy-ass armor. Articulated plate or superheavy.

1-6. No change. 7-8. w/Shield if not paired weapons stylist. 9-0. w/Helmet if not unarmored.


Backgrounds

1-2. Allies/Familiar/Mentor/Breeding 3-4. Artifact/Manse 5. Backing/Influence/Cult 6-7. Contacts/Connections 8. Followers/Command/Henchmen 9-0. Resources


Extras (for those leftover bonus points)

1-2. Specialties 3-4. Essence/Charms 5-6. Attributes 7-8. Willpower/Virtues 9-0. Backgrounds


Go-With-Anything Solar Charm Packages (if you still have charms left over)

1-2. Tough as Hell (Ox-Body, Body-Mending Meditation) 3-4. Dodge Monkey (Reed In the Wind, Shadow Over Water) 5-6. Wuxia Leaping (Graceful Crane Stance, Monkey Leap Technique) 7. Invulnerable Skin (Durability of Oak Meditation, Iron Skin Concentration/Spirit Strengthens the Skin) 8. Hide In Shadows (Easily Overlooked Presence Method, Invisible Statue Spirit) 9. Ghostbuster (Spirit-Detecting Glance, Spirit-Cutting Attack) 0. Eagle Eye (Sensory Acuity Prana, Keen Sight Technique)


Affectations/Quirks

1. Hat 2. Scar/Eyepatch 3. Bandanna/Scarf/Ribbon 4. Cool/weird hair 5. Cloak/Cape 6. Straps all over costume for no reason 7. Tattoos/Piercings 8. Jewelry/Accessories 9. Jug of booze 0. What the hell is wrong with your eyebrows?


Appearance/Style

1. Goth chic 2. Pirate chic 3. Ninja chic 4. You dress like a prostitute 5. Cross-dresser 6. Baggy pants 7. Uniform/Military 8. Rag-bag/Eclectic 9. Robes 0. Normal clothes


Hair Color Table

1. Black 2. Blue 3. Red 4. Green 5. Brown 6. Blonde/Yellow 7. White/Grey 8. Orange 9. Purple 0. Multicolor


Hair Style Table (keep rolling until your head looks like a mess)

1. Braid(s) 2. Ponytail/Pigtails 3. Ornaments 4. Dyed 5. Bald 6. Asymmetrical 7. Long as hell 8. Bun 9. Spiky 0. Bangs that hang over your eyes but never impair your vision


Plot Twist (roll and combine until you have enough sinister ideas)

1. Some or all of your backstory is a lie; you may or may not know about it, you may or may not be suffering from amnesia, and you may or may not be aware of said amnesia. 2. Arch-enemy (1-5, you are hunting him; 6-0, he's hunting you.) 3. Unrequited love (1-4, it's on your part; 5-6, it's on their part; 7-0, it's mutual, but circumstances conspire against your union.) 4. Mixed up in some organized crime; you may or may not be guilty of wrongdoing. 5. Memories of your past life give you weird cues and clues to follow up on 6. You're just being used by a conspiracy! 7. Cosmic coincidence; your backstory is somehow mixed up with someone else's; may or may not be another PC. 8. You must get vengeance for your murdered teacher/parent/buddy/spouse/pet fish. 9. Ninjas attack for an unknown reason; may or may not interfere with your battle with the ninjas attacking you for a known reason, or vice versa. 0. Something explodes nearby! Possibly right next to you.


AppleDog's Exotic Armament Expansion Tables

Exotic/Gimmick Weapon Table v1.0

1-2. Cooking Utensils _1-5. Set of average utensils (knives, forks, pots, etc.) _6-8. Set of mechanical/exotic utensils (steam-powered egg whisks or whatever) _9-0. Anime-style oversized utensil (6 foot long orichalcum mixing spoon, or something equally ridiculous/cool) 3-4. Musical Instrument _1-4. Instrument that visibly doubles as weapon (guitar with large axe blades, etc.) _5-8. Instrument with stealthily doubles as weapon (Six-String Samurai guitar, blowgun flute, harp-bow, etc.) _9-0. Anime-style oversized instrument (seven foot long two-hundred pound war-horn carved from the bones of a behemoth) 5-6. Firearms/Exotic Ranged Weapons _1-5. Firewands. Lots of firewands. _6-8. A crossbow, or more than one if you want to get greedy _9-10. Some elaborate First-Age fire-belching, death-spewing, jade-tossing kill-cannon of doom (with a prettier name) 7-8. Deadly Clothing (sashes, weighted sleeves, Tenfold Sealing Scarves, Demon-Headbutting Forehead Protector, etc.) 9-10. Rope/Chain Weapon _1. A fishing pole. But oh, what a fishing pole. _2-5. A weight-based rope weapon. Could be a simple ball and chain, or could be the four-foot long envenomed fang of the demon serpent Mahrabdaharasarat, The Darkness that Cries out in the Space Between Breaths... tied to a rope. _6-9. A chain weapon. Lightning Chains, Thunder Chains, I don't know. _10. Anime-style nanomolecular razor wires (but call them something flowery, like Fate Shearing Strands)


