TheKawaiiEdition/PokemonIshikawa

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Revision as of 13:07, 5 May 2006 by GreenLantern (talk) (Would BMM help this guy out more than an extra melee charm?)
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Pokemon Ishikawa XIII (200 XP Master Swordsman Kensai Bishonen)

Attributes

  • Physical: Primary
    • Strength: 5
    • Dexterity: 5
    • Stamina: 4
  • Mental: Secondary
    • Perception: 3
    • Intelligence: 2
    • Wits: 4
  • Social: Tertiary
    • Charisma: 1
    • Manipulation: 3
    • Appearance: 3


Abilities

(Bold are Favored)


Kensai: All are Caste Abilities

  • Archery:
  • Brawl:
  • Martial Arts: 3
  • Melee: 5 (+3 dice Swords)
  • Thrown:

Stalwart:

  • Endurance: 2
  • Perform:
  • Presence:
  • Resistance: 4
  • Survival:


Meight:

  • Crafts:
  • Investigation: 3
  • Lore: 2
  • Medicine:
  • Occult:

Shinobi:

  • Athletics: 4
  • Awareness: 4
  • Dodge: 5
  • Larceny:
  • Stealth:

Peacemakers:

  • Bureaucracy:
  • Linguistics: 2 (Low Realm, High Realm +2 dice, Rivertongue)
  • Ride: 2
  • Sail:
  • Socialize:


Backgrounds:

  • Allies (Crimson Fox III, Mata Hari, Gigabyte) 3
  • Artifact 3
  • Resources 3


Charms and other powers:

Anima Power: Aura of Cool - After defeating any opponent, the Kensai may spend ten Moe to cause a dramatic slow mo to overcome all Creation as the world pauses for a moment to contemplate how awesome he is. Anyone who witnesses this diaplays must make a Valor roll. Failure means they ruin screaming in terror. Success means they are properly intimidated and suffer a penalty to all dicepools equal to the Kensai's Moe. Rolling more successes then the Kensai's Moe negates the effect entirely.

Combos:

  • Unending Wound: 2 WP, 6 motes: Wolf's Fang + Deadly Stroke + Lingering Injury On a successful hit, double your extra successes, then add them to your base damage and to (your Melee + Moe) to determine pre-soak damage. If your foe then takes any damage at all, your foe begins to bleed; he takes 1 Lethal wound every turn until he receives medical treatment or something heals one of the wounds, causing the injury to seal.

Athletics:

  • Gracious Bishonen Athletics
  • Superior Bishonen Athletics
  • Burst of Speed
  • Cricket Leap

Dodge:

  • Gracious Bishonen Dodge
  • Superior Bishonen Dodge
  • Instinctual Avoidance
  • Too Pretty to Hit
  • Invincible Wall of Brooding


Endurance:

  • Resoundingly Pretty Body Method: Pokemon has taken it twice, giving him 2 -1 and 4 -2 health levels.


Melee:

  • Gracious Bishonen Melee
  • Superior Bishonen Melee
  • Instinctive Parry
  • Redirecting Defense
  • Riposte
  • Body-Shielding Posture
  • Wolf's Fang
  • Deadly Stroke
  • Lingering Injury
  • An Unworthy Stroke (Custom Melee Charm)
  • Rising Bladestorm

An Unworthy Stroke

  • Cost: 4 motes
  • Duration: Instant
  • Type: Subtle/Mental
  • Minimum Melee: 4
  • Minimum Moe: 3
  • Prerequisite Charms: Deadly Stroke

Despite his reluctance to attack the inanimate, he has developed a special charm to allow him to deal with such obstacles swiftly. This attack doubles his pre-soak damage against inanimate objects.


Nature, Moe, Willpower, and Virtues

Nature: Stoic

  • Permanent Moe: 3
    • Personal: 16
    • Peripheral: 37 (16 motes committed)

Willpower: 7

Virtues

  • Compassion 1
  • Temperance 3
  • Conviction 2
  • Valor 4

Valor Flaw: Unworthy Target. Whenever he uses his sword on anything inanimate or ends a fight without killing someone, he gains a point of limit. When he snaps, he won't stop fighting until he kills someone whenever he draws his blade, and thanks to his Valor, he tends to end up in lots of fights...

Possessions

Equipment:

  • Colorful Robes
  • Horse, Hojo

Artifacts

  • Zantetsuken (Starmetal L3 Daiklaive, 16 motes (as he's not a Helping Goddess), Spd 6, Acc 2, 7L, Def 4. So in his hands: Spd 15, Acc 15, 12L, Def 17. )


Miscellaneous

  • Lethal Soak: 2
  • Bashing Soak: 4
  • Dodge: 10 dice ( 10 dice with armor)
  • Fatigue: 0
  • Mobility Penalty: 0
  • Health:
    • 1 –0
    • 4 –1
    • 6 –2
    • 1 –4
    • Incap.

Appearance

Pokemon has long dark hair and no facial hair; his body is muscular but hidden under loose robes as a general rule; they are usually white with dark stripes. He carries his sword at his belt and tends to wear sandals. He looks like a fairly normal warrior from one of the poorer Hundred Kingdoms.


Fetishes

His Moe 2 fetish is his Kensai status; his Moe 3 Fetish is his sword, which he talks about constantly.

Personality:

Pokemon tries to affect the visage of a grim warrior, hardly ever showing emotion. He is good-looking but hardly notices. He is excessively trusting of women and easily led into traps by them, from which he then has to hack his way out. His warrior code requires that he draw blood each time he draws his sword, and he regards having to whack inanimate objects, doors, walls, etc, as undignified, especially since it means he may have to draw his own blood to be able to sheathe his blade.

He is very loyal to his friends, though he doesn't show it easily, and will go to great lengths for them.

He is in short, the strong, silent type.

History:

Pokemon is the thirteenth in a long line of warriors with the same name, descended from a legendary hero who was executed by the Scarlet Empire for being too brazen. He was raised in one of the Hundred Kingdoms, one now destroyed, making him a man without a country. He travels, selling his weapon to just causes, or at least women's causes...

He frequently cooperates with the Crimson Fox's gang, ever since their group exaltation in a confrontation with the villanous Count San Germain.


Storyteller's Notes:

Pokemon is a classic wandering warrior of the type common in the eastern and southern lands, going place to place and righting wrongs or sometimes just stealing everything NOT NAILED DOWN.


Comments

Just as an interjection, perhaps Body-Mending Meditation might be a good idea for him? Given the frequent nature of his fights, as well as his tendency to cut himself from time to time (certainly inflicting 1L if the goal is to draw blood), a heightened heal rate could be quite nice. -- GreenLantern