Vervain/Sybil

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Revision as of 23:29, 21 April 2005 by Vervain (talk) (Sorry this page appeared on recent edits, some jerk decided to put spam on it.)
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Sybil

Notes

Sybil is a Zenith caste Solar and has no clue what that means. At all. In fact, she doesn't really have a clue about very much. She's a very confused character, having memories only of the past three years of her life, no more; interspersed with visions of other times and places that she's never seen and knows nothing about. She has occasionally been confused about these, thinking that maybe they were fragmentary memories of who she was when she was younger, but is beginning to realise that the things she sees are much further removed in time than that.

This character is one I actually like quite a lot, and one who has come a long way but also has a long way to go. There's a lot of interesting potential for self-discovery hanging around which I fully intend to use. She started out as a street performer in Chiaroscuro, with little or no interest in her powers beyond their applications in improving her life. At present, she's investigating and trying to understand the culture of the Dragon Kings -- something not even the resident occultist thought to do -- and getting more and more of a sense of familiarity with Rathess.

And before too long, she'll be beginning to discover not just who she was in her last life but who she really is in this life. It promises to be... interesting.

For the other characters, as I put them up, you'll notice there's a player-written summary of the character, in the style of those in the Aspect books. This is absent for Sybil because the player doesn't actually know very much about the character's past and has opted out for now.

Stats

Name: Sybil
Caste: Zenith
Nature: Survivor
Anima:
Concept: performer

Attributes
Strength 3, Dexterity 4, Stamina 2
Charisma 4, Manipulation 3, Appearance 4
Perception 3, Intelligence 2, Wits 2

Abilities
Athletics 3, Awareness 2, Dodge 3, Endurance 1, Investigation 2, Larceny 3, Linguistics 2, Melee 4, Performance 3, Resistance 1, Survival 2, Thrown 4

Backgrounds
Resouces 1, Artifact 5, Familiar 3, Ally 1

Virtues
Compassion 2, Conviction 3, Temperance 1, Valor 3 Virtue Flaw: Foolhardy Contempt (valor)

Willpower: 6
Essence: 3
Essence Pool: 15/36

Health Levels -0, -1, -1, -2, -2, -4, inc.

Charms

  • Athletics
Graceful Crane Stance
Lightening Speed
  • Awareness
Sensory Acuity Prana
  • Dodge
Reed in the Wind
Reflex Sidestep Technique
  • Endurance
Essence-Gathering Temper
  • Larceny
Seasoned Criminal Method
  • Melee
Excellent Strike
Retrieve the Fallen Weapon
  • Performance
Masterful Performance Exercise
  • Thrown
Tripple-Distance Attack Technique