BraincraftRemakeofExalted/Attributes

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Attributes

Each attribute starts at a rank of one. Solar and Celestial Exalted have 11 points to add to these ranks, and Terrestrial Exalted have 10. All Exalted may raise their attributes to a rank of 5, though elder exalts have ways of raising them even further. Heroic Mortals, poor things, have to make do with only 8 points, and have a maximum rank of 4 when raising their attributes in this manner (though they may raise them further with bonus points). Lunar exalts have a single caste attribute, and may choose an additional favored attribute; each of these caste and favored attributes gain an additional point of rank, up to the normal maximum of 5.

By comparision, a normal human has three or fewer ranks to add to their basic ratings, and seldom has more than two ranks in any attribute.

Rank Scale for Attributes: 0 – Deficient. Automatically fails at associated tasks without assistance or favorable circumstances. 1 – Average. Most ‘normal’ adult humans have this rank in all attributes. 2 – Developed. Talented or well-trained mortals might have a few attributes of this rank, especially if they are not starving peasants. 3 – Impressive. Mortals with attributes at this level tend to be the elites in their sphere. 4 – Exceptional. It is rare for any mortal to achieve this level of talent in any area, and those who do always stand out among their peers. 5 – Superlative. This is the highest level of natural ability attainable by any mortal human. This is the realm of Olympians and the most famous of scientists and personalities; in a world without Exalted, those at this rank define excellence itself.

Might – The attribute of strength and hardiness. Adds to raw damage in close combat, soak against physical attacks, capacity for lifting and carrying objects, and is the basis for many other physical tasks.

Agility – The attribute of speed and precision. Adds to accuracy, dodge value, and parry value, and is the basis for many physical tasks.

Grace – The attribute of charm and influence. Involved in most social dice pools.

Intelligence – The attribute of thought and learning. Used for most mental tasks.

Cunning – The attribute of wits and perception. Useful for many tasks involving quick thinking or noticing things, and is often useful in social situations.