Taerinshar/Sidereal 2
Chosen of Journeys
Motivation: Determine if lunars are fit for power and bring them back to prominence in the realm.
Attributes:
Str/Dex/Sta : 4/5/2
Cha/Man/App : 4/1/2
Per/Int/Wit : 3/2/4
Initial Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 3, Thrown 0
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 0, Presence 2, Resistance 2, War 3
Secrets: Investigation 0 , Larceny 1 , Lore 3, Occult 2, Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 2, Martial Arts 2 Medicine 0
10 Extra dots are currently going into Integrity 1, War 3, Dodge 3, Presence 1, Larceny 1, Survival +1 (3), MA +1 (3)
Abilities after BP:
Journeys: Integrity 1, Ride 0, Sail 4, Survival 5, Thrown 0
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1 (Prayer +1), Socialize 1
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 4
Secrets: Investigation 0, Larceny 2 , Lore 3, Occult 2, Stealth 1
Endings: Athletics 4 , Awareness 2, Bureaucracy 2, Martial Arts 5 (Unarmed +3) Medicine 0
Charms (Start with 12 at least 6 favoured)
Survival: Adopting the Untamed Face, Sky and Rain Mantra, 2nd Excellency
Martial Arts: Flowing Water Defence
Athletics: Burn Life
War:
Larceny: Thought Swiping Distraction
Sail: Serindipitous Voyage
Resistance: Ox Body (-0x1)
Lore: Methodology of Secrets
Awareness: Prior Warning
Dodge: Absence, Duck Fate
Virtues (After BP):
Temperance 3(5)
Conviction 3(4)
Compassion 1
Valor 2
Temperance Limit Break after 8 limit is acquired
Backgrounds
1 - Mentor (Nazri?, knows water dragon)
1 - Backing (Bureau of Destiny)
3 - Connections (Bureau of Nature)
2 - Acquaintances (Halta)
1 - Connections (Guild)
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+2 sux on survival, supernatural tracking)
Powers (8 total): +1 Habitibility Flaw (9). Well-flavoured aspect (Sidereal)(1), Sentient (5), Astrological Observatory (3)
0(1) - Resources (1 free)
Artifacts:
3(4) - Starmetal Perfected Kata Bracers (Attune: 8)
1 - Starmetal Breastplate (Attune:2)
Flaws and Merits
Flaws:
5 - Strict Vegetarian
3 - Temperance Flaw - anti-wealth flaw
2 - Greater Curse
Merits
2 pts - Lucky!
Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23
9 - Virtues to 4 for Temperance and Conviction, Temperance 5
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)
2 - Martial Arts to 5
2 - Survival 5
1 - War 4
Sub: 15
1 - Sail 4
2 - Manse 4
2 - Starmetal Perfected Kata Braces
2 - MA specialty (+3 unarmed), +1 prayer (performance))
Willpower: 9
Essence: 2
Personal Essence = 2*2+9 = 13
Peripheral Essence = 2*6+9+12 - 10 attune = 23
Combat
Defence:
PDV (Fist) = 5+5+1(fist)+(ess)(bracers)/2 = 7
DDV = 5+3+2(ess)/2 = 5
Fists
Speed: 5
Ac: 5+5+1(fist)+ess(bracer)+3(spec)=16
Dmg: 3 (b or l) +str +ess= 9L
Rate: 2
Kick
Speed: 5
Ac: 5+5+0+ess(bracer)+3(spec.)=15
Colleges:
The Wheel - 3
The Mast - 3
The Corpse - 1