BrassLeviathan/CelestialMA
Contents
Custom Martial Arts: Celestial
Charging Rhino Style
Name: Charging Rhino Style Level - Celestial Armor – none Weapons – Fighting Gauntlets, short swords and their artifact counterparts. Not many sights in nature can match the fearsome charge of an adult rhino, it's mass and single minded determination (Or madness) makes it unstoppable and every straight-thinking hunter will do his best to become hidden, or distant, or both. Martial artists of this style pride themselves on their renowned determination to prevail at all costs and their fearsomeness in combat. As persons, these artists are usually stubborn, conservative and relatively emotional.
Rhino's Righteous Anger: Cost: 2 motes Type: Reflexive Duration: Instant Minimum Essence: 1 Minimum Martial Arts: 3 Prerequisite Charms: None An angry rhino will never cower in the face of danger. By activating this charm, the character can re-roll a single valor check, even one caused by his foes' charms. The second roll always counts. This charm can only be used once per turn.
Blood-shot Eyed Determination: Cost: 2 motes Type: Reflexive Duration: Turn Minimum Essence: 2 Minimum Martial Arts: 3 Prerequisite Charms: None Once provoked, even pain and damage will not slow a rhino's charge. Ignore all wound penalties for the duration of the turn on which this charm is activated. This charm does not affect penalties caused by things other than damage, and does not work against charms that cause greater penalties.
Rapid Charge Technique: Cost: 1 motes Type: Reflexive Duration: Turn Minimum Essence: 1 Minimum Martial Arts: 3 Prerequisite Charms: None The speed of a rhino often amazes those who first witness it. In the turn when Rapid Charge technique is activated, the martial artist may move up to his full sprinting speed without losing his action for the turn. Of course, this charm can only be used to attack or otherwise advance towards an enemy, never to flee or even retreat momentarily.
Charging Rhino Form: Cost: 5 motes Type: Simple Duration: Scene Minimum Essence: 2 Minimum Martial Arts: 4 Prerequisite Charms: Rapid Charge Technique, Blood-shot Eyed Determination, Rhino's Righteous Anger. When a martial artist reaches this level of control, he truly internalizes the nature of the rhino in conflict – Unwavering, unstopping and destructive. The martial artist inflicts lethal damage with his unarmed attacks as well as with weapons that usually cause bashing damage. This is not a choice and in order to pull the strike to bashing damage the martial artist must reduce his attack by 2 successes. The Rhinos thick hide is also emulated in this form, and the martial artist gains his essence in Lethal soak, bashing soak and hardness. All attempts to parry the artist's attacks are at a difficulty equal to his martial arts rating (dodges are unaffected). The martial artist can move his full sprinting distance without losing his action. The martial artist adds his essence in dice to all his parry rolls and subtracts his essence from all his dodge rolls when this form is active, this addition does not count towards the charm-dice maximum. Finally, an artist cannot flee the battle while this form is active, nor can he become fearful and de-activate this form in order to flee without a temperance roll with a difficulty equal to half his essence, rounded down.
Resilient Rhino Hide: Cost: 6 motes Type: Simple Duration: Scene Minimum Essence: 3 Minimum Martial Arts: 4 Prerequisite Charms: Charging Rhino Form A Rhino's hide can withstand great amounts of damage. The martial artist's skin hardens and becomes rugged and thick. For the duration of the scene, he can soak lethal damage with his bashing soak. Also, add his essence to his soaks.
Heavy Hide understanding:
Cost: none
Type: special
Duration: permanent
Minimum Essence: 3
Minimum Martial Arts: 5
Prerequisite Charms: Resilient Rhino Hide
The martial artist fully internalizes the rhino's sacrifice, losing his mobility and the ability to dodge his foes for greater protection.
He can use the charms of this style with armor.
While he is using armor, he cannot dodge an incoming attack, unless under the effects of charms that allow him to dodge without giving ground (Seven Shadow Evasion or Flow Like Blood).
Unstoppable Charge of the Rhino:
Cost: 3 Motes, 1 Willpower
Type: Simple
Duration: instant
Minimum Essence: 3
Minimum Martial Arts: 5
Prerequisite Charms: Charging Rhino Form
The artist kicks the ground and launches forward, like a rhino in his madness charging to tear his foes apart.
