Thus Spake Zargrabowski/CraftRules

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Subject: Re: Exalted - Craft\\ Date: Wed, 8 Aug 2001 11:37:30 -0700

On 8 Aug 01, at 9:53, Craig Bishell wrote:

Hi all,
I'm a little confused by the rules for craft... the book describes a series of rolls (planning, finding materials, actually doing the work), but doesn't seem to clearly explain how to interpret the results of the rolls, and how the rolls interrelate (which I assume they do?).

It's an attempt to build an abstract system to reflect the fact that you might be doing anything from designing a palace to designing a piece of jewelry. On reflection, it's probably too abstract.

Also, the rules do state that the number of successes on the "actually doing the work" roll are limited by the characters Int + Craft, but it makes more sense to limit it by the number of successes rolled on the "planning" roll - is this a typo?

Each step serves as a limited on the ones that come after it. The reason that there aren't direct limitations based on the rolled number of successes is that it may be a lot easier to plan a project that execute it. Imagine building a simple square tower. Anyone can plan it, but the actual quality of the building is much more important when the barbarians stop by and try to pry it apart. contrast this with the Taj Mahal, which is incredibly difficult to plan and equally difficult to execute, or a set of atronomical standing stones, which require extremely careful planning, but which twenty guys with shovels can erect.

Geoffrey C. Grabowski\\ Exalted Developer, WWGS\\ raindog@white-wolf.com