TheKawaiiEdition/HGSocialize
Helping Goddess (Socialize)
- Basic Socialize Protocol 1/1
- Expert Socialize Protocol 2/2
- Companion Socialize Protocol 3/3
- Master Socialize Protocol 4/4
- Companion Socialize Protocol 3/3
- Life of the Party 2/1
- The Other Woman 3/2
- Adultery Inducing Stance 4/3
- The Other Woman 3/2
- Influence Vote 2/1
- Shape Advice 3/2
- Rouse the Public Mob 4/3
- Shape Advice 3/2
- Expert Socialize Protocol 2/2
Life of the Party
- Cost: 3 motes
- Duration: One Scene
- Type: Speech
- Minimum Socialize: 2
- Minimum Moe: 1
- Prerequisite Charms: Basic Socialize Protocol
This charm turns you into the life of the party; everyone will perceive you as having Temperance 1 (if that) and will either ignore your antics or take them entirely at face value. You may consume any amount of alcohol and drugs with no effects unless you choose to fake them. You gain your Socialize as bonus dice to any action designed to exploit your reputation, and may add your Socialize to any Appearance pools.
The Other Woman
- Cost: 5 motes, 1 WP
- Duration: One Week
- Type: Speech
- Minimum Socialize: 3
- Minimum Moe: 2
- Prerequisite Charms: Life of the Party
Sometimes, some couples just need breaking up. This protocol inserts you into a couple's relationship as 'the other woman' with whom which one of them is having an affair. You must roll Appearance + Socialize with a difficulty of the higher Moe between them. They will then react to you as if you'd been having an affair with one of them for a substantial amount of time.
Adultery Inducing Stance
- Cost: 8 motes, 1 WP
- Duration: One Week
- Type: Speech
- Minimum Socialize: 4
- Minimum Moe: 3
- Prerequisite Charms: The Other Woman
Sometimes, you don't have time to preside over wrecking the relationship yourself. In this case, roll Manipulation + Socialize against a difficulty of the highest Moe among your targets. If you succeed, you can cause one member of a couple to begin an affair with a third person. The third person must be someone the adulterer is at least neutral to; this charm is not enough to get two enemies to have an affair.
Influence Vote
- Cost: 3 motes
- Duration: Instant
- Type: Speech
- Minimum Socialize: 2
- Minimum Moe: 1
- Prerequisite Charms: Basic Socialize Protocol
This charm allows you to influence how someone will vote on a given measure; roll your Charisma + Socialize with a difficulty of their Moe. If you succeed, they will vote the way you want. This can be overcome with willpower, so getting someone to go against their own interest completely is likely to be difficult.
Shape Advice
- Cost: 8 motes
- Duration: One Week
- Type: Speech
- Minimum Socialize: 3
- Minimum Moe: 2
- Prerequisite Charms: Influence Vote
This allows you to influence the advice a ruler receives from his subordinates. Roll Manipulation + Socialize against a difficulty of the ruler's Moe. While not everyone will advise him the way you want, he will tend to get advice leading him to make a decision you want. The base difficulty to sway him to your chosen course drops by your Socialize. Those of Moe superior to yours may intervene, offering different advice.
Rouse the Public Mob
- Cost: 12 motes, 1 WP
- Duration: One Week
- Type: Speech
- Minimum Socialize: 4
- Minimum Moe: 3
- Prerequisite Charms: Influence Vote
This charm lets you make it appear the public massively supports some measure. Crowds will form, petitions will be sent in, monks will immolate themselves to protest opposition to your desires, etc. Should it be necessary to compute how big the protests are, roll Charisma + Socialize.