TheHoverpope/Shoggeleth

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Shoggeleth, the Knife That Wittles away

There is a value in all things. The value of gold is in its intarnishability, its beauty, and how it may be worked, while the value of an apple is in its taste and its nourishment. The value of a man, however, may be more complex. Shoggoleth knows these values, and takes it as her mission to make manifest the value in all things, carving away that which is unimportant and leaving the creature greater, more focused, and with what Shoggeleth would call a heightened value, for itself and for all things. She takes it as a great kindness to carve away a thief's strength to make his fingers quicker, or to cut at compassion to make a warrior more valorous.

Shoggeleth has two forms - a tall and handsome northern woman, with shock blond hair and pale, unblemished skin; not beautiful, but immediately demanding respect. She has eyes the red of iron in a forge, and a small tattoo of a knife on her forehead. She has a small sheathe at her side with a dagger in it that one immediately notices when looking at her. Her other form is that dagger itself, an elegant and simple serrated blade of eight inches, with a stylish but not orate crosspiece and hilt. In her human body, she convinces beings that they can be improved; and when they assent, she transforms to the blade. The being who is to be changed takes her in hand, and together they carve away at its weaknesses. Shoggeleth guides the hand of the being it affects and carves a ritual tattoo into them, and this design reveals her potency. The creature who is cut at comes away with heightened aptitude for their art or attribute of choice, but they find that their other abilities may be crippled. Despite this, if convinced to undertake the operation once, few are wise enough to stop, and many keep cutting until their is little left to cut from. Shoggeleth takes the cast of wastes and melts them down, and has made clothing of the finest silks out of the weaknesses of others.

Shoggeleth cannot carve her own weaknesses away, and so she weeps; as her blade carves away at any target, it sobs and the pommel lets drop tears of blood. The tears of Shoggoleth are said to be a powerful magical ingredient, although they come at a high price like everything related to her.

Nature: Architect
Attributes: Strength 3, Dexterity 6, Stamina 4, Charisma 4, Manipulation 4, Appearance 3(5 in dagger form), Perception 3, Intelligence 3, Wits 4.
Virtues: compassion 2, Conviction 4, temperence 3, Valor 4
Abilities: Athletics 3, Awareness 2, Dodge 5, Craft (Flesh) 6, Endurance 2, Linguistics 3, Lore 3, Martial Arts 4, Melee 4, Occult 2, Presence 4, Resistance 2, Socialize 3, Stealth 2
Charms: Measure the Wind, Shapechange, Instill Obedience, Creation of Perfection, Uncanny Prowess, Donning Spiritual Armor, Possession, Principle of Motion
Cost to Materialize: 55
Base Initiative: 10
Attack: Shoggeleth's Touch (knife)- speed 10, Accuracy 10, Damage 7L, Defense 8, rate unlimited
Dodge pool: 0 Soak: 16B/14L (Tunic of Weaknesses Lost, 12B/12L)
Willpower: 7
Health Levels: -0 x 4, -1 x 8, -2 x 4, -4 x 1, I.
Essence: 6 Essence pool: 107

Other Notes: Shoggoleth's Donning Spiritual Armor covers her in a sheath of steel. Shoggoleth's possession only works as a method of taking control of the hand of a being as she carves it, and only works on willing targets.
Shoggoleth may carve a target she has possessed. This is a Dex + Craft (Flesh) roll, with a difficulty equal to the essence of the target. If it succeeds, Shoggoleth may increase the highest attribute, virtue, or ability that the creature possesses. The victim may choose which of these they want increased, but Shoggoleth always chooses the costs, even if sorcerously bound. If it fails, the target takes an automatic level of lethal damage. If it botches, they lose the costs of whatever they were raising, albeit without lowering permanent caps, and do not gain anything.
If it raises an attribute, the cost for this is two dots of other attributes, three if it raises the attribute above 5. This permanently lowers the cap for each of those attributes by the amount that it is lowered. This may not lower an attribute to 0.
If it raises an ability, it costs three other ability dots, or five if raising the ability above 5. This also permanently lowers the caps on the lowered abilities by one, and if an ability is lowered to 0 this way it can never be bought up again with experience.
Alternately, Shoggoleth may move a single point from the target's lowest virtue to its highest. This power may not raise a virtue above five, unless it simultaneously lowers another to 0.
After the first time this power is used once, the difficulty of any roll to refrain from using it again is raised by 2.
Any creature touching Shoggeleth's tunic loses two dots from their highest attribute for the scene. If Shoggeleth cuts a target with her knife in combat, they lose a dot of their highest combat ability for the scene. Shoggeleth may spend five motes reflexively to attack the temporary willpower instead of the health levels of its target. This is soaked with the full lethal soak, as usual.