Attacks made with this charm are completely unblockable, and their amazing speed reduces the dodge pool of a foe by the artist's essence rating. Perfect parries like Heavenly Guardian Defense still work, as per the perfect charms rules.
Fearless Rhino Warrior: Cost: 2 motes, 1 willpower Type: Reflexive Duration: instant Minimum Essence: 3 Minimum Martial Arts: 5 Prerequisite Charms: Unstoppable Charge of the Rhino. An artist in the height of the rhino style is completely fearless, nothing can make him cower. When activating this charm, an artist perfectly succeeds in a single valor check, even if it is generated by magical effects. This is a perfect effect.
Horn-Emulating Punch:
Cost: 1 motes
Type: Supplemental
Duration: Instant
Minimum Essence: 3
Minimum Martial Arts: 5
Prerequisite Charms: Charging Rhino Form
The artist channels essence through his form and his attacks strike with amazing power. The successes rolled on the attack roll are doubled for the purposes of calculating damage.
Thrusting Horn Understanding:
Cost: none
Type: special
Duration: permanent
Minimum Essence: 3
Minimum Martial Arts: 5
Prerequisite Charms: Horn-Emulating Punch.
A martial artist learns to emulate the devastation a rhino horn causes.
After learning this charm, the martial artist can freely wield short swords (Or their artifact counterparts) when using the charms of this style.
Insistent Aggressor Charge:
Cost: 4 motes, 1 willpower
Type: Extra-action
Duration: Instant
Minimum Essence: 3
Minimum Martial Arts: 5
Prerequisite Charms: Horn-Emulating Punch.
A rhino, when his foe still stands, will incessantly keep attacking, never dropping the charge. An artist using this charm moves faster than any human can, charging, spinning around and charging again. The artist can make his essence rating in extra attacks. (Note that all extra actions must be used as attacks.) The artist may not split his dice-pool in a turn they use Insistent Aggressor Charge.
Perfection of the Charging Rhino:
Cost: 6 motes, 1 willpower
Type: Reflexive
Duration: Scene
Minimum Essence: 4
Minimum Martial Arts: 5
Prerequisite Charms: Insistent Aggressor Charge, Thrusting Horn Understanding, Fearless Rhino Warrior, Heavy Hide understanding.
At the peak of the Charging Rhino Style the artist becomes like a rhino in all things, a true force of nature. Unable to feel fear, the artist automatically succeeds in all valor checks during the scene. Also, emulating the rhino's ability to swing obstacles aside with his horn, an artist using this charm can reflexively parry all attacks against his person, he must be able to perceive the attacks in question and he must attack at least once in a turn to activate this effect.
Opponents who are parried in this fashion are thrown back the character's martial arts in yards and must roll Wits+Athletics at diff 2 to remain upright.
Finally, the artist ignores all damage penalties during the scene in which this charm is active.
The form charm must be active in order to activate Perfection of the Charging Rhino.
Golden Swordsman style
This style is rather experimental, and is the only celestial style to demand virtue prereqs. I've made it to be the only "true" solar style, made for the perfect solar, the embodiment of heroism and virtue. This is also, if approved, the most powerful celestial style (except perhaps Air dragon) and one of the only ones to require ess 5 to complete. These requirements come to balance this style's extreme potency.
Name: Golden Virtuous Swords-man Style Level: Celestial, only solars can learn this style. Armor: All armors that have 0 mobility penalty are allowed with this style Weapons: Slashing swords and Reaper Daiklaves.
A Celestial style based on the principles of speed, precision and honor in combat, as well as profound emotional control. The Golden Swordsman will not Hesitate to risk his life in order to bring the fight to it’s favorable conclusion. This style cannot be practiced without a sword unless the practitioner have mastered the Sword-Hand Understanding (See below). This style has further demands on the practitioner than just essence manipulation and Martial arts prowess – Each charm has a virtue Prerequisite, and a practitioner must adhere to those ratings in order to learn a charm.
The Celestial Monkey style is the antithesis style to this one, when facing a Celestial Monkey practitioner, a Virtuous Swordsman may channel conviction every turn.
Name: Courageous Swordsman Approach
Cost: 3 motes
Type: Reflexive
Duration: Instant
Minimum MA: 2
Minimum Essence: 1
Minimum Valor: 2
Prerequisite Charms: None
A Virtuous Swordsman enters combat without hesitation, her heart and mind set to a single course of action that ends when her opponent is defeated.
