Telgar/Third

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Third Star North

History

Third Star North is a scion of Lookshy, though when he was 14 years old and finished with his preliminary training in the arts of warfare, he left the "protection" of the city-state to find his own destiny in the world. He travelled to Nexus, the Hundred Kingdoms, Chaya, Great Forks and many of the other great cities of the Scavenger Lands. For many years, he lived in Thorns until it was smashed by the Mask of Winters. In the battle against the zombie hordes and Juggernaut itself, Third was blessed by the Sun as he single-handedly slew a division of Zombie troopers with his sword and his wits.

Now branded forever an Anathema, Third went to Nexus and began hiring himself out as a scout, a spy, a soldier of fortune. His jobs pay handsomely and take him to all corners of the East. All the better, for with each deed he gains more fame. In his wake tales spread of the great works of the Sun-Soldier, making people question their hate of the Anathema. One day, even the Empress will shiver when she hears the name of Third Star North, who restored Glory to the Solar Name!

Appearance

Character Sheet

Motivation: Make his legend know across all Creation.
Caste: Zenith
Anima: Burning Golden Army
Attributes
Strength 4, Dexterity 4, Stamina 3, Charisma 5, Manipulation 1, Appearance 3, Intelligence 1, Perception 3, Wits 3
Virtues (Virtue Flaw)
Compassion 2, Conviction 3, Temperance 1, Valour 3
Abilities (Caste or Favoured)
Archery 0, Athletics 3, Awareness 3, Bureaucracy 3, Craft 0, Dodge 3, Integrity 3, Investigation 0, Larceny 3, Linguistics 1 (Native: Riverspeak, High Realm), Lore 1, Martial Arts 0, Medicine 0, Melee 5, Occult 0, Performance 2, Presence 4, Resistance 3, Ride 0, Sail 0, Socialise 0, Stealth 0, Survival 4, Thrown 0, War 0
Backgrounds
Artifact •••, Resources •••, Manse •••
Excellencies
Awareness (2nd), Melee (2nd), Presence (2nd), Larceny (2nd)
Charms
Melee (Hungry Tiger Technique, One Weapon Two Blows, Peony Blossom Attack, Dipping Swallow Defense) Survival (Hardship Surviving Mendicant Spirit), Resistance (Ox-Body Technique)
Combos
  • Perfect Edge Movement: DSD, HTT, PBA, SME
Join Battle: 6
Dodge DV: 5 (4 in armour)
Parry DV: 6
Soak: 8B/5L/3A (Buff jacket, Mobility -1, Fatigue 2)
Attacks:
Nachtmörder - Speed 3, Accuracy 14 (+5), Damage 8L/4 (+5L), Defense 12 (+3), Rate 3
Join Debate: 6
Dodge MDV: 5
Parry MDV: ??
Intimacies
?
Essence: 2
Willpower: 6
Essence Pool: Personal – 12 / Peripheral – 29 / Commited – 5
Health Levels: -0 / -1 / -1 / -1 / -2 / -2 / -2 / -2 / -4 / Incap

Background Expansions

Manse •••
A giant red windmill that makes a Windhands Gemstone.
Artifact •••
A modified Reaper Daiklave made from an alloy of Orichalcum and shakudo. The Windhands Gemstone is set into its hilt. Its name is Nachtmörder, Third took it from the corpse of a Dragon-Blooded tombraider in the Hundred Kingdoms.
Resources •••
Money for hiring out as a very expensive mercenary.

Experience

Current: 9
Spent: 0
Total: 0
History: