TheHoverpope/ConvulsivelyMisplacedSoulSickness

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Convusively Misplaced Soul Sickness

- Edition: Second
- Virtue: Conviction
- Circle: third
- Treatment difficulty: 8
- Magical treatment: 4

Symptoms: A victim of the Convulsively Misplaced Soul Sickness feels always detatched from their body, always lost in a world that seems to be strongly out of place- their hun twists and flows around their exterior, always flowing and bobbing on the ambient currents of the area, unable to control itself, unable to be bound into the body that is its home. The primary symptom is that the body cannot understand space without the soul attached; geometry makes no sense, no object is where it should be, the world seems to coil and uncoil around the victim based on the current, rapidly changing location of the hun - and it only gets worse, the greater the soul. Add the victim's willpower to the difficulty of any action that involves movement in relation to another object - any movement action, such as walking in a straight line, that previously required no roll is now of a difficulty equal to willpower. Social action suffer half that penalty, based on complete inability to understand where people that one is talking to are, and incomprehenible gestures. Other than that, the victim of the disease will develop an irrational fear of right angles and anything circular, having to make a successful valor roll to stay calm in their presence.

Vector: In nature, it is extremely rare but possible to become infected by this disease by drawing a geometric form of complexity and perfection sufficient to make the world show all of creation in its form.

Treatment: There is no mundane treatment known.