Add the character’s Valor + Essence to her initiative total.
This charm can only be activated in the first turn of combat.
Name: Temperant Swordsman stance Cost: 3 motes Type: Simple Duration: Scene Minimum MA: 3 Minimum Essence: 2 Minimum Temperance : 2 Prerequisite Charms: None A virtuous Swordsman has perfect control over her emotions, even in the face of danger. While in this stance, the swordsman’s blade is sheathed, her hands ready to draw at the perfect moment. After every attack or parry, the swordsman resheathes her weapon. This reduces the weapon’s speed to zero, but increases Damage and Defense by Temperance/2, round down, each. Sheathing, drawing and resheathing the blade are reflexive actions while in this stance.
Name: Compassionate Swordsman Prana Cost: 1 motes Type: Reflexive Duration: Instant Minimum MA: 3 Minimum Essence: 1 Minimum Compassion: 2 Prerequisite Charms: None A Virtuous Swordsman knows the value of life, and will not needlessly waste it. When activating this charm, the swordsman may pull the blow to bashing damage without Penalty.
Name: Convicted Swordsman’s Persistence Cost: 2 motes per die Type: Reflexive Duration: Scene Minimum MA: 4 Minimum Essence: 2 Minimum Conviction: 2 Prerequisite Charms: None A virtuous Swordsman is Persistent in his chase of victory, and his passion fuels his swordskill. For each mote the swordsman spends, he will receive 1 dice to all attacks and parries for the duration of the scene. The character may not spend more motes on this charm than twice her Conviction.
Name: Virtuous Swordsman Form Cost: 5 motes Type: Simple Duration: Scene Minimum MA: 4 Minimum Essence: 2 Prerequisite Charms: Courageous Swordsman Approach, Temperant Swordsman Stance, Compassionate Swordsman Prana, Convicted Swordsman Persistence Practitioners of this style strive to achieve a perfection of emotional control and manipulation, and to embody the sense of honor and heroism, This form enhances this Pursuit. For the duration of the scene, all bonus dice granted by channeling virtues are doubled, moreover, the character adopts the Temperant Swordsman Prana permanently, and enjoys it’s benefits, only in the form, there is no Penalty on the weapon’s speed. The character can freely choose to inflict bashing or Lethal damage with his blade. Characters cannot use more than one form charm at a time. Using a form-type charm ends the effects of any other Form Type charm the character was utilizing.
Name: Precision Cutting Blade Cost: 4 motes, 1 wp Type: Supplemental Duration: Instant Minimum MA: 4 Minimum Essence: 3 Minimum Valor: 2 Minimum Temperance: 3 Prerequisite Charms: Virtuous Swordsman Form The character fixes his attention on his foe, noting the gaps in his armor and waiting for the perfect moment to arrive, then he draws and slashes, quick as a lightning strike, through those gaps. Ignore all armor soaks when using this charm.
Name: Mercy Killing Strike Cost: 1WP, 3motes Type: Supplemental Duration: Instant Minimum MA: 5 Minimum Essence: 3 Minimum Compassion: 3 Prerequisite Charms: Precision Cutting Blade The Swordsman is always Merciful, even to his foes. Should the swordsman know the fight can only end in death, he will seek to end it swiftly and without pain. The character activating this charm doubles his damage dice after soak is applied. The character cannot spend more motes on these automatic successes than half his Compassion, rounded down.
Name: Opponent-Freezing Gaze
Cost: 4 motes
Type: Simple
Duration: Instant
Minimum MA: 4
Minimum Essence: 3
Minimum Conviction: 3
Prerequisite Charms: Virtuous Swordsman Form
The Swordsman learns to channel essence through his soul, amplifying his personality and causing enemies to freeze in panic.
Upon activating this charm, the Swordsman engages in an Essence + Conviction roll (In this roll Conviction is not doubled as per the Form’s effects) against his opponent’s Willpower roll. Should the Swordsman achieve equal or less successes than his opponent, his opponent is free from his influence. However, if the Swordsman achieves more successes than his quary, his foe will freeze in panic, and will be unable to move more than his Dexterity/2 in yards per turn or act. Every turn, the opponent will roll Valor with a starting difficulty of the swordsmans Extra successes, decreasing by 2 each turn to a minimum of 1, only when he succeeds in the roll will he be free of the charm’s effect.
