Thus Spake Zargrabowski/LearningSorcery

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Revision as of 20:43, 31 March 2004 by MetalFatigue (talk) (*it takes longer to learn than other Charms)
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On 3 Jan 02, at 16:07, Kevin Mowery wrote:

A sorceror has the potential to become very powerful, but it's a serious commitment, for which a character will give up a lot. I see no reason not to make it at least a little difficult to pick up sorcery in play.

I generally assume this is like increasing your Essence -- it takes a long time. Even if it's fast, it's still tumultous; see Peter Straub's _Shadowland_ for an example. You could potentially hurry through the five Initiaitions, but they're still significant.

G.