Thus Spake Zargrabowski/PowerScaling

From Exalted - Unofficial Wiki
Revision as of 11:38, 27 November 2003 by BrokenShade (talk)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

g_c_grabowski - 11/06/2002 15:47:08 - raindog@white-wolf.com

A Word On Power Level:

I learned my lesson from Savage Seas. I scaled the First Age ships in there to be somewhat survivable in actual Exalted combat and people howled. So if you are a combat guru, yes, I know. The gods and demons are understatted. They don't have as lush a variety of Charms and they're not really statted to taken on a fully kitted out hero of the appropriate power level. If that's a problem for you, then just add the stuff you know is missing; give them damage doublers and duration defenses and semi-perfect defenses and Combos. I do not want to make everyone who plays the game figure out how to do a 48L attack in order to be adequate.

In general, assume that stats aren't scaled to reflect the stratospheric power you can cram into a Combo or the horrifying sorts of damage you can dish out when you're a Solar in a warstrider with a warstrider daiklave and Melee Charms. I know that Combat Arena is fun, but I can't tailor the game's stats to "what a 550 year old Solar with multiple Essence 6 Melee Charms in a Combo could do while wearing a warstrider". Yeah, in theory, Ahlat should operate in that scale but would he really be all that useful if he did? If you know that that scale exists, dressing gods up to fight in it is easy. If you don't know that scale exists, you probably aren't interested in discovering it.

Geoffrey C. Grabowski\\ Exalted Developer, WWGS\\ raindog@white-wolf.com