Exotic/Gimmick Attack Mode Table v2.0 (Roll instead of primary or secondary attack mode)

1. Creature Sidekick. _1. Domination Prisms. A sphere made of one of one of the magic materials, containing an occult array of Yasal crystals. Used in the First Age to capture and bind the wills of unruly spirits, elementals, and escaped demons. Luminita, I choose you! _2. Summoning Pact. You've signed a contract with a god, elemental court, Yozi, or what-have-you. Now, with the proper ritual preparations, you can summon forth some sort of creature to help you out in a pinch, who will probably help you. If it can't find some bureaucratic loophole in your contract to exploit. _3. Heavenly Catalogue Citation. A card stolen/lost from Heaven's catalogue of creatures across Creation. As this card is no longer in the catalogue, the creature it represents no longer naturally exists. By channeling essence through the card properly, one can create a temporary simulacrum of the creature. _4. Tagalong Proto-God. When the primordials created the gods, they didn't always get things right the first time. You've got a junked fragment of one of these draft versions of the gods leeching off your divine essence, and it'd rather not return to being an inert chunk of god-garbage by having you die, so it's willing to help you out from time to time. _5-6. Automaton Ally. A First Age automaton servant, recovered from ancient ruins in (somewhat) working condition, has decided you're it's new master, try as you may to convince it otherwise. May have picked up some strange bugs over the last several centuries. _7-0. Trained Animal. You've got, like, a kick-ass dog or something. 2. Rope/Chain Weapon. Anything that would make you a whirling tornado of pain. A Thunder Ball-And-Chain, the razor thin strings of the Fate Shearing Strands, or the four-foot long envenomed fang of the demon serpent Mahrabdaharasarat, The Darkness that Cries out in the Space Between Breaths tied to a rope, as long as you can whip it around in circles. 3. Killer Fashion Sense _1-3. Deadly Clothing. You're not unarmed unless you're undressed. You're a master at fighting with your clothing, and most likely wear a certain outfit made specifically to kick ass. Sashes and scarves to entagle with, weighted sleeves to add an extra oumph to your hits, or whatever else you can get away with while still looking good. _4-5. Watch The Hair! Either you've got something tied/braided into your hair that serves as a deadly weapon, like a weighted ponytail or razors entwined in your dreadlocks, or your hair itself can be used to attack or entangle. _6-7. First Age Accessory. You've got some artifact fashion accessory that can kick ass almost as well as it can complement the color of your eyes. Maybe it's a Hazard Belt with a Lucky Seven Buckle that you can whip off and lock into sword form in an instant, a Tenfold Sealing Scarf that can catch sorceries in its intricate weave, or a Demon-Headbutting Forehead Protector that's good for, well, headbutting demons. _8-0. Body Mod Freak. Either you've got a weapon you keep sheathed in or attached to yourself, like throwing needles or something chained to a piercing, or you've gone a more extreme route and replaced something in your body with something more menacing, like long black jade fingernails or a creepy scissor hand. Either way, man... gross. 4. Alchemical Weapons. You have access to potions, poisons, smokebombs, fireworks, and all kinds of other goodies that your mother never wanted you to play with as a child. 5. Guns. Either something simple but somewhat exotic, like a shitload of firewands or a crossbow, or something really far out there, like an eight foot long black jade sniper rifle, or an elaborate set of prisms and lenses used to focus the sun's beams into a fiery ray. 6. Unused Weapon. Either you're a repentant swordsman who never unsheathes his sword, or you've got a badass weapon so badass that you're afraid to use it. Either way, people should always be like, "What's up with that?" and you should glower and refuse to talk about it. Feel free to actually use the weapon at a dramatically apropriate moment. 7. Concealed Weapon. You carry around an everyday object that conceals a deadly weapon. Be it a flute-sword, an umbrella crossbow, a hellfire inkwell, or whatever else your twisted mind can come up with. 8. Master of [Blank]-Fu. You can kick ass with normal tools or supplies for a specific craft or trade. Cooking utensils, food, farming tools, musical instruments, fishing equipment, needles and thread, whatever. Preferrably, tailor to the individual's ability set. 9-0. Giant, Anime-Sized Tool/Weapon. You've got a regular, everyday object at an irregular, awkward size. Or, alternately, an everyday object that's normally to large to handle. Either way, due to its size, it makes a great thing to beat the crap out of people with. Plus, it looks cool. For best results, tailor to the individual's ability set. Some examples... _Craft: Giant Paintbrush, Giant Scissors, Giant Sewing Needle _Investigation: Giant Magnifying Glass, Giant Pipe _Larceny: Giant Key, Giant Playing Card _Linguistics: Giant Fountain Pen _Lore: Giant Abbacus, Giant Ruler, Giant Metal-Bound Book _Performance: Giant Instrument, Giant Opera Mask _Sail: Anchor, Giant Steering Wheel