Nikink/TheHorrorUnderLockAndKey
Name:The Horror Under Lock and Key
Caste:Slayer (for true combat monkeyness this should be Defiler, but that would be silly)
Motivation: Prove myself the greatest martial artist in Creation
Urge: Slay all who fail to show me proper respect
Anima: Brassy-green flames, a pair of giant red curved horns with a malefic green crown suspended between them
- +2DV vs all with Valor <= my Essence, mortals must make Valor roll or flee
Concept: A monster kept sedated and leashed until useful to his masters
XP: Left/Total:
Attributes
- Strength: 3, Dexterity: 5, Stamina: 3
- Charisma: 1, Manipulation: 3, Appearance: 3
- Perception: 4, Intelligence: 1, Wits: 4
Abilities
- Archery: x, Athletics: 2, Awareness: 3, Bureaucracy x, Craft(): x, Dodge: 3+2(2bp), Integrity: 3, Investigation: x, Larceny: x, Linguistics(): x, Lore: x, Martial Arts: 3+2(2bp), Medicine: x, Melee: 3, Occult: x, Performance: x, Presence: 1, Resistance: 3, Ride: x, Sail: x, Socialize: x, Stealth: 3, Survival: 1, Thrown: 3, War: x
Specialties
- +2 Dodge vs Ranged attacks (1bp)
- +2 Martial Arts with Infernal Monster Form active (1bp)
Languages
- High Realm
Backgrounds
- Allies:
- Artifact: 3
- Backing (Malfeas): 2
- Contacts ():
- Cult: 1
- Familiar:
- Followers:
- Influence (Progeny of Malfeas): 1
- Manse: 3
- Mentor:
- Resources:
Virtues
- Compassion: 1, Conviction: 3+2(6bp), Temperance: 1, Valor 4+1(3bp).
- Intimacies: Respect for Malfeas.
- Virtue Flaw:
Willpower: 10
Essence: 3
Essence pool: 19 Personal / 43 Peripheral / Committed
Health Levels -0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/-4/Incap/Dying
Charms
- Retribution Will Follow (1m/R(10)/Scene: Uncontrolled Berserk Anger Limit Break effects, Immune to negative effects from wound penalties. All mental influence from <= Ess foe treated as unacceptable orders, Lose 1 limit first time kill or maim foe in scene.)
- Raging Behemoth Charge (4m/R/Scene: +MA to Move or Dash action if heading towards foe observed attacking me this scene, foe must be perceivable, Dash= -0 DV penalty)
- Infernal Monster Form (6m/Sim/Scene: +10% mass+size, Unarmed attacks = Piercing, Every unarmed attack gives +1 STR for Scene (max Ess, counts as dice from Charm), Parry Lethal and Ranged without stunts, Speed of unarmed attack decreased -1 speed if not part of flurry, Outside Fate, Native of Malfeas, Creature of Darkness)
- God Smashing Blow (3m(+1w)/Sup/Instant: Unarmed attack cause automatic knockdown, surface beneath target suffers damage as well, wp to cause materialised gods to become de-materialised.
- Fists of the Old Ones
- World Breaker Grip
- Screaming Meat Shield
- Glory to the Demon-Monster
- Joyful Cessation of Restraint
- God Smashing Blow (3m(+1w)/Sup/Instant: Unarmed attack cause automatic knockdown, surface beneath target suffers damage as well, wp to cause materialised gods to become de-materialised.
- Infernal Monster Form (6m/Sim/Scene: +10% mass+size, Unarmed attacks = Piercing, Every unarmed attack gives +1 STR for Scene (max Ess, counts as dice from Charm), Parry Lethal and Ranged without stunts, Speed of unarmed attack decreased -1 speed if not part of flurry, Outside Fate, Native of Malfeas, Creature of Darkness)
- Raging Behemoth Charge (4m/R/Scene: +MA to Move or Dash action if heading towards foe observed attacking me this scene, foe must be perceivable, Dash= -0 DV penalty)
9 Charms, 11 to go
- Impatient Slaughter Speed
- Bounding Beast Advance
- Leaping Smash Technique
- Shock and Awe Slam
- Leaping Smash Technique
13 Charms 7 to go. Bugger all defensive capability at this point, but murderous on the attack.
- By Pain Reforged
- Scar-Writ Saga Shield (x2)
- Viridian Exoskeleton
- Scar-Writ Saga Shield (x2)
- Hardened Devil Body (x3)
Bad touch charms will screw him royally. Counterattacks will cause harm. All the Monster can do is take blows on the chin and rage back until the victim is red paste.
Combos
- Combo Name
- Combo Charms
Equipment
- Equipment here
Combat
- Join Battle: 7
- Soak: B/L/A 3/2/0
- Scar-Writ Saga Shield x1: 3/3/0 Hardness: 3/0/0
- Scar-Writ Saga Shield x2: 6/6/0 Hardness: 3/0/0
- Viridian Legend Exoskeleton: 16/16/0 Hardness: 10/10/10 if attack not charm or artifact enhanced
- DDV: 5+5+2+3=15/2=8 (+2 Anima)
- PDV: 5+5+1=11/2=6 (7 vs Ranged) (+2 Anima)
- DMDV: 10+3=13/2=6
- PMDV: 3+1=4/2=2
- Attacks:
- Punch: Spd- 5, Acc- , Dmg- B, Def- , Rate- 3
- Kick: Spd- 5, Acc- , Dmg- B, Def- , Rate- 2
- Clinch: Spd- 6, Acc- , Dmg- B, Def- N/A, Rate- 1