UnarmedCombatWeapons
Unarmed Weapons
Fist</b>
Speed +0 Accuracy +1 Damage +0B Defense +2 Rate 5
Requires: Strength 1
<b>Kick</b>
Speed +2 Accuracy +0Damage +3B Defense +1 Rate 4
Requires: Strength 1 Dex 2
<b>Clinch</b>
Speed -6 Accuracy +0 Damage +0B Defense +0 Rate 1
Requires: Strength 1 Notes: Piercing
<b>Cestus</b>
Speed +0 Accuracy +1 Damage +0L Defense +2 Rate 5
Requires: Strength 1
<b>Fighting Gauntlets</b>
Speed +0 Accuracy +1 Damage +2L Defense +2 Rate 4
Requires: Strength 1 Notes: Built into many types of armor.
<b>Tiger Claws</b>
Speed +1 Accuracy +1 Damage +3L Defense +1 Rate 4
Requires: Strength 2
<b>Iron Boots</b>
Speed +2 Accuracy +0 Damage +4L Defense +0 Rate 3
Requires: Strength 2 Dex 2 Notes: Built into many types of armor.
<b>Tiger Claw Boots</b>
Speed +3 Accuracy +0 Damage +5L Defense +0 Rate 4
Requires: Strength 2 Dex 2 Notes: New weapon.
<b>Pankrator's Cestus</b>
Speed -5 Accuracy +1 Damage +3B Defense +0 Rate 1
Requires: Strength 1 Notes: Piercing, Clinch Enhancer
<b>Razor Harness</b>
Speed -5 Accuracy +1 Damage +3L Defense +0 Rate 1
Requires: Strength 1 Notes: Piercing, Clinch Enhancer
Unarmed Combat Notes
Punching keeps you in good offensive/defensive posture. Kicking gives you greater reach and power, but is more difficult to connect and leaves you more vulnerable to counterattack.
Tiger claw boots are something I've been wanting to add. Could use a better name though. Khatars are not up there as I consider them to be Melee weapons not Brawling Aids.