Example: Goral, a solar Virtuous Swordsman, faces Silver Fangs of the Hunter, a full moon lunar. Knowing he cannot match him in pure strength or speed, Goral activates Opponent Freezing Gaze, trying to win the contest with his strong soul instead of his blade. Goral Rolls his Essence + Conviction and achieves 5 successes, Silver Fangs rolls his Willpower and achieves two successes. Silver Fangs freezes in fear, trying to shy away from the warrior, but to no avail, Goral slammed two powerful bashing strikes to his head, rendering him unconscious.
Name: Glorious Swordsman Spirit Cost: 5 motes Type: Simple Duration: Scene Minimum MA: 5 Minimum Essence: 4 Minimum Temperance: 4 Minimum Valor: 3 Prerequisite Charms: Opponent-Freezing Gaze The swordsman further perfects his channeling of virtues to the level in which his virtuous Soul radiates from him, making it hard for foes to attack him and strengthening his allies. For the rest of the scene, add the character’s Essence to the difficulty of all attacks made against him, and add half his essence (round up) to all his allies attack rolls.
Name: Relentless Warrior Method Cost: 5 motes Type: Extra Action Duration: Instant Minimum MA: 4 Minimum Essence: 3 Minimum Conviction: 3 Prerequisite Charms: Virtuous Swordsman Form The swordsman concentrates on his goal, his soul’s inexorableness enabling him to repeatedly charge against his foe. Roll the character’s Conviction trait (This virtue roll is not doubled as per the Form’s effects), Every success on this roll grants the character an extra attack against the same opponent to a maximum of the character’s Conviction.
Name: Untouchable Golden Swordsman Technique Cost: 6 motes, 1 WP Type: Simple Duration: Scene Minimum MA: 5 Minimum Essence: 4 Minimum Temperance: 4 Prerequisite Charms: Relentless Warrior Method A Swordsman’s calmness allows him to Perceive the world as it is, without fear or pressure, and essence boosts his muscles to react to those threats he recognizes. For the duration of the scene, the character Reflexively parries all incoming attacks he can Perceive, whether ranged or H2H. The character cannot parry attacks that he doesn’t know of, but he gets his Temperance added in dice to his Ambush detecting rolls.
Name: Sword-Hand Understanding Cost: NBrassLeviathan/CelestialMA/A Type: Special Duration: Permanent Minimum MA: 5 Minimum Essence: 4 Minimum Conviction: 4 Minimum Valor: 4 Prerequisite Charms: Mercy Killing Strike, Untouchable Swordsman Technique, Glorious Swordsman Spirit. As the Swordsman reaches this high level of the style, he realizes his body may serve him as good as a sword, and may use his palms to parry lethal attacks and to inflict lethal damage. The Temperant Swordsman Stance is still valid for those unarmed attacks, as are all of the charms in the cascade.
Name: Perfect Golden Sword-master Avatar
Cost: 1WP, 1HL, 5motes + varies
Type: Simple
Duration: Scene
Minimum MA: 5
Minimum Essence: 5
Minimum Valor: 5
Minimum Conviction: 5
Minimum Temperance: 5
Minimum Compassion: 4
Prerequisite Charms: Sword Hand Understanding
Only those with the Paragon nature may learn this charm.
At the peak of the style, the Swordmaster is so complete and perfect in every sense that he can transform into an avatar of virtue, the character can boost his attributes for the scene in a ratio of 2 motes per dot of Strength or Stamina and 4 motes per dot of Dexterity. Moreover, he is now able to make two full actions in a turn, those actions can be Split normally, each can be used to abort to a full parry or dodge. In a combo, the character may activate one Extra Action charm on each action, but never more than one simple charm. The attribute boosting is specifically cumulative and separate from the other charm induced extra dice, and therefore increases the maximum number of extra dice on a roll. When the charm reaches his conclusion, the swordmaster must take one level of automatic Lethal damage, and roll his Conviction, failure in this roll will cause a melancholy that will last for a day and reduce all his dice pools by 4 dice. A botch will result in a limit-break like effect, similar to the Overindulgance Limit Break.
Burnished Mirror Style
Burnished Mirror Style:
Level - Celestial Armor – As long as it's mobility and fatigue 0. Weapons – Hooked Swords and their artifact counter-parts or unarmed.
