Vocalstud69/FuryOfTheTempest

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The Creator of Fury Of The Tempest styled himself as 'Born of the Storm'. He studied the power and the presence of Storms from his home in the North, spending days being pelted by rain, sleet, and hail, performing kata after kata, following the storm with his hands. When he emerged from the wilderness, he had formed his style, Fury Of The Tempest. (Needs more/better fluff text)

The students and practitioners of this style are required to have at least 3 dots in Presence. The style is incompatible with any armor or any form of weapon. Should the practitioner be using a weapon when activating the charm, the charm automatically acts as a Double Botch, and a roll must be made to see if the weapon is destroyed or damaged. The practitioner takes the damage of the charm, or 3L, whichever is higher.

Also, during training, the practitioner must roll Temperance once per charm, at a difficulty of half the Essence prerequisite, rounded down. If they fail, it counts as a botch and the character takes 3B and 1L damage.

(After the form, the charms haven't really been balanced at all, just effects and random numbers that I put in. I'm not all that experienced in balancing new charms.)


Fear of the Tempest

      Cost: 2m
      Type: Reflexive
      Duration: Instant
      Prerequisites: Essence 2, MA 2

This charm may only be used before a Join Battle is initiated. It forces all opponents in the vicinity of the exalt to roll a valor check. On failure, their first action is delayed by two ticks. Against a unit with magnitude, this charm can only affect a magnitude up to the character's Essence.


Suddenness of the Storm

      Cost: 2m
      Type: Reflexive
      Duration: Instant
      Prerequisites: Essence 2, MA 2

This charm allows the exalt to add his essence in automatic successes to his Join Battle roll.

Deafening Thunderclap

      Cost: 3m
      Prerequisites: Essence 2, MA 3, Fear of the Tempest
      Type: Simple (Speed 4, -1)
      Duration: Instant

The exalt makes a single attack at his full martial arts pool and, if the attack hits, a blinding light and deafening roll of thunder emanate from the attack. Anyone within Ess x 5 yards of the exalt suffers one bashing level and a -1 internal penalty to any awareness rolls until the end of their next action.


Shifting Squall Kata

      Cost: 2m
      Prerequisites: Essence 2, MA 3, Suddenness of the Storm
      Type: Reflexive (Step 9)
      Duration: Instant
      Keywords: Counterattack

Just as a tempest can shift its course without a moment's notice, so can the master of this style.  This charm allows the Exalt to move up to his dexterity yards after attacking an opponent. It also increases the Exalt’s DV against counterattacks by his essence.

Like all counterattack key-worded charms, it cannot augment a counterattack.


Fury Of The Tempest Form

      Cost: 6m
      Keywords: Obvious, Form-Type 
      Type: Simple (Speed 3, -1)
      Duration: One Scene
      Prerequisites: Essence 3, MA 5

The Martial Artist begins to grow darker and randomly emanates bursts of crackling energy. His movements echo like the aftershock of thunder. Much as people dread the coming of a storm, they dread fighting the practitioners of Fury of the Tempest Style.

For 1 mote, as a reflexive non-charm activation, the exalt may augment an unarmed attack with a crackle of lightning, converting all damage to lethal and adding his MA to the raw damage of the attack.

Can parry lethal without a stunt.

Each action the Exalt may designate a single target (or cohesive group of extras) who’s valor is less than the Exalt’s temporary willpower. While the martial artist focuses his intensity on that target, the target’s DV is lowered (against the exalt) by the exalt’s essence.


(From here on, the charms are not balanced at all. I haven't gotten around to working them out yet. The effects are the way I want them, just the scale and numbers are what is needed.)

Tempest Whirlwind Attack

      Cost: 4m
      Keywords: Obvious
      Type: Supplemental
      Prerequisites: Ess 2

When the Martial Artist uses this attack, a whirling vortex forms around his fist. Just as the smallest item becomes deadly and impacts with great force, so does the martial artists attack. This Charm causes the damage to be lethal and forces the defender to check for knockback on a successful hit regardless of damage dealt.


Brave The Cold Technique

      Cost: 4m
      Keywords: Combo-OK, Obvious
      Type: Supplemental
      Prerequisites: Ess 3

The MA chills the air around, sneeking in to bundled clothes and seeping into armored forms. This charm supplements any unarmed attack the martial artist makes, dealing piercing damage.


Tempest's Lightning Strike

      Cost: 5m
      Keywords:Combo-OK, Obvious
      Type: Supplemental
      Duration: Instant
      Prerequisites: Essence 3

This charm enhances an unarmed MA attack, letting the exalt target an opponent up to Essence x4 yards away. Lightning strikes the opponents, dealing base + ess L damage if it hits, so an unobstructed view of his target must exist.


Violent Downpour Prana

      Cost: 4m
      Keywords:Combo-OK, Obvious
      Type:Supplemental
      Duration:Instant
      Prerequisites: Essence 3

Taking after the relentless fury of the rain, the Martial artist makes a total number of attacks equal to his Essence +1. These attacks are made regardless of the weapon's rate, without multiple action penalties, and with a DV penalty equal to the highest penalty for any one attack. All attacks must be made on a single target.


Freezing Wind Kata

      Cost: 6m
      Keywords: Obvious, Counterattack
      Type: Simple
      Prerequisites: Essence 4

The martial artist stands firm behind the cold wind, standing the harshest of opponents. By spending six motes, the martial artist can swing his hand towards his opponents, throwing a deadly freezing wind at them. This imposes a -3 external penalty to all of his opponent's attack rolls as their sweat freezes, for two ticks. If there is any standing water, it is instantly frozen, and anyone standing in the water must roll Dexterity + Athletics to see if they are stuck in the ice. If they fail, they are stuck for five ticks and suffer a -3 penalty to any attempt to break the ice before those five ticks. This penalty does not stack with any other penalty.


Devastating Tornado Form

      Cost: 10m, 1wp, 3 lethal
      Keywords: Obvious, Form-Type
      Type: Simple (speed 5)
      Duration: (MA) ticks
      Prerequisites: Ess 5

When activating this charm, the character spends a temporary point of willpower, 10 motes, and takes three lethal damage and clouds form above the character, a tornado forms around the character. This tornado, once it is formed, adds 8L/8B soak for the duration of the charm. Anyone within ten yards of the character takes 8 bashing damage and must roll dex+Athletics at a difficulty of -(ess) to remain on the ground. Should any of those character fail the roll, they are picked up and thrown, checking for knockback at a difficulty of -(ess). Lightning strikes out of the tornado, striking up to 10 characters within a range of ess x10 yards. For the duration of the charm, the character may move with the tornado, but only at Dex/2 yards (wound down). The player rolls (MA + Ess) once for all of the bolts. If the martial artist dies after mastering this charm, he can reflexively activate it in the Stamina ticks before death, the charm being active for Stamina + 2 ticks. The lethal cost can be ignored.


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