XerExaltedLite/Celestials

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The Celestials

  • /Solars
  • /Abyssals
  • /Lunars
  • /Chimerae
  • /Sidereals

For reference, as society rules and other things get drawn up, the number of Celestials will be referred to as 500 total - 100 Sidereals, 200 Solars, and 200 Lunars. The general reasoning behind this is simply that too many heroes make things less special, and 500 is the lowest one can go and have a good round number where any group of them are still numerous enough to play serious faction games.

Many of these have been corrupted - over half of the Solar host is now Abyssal, and over half of the Lunar host is still Chimerae. Over half of the remaining Solar shards were handed over to the Yozis, and who knows how many Lunars are in their grasp. The Sidereals, already divided, have some of their number actively serving the Deathlords, and no doubt their are Infernals and Wyld-Tainted among those that remain.

Character Creation

Celestials all follow the same basic Character Creation.

See /CharacterCreation for bonus point costs.

Step One: Choose Type and Caste.

Step Two: Prioritize the three categories: Physical, Social, Mental (6/4/3). See /Attributes

  • Choose Physical Traits: Brawn, Dexterity
  • Choose Social Traits: Charisma, Presence.
  • Choose Mental Traits: Intelligence, Perception.

Step Three: Choose /Abilities (4/3/2/1).

  • Note Trained Characters gain +1 to 5 chosen Abilities.

Step Four: Note altered /Backgrounds when purchasing.

  • Assign 5 dots to Virtues, all begin at 1 dot, none may be higher than 3 without bonus points.
  • All Celestials begin with 10 Charms and /Talents, 12 if they are Trained.

Step Five:

  • Record permanent Essence (2)
  • Willpower is the sum of two highest Virtues
  • Note personal Essence pool: Essence x 3 + Willpower + Sum of Virtues
  • Note peripheral Essence pool: Essence x 7 + Willpower x 2 + Sum of Virtues
  • Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large) plus any from Ox Body.
  • Apply /Merits and /Flaws as desired.

Begin with 25 bonus points instead of 15.

Banned Flaws

Celestial Exalted may not take the following flaws:

  • Physical:
    • Unusual Appearance
    • Mute
    • Sterile
    • Climate Sensitive
    • Amputee
    • Dying
    • Small (take the Merit)
    • Disfigured
    • Slow Healing
    • Weak Immune System
    • Diminished Sense
  • Mental:
    • Derangement, Addiction (only banned at Exaltation - may be gained afterwards)
    • Callous
    • Pacifist
    • Unskilled
    • Weak-Willed
  • Social:
    • Disturbing
  • Supernatural:
    • Dark Fate
    • Unlucky
    • Weak Essence

Combined with removed /Flaws this doesn't leave a very large list... And it shouldn't. Too much of this can be healed, or makes no sense for such an Exaltation to occur.

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