At the height of the first age, between spiritual purity and the darkness that followed, perhaps as a whim of the Maidens, an Eclipse-caste martial artist has envisioned a martial arts style based on the idea of reaction and careful action, on returning the favor or the curse, and on the power of illusion. The Burnished Mirror style was never widely spread, only a handful of years remained since it's conception until the beginning of the end of the Deliberative, and the Eclipse who invented it - Forel Gour (nicknamed Sphinx of Dreams) was reluctent to share his new invention. Practitioners of the style often cloth themselves in a myriad of reflective surfaces, from mirrors to polished steel to Orichalcum lenses.
Evaluation of the Mirrored: Cost: 2 motes Type: Reflexive Duration: Instant Minimum Essence: 2 Minimum Martial Arts: 2 Prerequisite Charms: None The martial artist observes his opponent, noting his posture, his clothes, his weapons, the way essence courses through his body, and knows what he is facing. Roll Perception+Martial arts, for every success on this roll, the martial artist knows one of the following details about his adversary: Remaining Health Levels, martial arts rating, speed, base damage, essence rating (but not remaining essence in pools), which style he practices and his highest virtue.
Careful Reaction Technique: Cost: 2 motes Type: Supplemental Duration: Instant Minimum Essence: 2 Minimum Martial Arts: 3 Prerequisite Charms: Evaluation of the Mirrored The martial artist gauges the efficiency of his opponent's attack, and his body moves to meet that offensive with adequate power. A parry empowered by this charm will always have at least as many dice as the attack it is aimed at with the following exception - The martial artist cannot gain more extra parry dice than his martial arts rating, if his regular pool is not enough to match the offense.
Burnished Mirror Form: Cost: 5 motes Type: Simple Duration: Scene Minimum Essence: 3 Minimum Martial Arts: 4 Prerequisite Charms: Careful Reaction Technique As he learns the first lessons of the Burnished Mirror, the martial artist realizes that reality as we know it is but a figmant of our imagination - Sorcerers bend this reality with willpower and essence, and many others change it just by existing. What is real, in the martial artist's perception, are the other souls in the world, specifically his opponents. The martial artist now knows how to ignore all the unnecessary details of the world, and act directly against the essence of his opposition. When this form is active, the martial artist gains his essence in dice added to all Socialize, Bureaucracy or Presence rolls that regard one-on-one interactions. He adds his essence to his dodge pools, since he can more easily see the flow of battle from his opponent to him. Lastly, if his opponent is a martial artist himself, the practitioner of the Burnished Mirror style may adopt any single form advantage from his opponent. Note that the artist copies form effects, not how these effects work on his foe. (For example - When fighting a Snake Style practitioner, the Burnished Mirror may select to increase his soak by /his/ martial arts, reduce the attack pools of his offenders by /his/ essence or increase his speed by /his/ martial arts rating)
Reflective Mirror Attitude: Cost: 4 motes Type: Reflexive Duration: Scene Minimum Essence: 3 Minimum Martial Arts: 4 Prerequisite Charms: Burnished Mirror Form The martial artist mimics all his opponent's movements, matching his body to his foe. For the rest of the scene, all parry attempts benefit from the effects of Careful Reaction Technique.
Perfectly Reflecting Mirror: Cost: 3 motes, 1 willpower Type: Simple Duration: Turn Minimum Essence: 3 Minimum Martial Arts: 5 Prerequisite Charms: Reflective Mirror Attitude The martial artist attunes himself to the flows of essence through his opponent, and no longer has to /attempt/ to parry his offensive, he succeeds. For the duration of the turn in which Perfectly Reflecting Mirror is active, the martial artist may automatically parry all physical hand-to-hand attacks against his person from a single opponent, specified when the charm begins.(this does not function against sorcery or ranged attacks, but does include charm-boosted melee,brawl or martial arts attacks).
Stepping Out of Reflective Pattern: Cost: 3 motes Type: Supplemental Duration: Instant Minimum Essence: 3 Minimum Martial Arts: 4 Prerequisite Charms: Burnished Mirror Form The martial artist learns to break his rhythem of reaction as easily as maintaining it, and he is able to surprise his opponent with an attack. Treat this attack as if it is made from behind - characters who have no charms to negate this penalty or a persistant defense are unable to parry or dodge it.
