XerExaltedLite/Concepts

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Revision as of 23:36, 20 November 2004 by Xeriar (talk)
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Concepts

Some basic, ground concepts:

  1. Balance. Pure balance is impossible, but with standardized sets of abilities and powers, it can be significantly approached.
  2. Heroic Concepts. If, in myth or common storytelling, a heroic archetype has a certain mix of skills, do not split them up.
  3. The less that needs tracking, especially at higher power levels, the better.
  4. To the unfortunate contrary, weird-arse Charm names are cool. Therefor, find a happy medium.
  5. Cannon fodder don't matter. They should only roll dice once.

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