Uncouth/Playtesting

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Revision as of 22:48, 26 November 2008 by Wordman (talk)
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Almost no playtesting has been done using these rules, which means balance, costs and so forth are probably way off. If you do any playtesting with these rules, please drop a note here on how it went.

Designer commments

  • Given that DV doesn't have limits, it might make sense to have effects used for defense create DV penalties after the test is resolved. As it is now, you get penalized for using them on attack (with additional Speed), but not for defense. Also provides a reason to reset on full defense.
  • Definately need to muck with the way you spend successes for social magic. Some test cases that bit every combination of the following combatants in pairs
    • Trait 2/Essence 1 mortal
    • Trait 3/Essence 3 solar
    • Trait 5/Essence 3 solar
    • Trait 5/Essence 3 lunar
    • Trait 5/Essence 3 sidereal
    • Trait 5/Essence 3 terrestrial
    • Trait 5/Essence 5 solar
    • Trait 8/Essence 8 deathlord
    • Trait 10/Essence 10 god
  • Health levels gained from the Exaltation path should be based on the current ratings of the Traits that generate them. This makes Withering attacks on Stamina a bit more interesting and makes Attribute increases a bit nicer (but also more risky in some cases).

Playtest: 24-Oct-2008

By Whoever

Findings.

Playtest: 24-Oct-2008

By Whoever

Findings.


... etc ...