Taerinshar/Unknown Blah
Chosen of Journeys
Motivation: Circle creation and ensure its safety against the wyld.
Attributes:
Str/Dex/Sta : 4/5/2
Cha/Man/App : 4/1/2
Per/Int/Wit : 3/2/4
Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 2, Thrown 2
Serenity: Craft 0, Dodge 2, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 2, Presence 1, Resistance 2, War 0
Secrets: Investigaiton 0, Larceny 0, Lore 3, Occult 2, Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 3, Martial Arts 2 Medicine 0
10 Extra dots are currently going into Integrity 1, Thrown 2, Dodge 2, Performance 1, Melee 2, Bureaucracy +1 (to 3) Presence 1). Also need to assign 1 more favoured ability (war? Medicine?)
Charms (Start with 12 at least 6 favoured)
- Adopting the Untamed Face
- Sky and Rain Mantra
- Willful Weapon Method
- Life Gets Worse Approach
- Air Dragon Sight
- Burn Life
Impeding the Flow
Ox Body
Methodology of Secrets
Underling Invisibility Method
- Unhearing Dedication
Prior Warning
Virtues:
Temperance 3
Conviction 2
Compassion 1
Valor 3
Backgrounds
Sifu: 3
Backing: Bureau of Nature 2
Allies: Lunars 2
Acquaintances 2 (Halta)
2 - Manse in Yu-Shan, gives Hearthstone Gem of 1st Impressions (or go with a 4 dot manse with bonus pts and get Wilderness Gem)
Artifacts:
1 - Perfect Boots
2-3 - Rest and Repose (Artifact Chakrams)
1 - Starmetal Breastplate
Flaws and Merits
Flaws:
? points - Oathbound to not eat meat unless killed by himself to ensure the animal didn't suffer.
? Phobia/Internal penalty - Claustrophobia.
Merits
2 pts - Lucky!
Bonus Point Spending:
6 - Virtues to 4 for Temperance and Valor
1 - Linguistics Specialty (Old Realm and Icetongue, have Woodtongue as natural language)
2 - Martial Arts to 5
2 - Survival 4
2 - Thrown 4
2 - Survival/Thrown 5
1 - Stealth 3
Willpower: 8
Essence: 2
Personal Essence = 2*2+8 = 12
Peripheral Essence = 2*6+8+11 = 31