Moving through Mirrors: Cost: 3 motes, 1 willpower Type: Reflexive Duration: Instant Minimum Essence: 3 Minimum Martial Arts: 5 Prerequisite Charms: Stepping Out of Reflective Pattern The martial artist is able to momentarily sustain a dimension that connects all mirrors and reflective surfaces in his sight, and is able to move through that dimension to shorten distances. As long as there is a reflective surface or a mirror near his destination (which must be in his line of sight), the artist can instantly appear there. This charm does not function in darkness, but even starlight may suffice. A reflective surface can be an armor buckle, a polished shoe, a plate of steel or even calm waters. This charm /can/ be used to appear behind foes, if a suitable surface is existant on his back, and the character will gain all benefits of attacking from behind.
Warped Mirror Technique: Cost: 1 mote per decoy, 1 willpower Type: Reflexive Duration: Until countered Minimum Essence: 3 Minimum Martial Arts: 5 Prerequisite Charms: Burnished Mirror Form The martial artist learns to misdirect, to warp reality in a fashion that disorients his opponent. When he activates this charm in the beginning of a turn, a blinding flash of light is seen, and then there are not one, but many images of him surrounding his opponent. Each opponent should roll a reflexive Wits+Essence roll to determine where the real body is, every success on this roll negates one of the decoys. If all opponents manage to negate a decoy, it disappears. The martial artist cannot spend more than his martial arts in motes to activate this charm. For every decoy that the opponent fails to see through, increase the difficulty of all his attacks, parries and dodges by 1. The decoys remain in existance until they are all seen through by the martial artist's opponents, at which point the martial artist may activate the charm again (but not before they are all destroyed).
Nightmarish Visage: Cost: 5 motes Type: Simple Duration: Scene Minimum Essence: 3 Minimum Martial Arts: 5 Prerequisite Charms: Warped Mirror Technique The martial artist sees into the heart of his opponent and finds an entry into his fears. For the rest of the scene, his opponent will see him as his deepest fear - Whether as his long lost love ressurrected, his beloved father with his throat slit, a monster of terrible appearance or even an abstract concept like 'The loss of my fortune', conveyed directly into his mind. The opponent rolls valor in the difficulty equal to Half the artist's essence (rounded up). Should he fail, for the duration of the scene, the difficulty of all attacks against the martial artist rises by his Essence rating. If the opponent succeeds, the charm has no effect on him. This charm has no effect on creatures who cannot fail valor checks (automata, the dead, etc.).
Invoking the Mirror's Heart : Cost: 15 motes, 1 willpower + 1 willpower to end the charm Type: Simple Duration: Varies Minimum Essence: 4 Minimum Martial Arts: 5 Prerequisite Charms: Nightmarish Visage, Moving Through Mirrors, Perfectly Reflecting Mirror. This style, in the first age, was regarded many times as the dark brother of the Pearl Courtesan, and this reflects best in the peak of the style. The martial artist understands that the world is but one reality, and one not extremely stable at that. All mirrors are no longer objects which reflect light, but windows to another dimension, infinitely smaller than Creation but which contains everything reflected in every mirror or surface of Creation. The martial artist learns to place his soul within this other dimension, behind every mirror, and from this haven, which he deems more real than reality, being made of pure essence, he can create a physical reflection of his self. The martial artist's body turns to a shimmering statue of reflective material, usually the material that is associated with his Exalt type - A solar might become a statue of polished, flexible orichalcum, a Lunar shimmering moonsilver, etc. The mechanical effect is as follows - firstly, the penalty for splitting the character's dicepool is reduced by his essence. The character may also use a single split action to initiate a full parry (or restore that pool to it's maximum), needing only a fraction of his attention to react and reflect all which is around him. The user adds 12L/12B of natural soak to his person, and is invulnerable to non magical elemental attacks, he doesn't even need to breathe. Consequently, his poison resistance rolls are increased by his essence in automatic successes, and he cannot ever be poisoned by inhaling poison. This charm can be stopped only when spending another dot of willpower, for it is a highly addictive and intoxicating state. For every scene remaining in this Mirror-dimension beyond the first, the martial artist must roll willpower of growing difficulty (at difficulty 1 for the second scene, 2 for the third, etc.), failing this roll means abandoning all physical existance and, in fact, dying, for the moment the artist dies, his essence stops sustaining the mirror-dimension and it collapses, destroying his soul, this is also true to a case in which the user is killed while this charm is in effect. His Celestial shard is invulnerable to this effect and moves on.