TheHoverpope/Senesshee
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Senesshee, Whose Truth Shapes
Zuratha once knew what he was, and Senessee is not satisfied to wait for him to become something again. Waiting for something is no indication that that thing will ever come, and so Senesshee plans to define the nature of Zuratha. He, unlike some of Senesshee's souls, has not hunted for /LostTayala, and he has not tried to shape the heart. Senesshee has different plans. He knows that Zuratha was the underpinnings of the world, and he wants him to be again. He works tirelessly to bring Zuratha into the world, hoping that he will find his purpose once there. And if he doesn't, Senesshee has his own plan.
Senesshee is a creature of scheming and manipulation. He has half a dozen plans for every situation, and usually is thinking at least a few plans ahead. He weaves schemes in and out and through hundreds of contingencies, and if there is one thing he does not account for it is his own fallibility. He is a master of shape and form, and will often insert himself into his own plans even when unnecessary. As a master liar, he is rarely caught out.
Senesshee's natural dragon form is atypical; he has the long, sinuous body of the dragons of creation, a long muzzle like a gharial's, lined with impeccably clean and straight razor sharp teeth, and over a dozen legs, stiff and segmented like a spider's that end in sharp claws. His scales are iridescent and black, like oil on obsidian; looking closely at them gives the impression that the blurry distorted reflections that they cast do not reflect his surroundings but something subtly different. His movements are incredibly precise, as if he has already planned them for years to come and is following a well-rehearsed script.
Senesshee is rarely summoned by sorcerors, as it is known that he followed his own ambitions; the limitation on his charms is that he cannot use them to aid the plans of another. Sorcerors could summon him and tell him their goal, giving him complete creative freedom as to how to reach it; this rarely ended well for the sorceror, although they did always achieve their goal.
Stats
Motivation: Define Zuratha's Purpose
Circle: Third
Domain: His own plans
Attributes: 5/7/7, 5/12/6, 8/10/7
Abilities: Athletics 5, Awareness 3, Bureaucracy 6, Craft (Air, Earth, Fire, Water, Wood, Genesis) 4, Dodge 7, Integrity 10, Investigation 8, Larceny 7, Linguistics 8, Lore 8, Martial Arts 6 (dragon form +3) Occult 10, Performance 9, Presence 8, Resistance 4, Socialize 10, Stealth 10, War 5.
Virtues:
Compassion 2, Conviction 6, Temperance 5, Valor 3
Willpower: 9
Health Levels: 14, -0, -1x7, -2x7, -4, I
Panoply
/RavagedScaleofTruths
/PointoftheMatter
/Watchword
Charms: 42
Limitations: Senesshee can only use his charms to further his own plans - not those given to him by others, such as his yozi or sorcerors.
Third Martial Arts excellency
First socialize excellency
First Presence excellency
First occult excellency
Third integrity excellency
First stealth excellency
first presence excellency
First dodge excellency
Divine Integrity Subordination
Divine Socialize Subordination
Divine Stealth Subordination
Hurry Home
Essence Plethora x 8
Materialize (cost 95)
Principle of Motion (9 actions)
Reserve of Will x 6
Amethyst Awareness
Foretell the Future
Memory Mirror
Paper Tiger Arrangement
Landscape Travel (Crawling)
Harrow the Mind
Mind-Knife Sacrament
Stoke the Flames
Regalia of Authority
Animating Management
Divine Prerogative (domain)
Taste of Mortality
Bane Weapon (Anyone against his plans)
Sheathe the Material Form
Custom charms:
Become the Flesh of Kings
Truth Telling Lie