WillowsInfernal/BodyModification
Contents
Body Modification
(Insert an introduction here.)
The Process
Planning the Modification
The first step in the body-modification process is to plan the procedure. This will determine what is to be done and how difficult it will be to accomplish. It is possible to surgically transfer dots of the patient's Physical Attributes from one to another by strategically repositioning muscles, bones, and tendons, and also to implant Physical Merits and Flaws (including those of the God-Blooded) by means of rather more difficult procedures.
The difficulty of transferring Attribute dots is equal to the rating of the highest resultant Attribute. The difficulty of creating a Merit or Flaw is twice the Trait's rating.
The Resources cost of an Attribute procedure is equal to the number of dots transferred; that of a Merit of Flaw procedure is equal to the Trait's rating.
Extras
Yet to be determined.
Performing the Procedure
The surgeon may roll up to his Intelligence + Medicine (or Craft, with an appropriate focus), but may voluntarily reduce his pool as well. These procedures are highly invasive; the procedure's Damage Pool is equal to the number of dice the surgeon rolls for his modification pool.
If the surgeon succeeds, the procedure goes off without a hitch. For each success he has beyond the procedure's difficulty, he may reduce the Damage Pool by one die.
If the surgeon rolls any successes but does not reach the difficulty, then the procedure has complications, in the case of a beneficial procedure. Generally this means that the Storyteller will deduct 1 Attribute dot or apply 1 points' worth of Flaws per point the procedure failed by. A harmful procedure will be only partially completed; the Storyteller should devise a new effect that can be bought with the successes.
A failure has no effect beyond that discussed in Complications. A botch's Damage Pool is doubled.
Complications
Roll the Damage Pool after the surgery is resolved; this is lethal damage to the patient, soakable normally. The surgeon's minimum damage does not apply, barring the effects of Charms. The patient can soak this damage normally, if he is capable of doing so. Armor does not apply.
If the patient suffers any damage, a scarification test needs to be made. Roll one die per level of damage suffered; the victim loses one dot of Appearance per success, returning at a rate of one per month. One dot of Appearance loss is permanent, however.