TriStatConversion/AbyssalTemplates
All abyssal characters must take the following template:
|| Level || Points || Attribute ||
|| 1 || 1 || Divine Relationship ||
|| 3 || 6 || Energy Bonus ||
|| 2 || 2 || Fast Healing ||
|| 1 || 1
3
-3 || Natural Weapons (fangs)
Duration: 1 minute
Burns Energy: 5pt ||
|| 1 || 4 || Reincarnation ||
|| 2 || 2 || Special Defense: Aging ||
|| 5 || 5 || Robustness ||
|| 3 || 3
-2 || Energy Respiration
Only in the Underworld ||
|| 1 || 2
|| Special Attack: Feed on Blood (Reduction: 10 damage/level, -2/lvl)
10 damage
Vampiric (variation: restores energy instead of health or stats)
Melee||
|| 2 || 2
-1 || Features: caste mark glow, sense underworld
Burns Energy: 1pt ||
|| || -3 || Cursed ||
|| || -3 || Owned ||
|| || -2 || Anima Flare ||
|| || 17 || Total ||
Abyssals must also choose one caste template. Note that characters are free to spend points to improve on the caste template (increasing the area, etc.).
Contents
Dusk Caste Template
This template reflects the Dusk caste anima power. It costs six points:
|| Level || Points || Attribute ||
|| 2 || 4
4
4
4
-2
-1
-1
-6
1
|| Mind Control (Reduction: Very Specific Utility, -3/level)
Duration: 10 minutes
Area: 100m
Targets: 50 people
Restriction: limited functioning
Unique: Triggers anima
Restriction: targets remember
Burns Energy: 20pts
Activates for free with bonfire anima ||
|| || 6 || Total ||
Midnight Caste Template
This template reflects the Midnight caste anima powers. It costs six points:
|| Level || Points || Attribute ||
|| 7 || 7
-4
1
1 || Contamination (difficult - target must be dead): Create zombie (Restriction: resulting zombies very weak, -1pt/level)
Burns Energy: 10 pts
Targets: 1
Activates for free with bonfire anima ||
|| 1 || 4
-3 || Special Attack: Icy Glance
20 damage
Penetrating (Armor)
No Healing
Short Range
Uses Energy
Restriction: mortal targets only ||
|| || 6 || Total ||
Daybreak Caste Template
This template reflects the Daybreak caste anima power. It costs six points:
|| Level || Points || Attribute ||
|| 2 || 8
-4
2 || Force Field
Burns Energy: 10pts
Activates for free with bonfire anima ||
|| || 6 || Total ||
Day Caste Template
This template reflects the Day caste anima powers. It costs six points:
|| Level || Points || Attribute ||
|| 1 || 2
-1 || Unique: Mute anima ??
Burns Energy (1pt) ||
|| 2 || 2
4
4
-6
1 || Sensory Block
Duration: 10 minutes
Area: 100m
Burns Energy: 20pts
Activates for free with bonfire anima ||
|| || 6 || Total ||
Moonshadow Caste Template
This template reflects the Moonshadow caste anima powers. It costs six points:
|| Level || Points || Attribute ||
|| 3 || 12
-2
-3
-6
1 || Dynamic Powers (luck) (Reduction: limited aspect: oath, -6pts/level)
Restriction: specific target: oath makers
Restriction: limited function: must break oath
Burns Energy: 20pts
Activates for free with bonfire anima ||
|| 1 || 1 || Organizational Ties: Underworld (Reduction: Very specific utility, -2/level) ||
|| 1 || 1 || Organizational Ties: Fair Folk (Reduction: Very specific utility, -2/level) ||
|| 1 || 1 || Organizational Ties: Malfeas (Reduction: Very specific utility, 2/level) ||
|| 5 || 10
-6
-3 || Unique: Talented Generalist
Costly: x2
Burns Energy: 5 points ||
|| || 6 || Total ||
The unique Talented Generalist attribute allows others (with GM approval) to teach the Eclipse any attribute they have that is normally limited or restricted for solars. The exact attribute must be learned, with all restrictions, etc. Using that attribute costs the Eclipse five energy points, in addition to any the attribute itself normally costs. The Eclipse must pay twice the normal number of character points for the attribute. Some attributes are usually to specific to other character types to learn, such as the Alternate Form of lunars, Dynamic Powers or Power Flux.