SolarThrown/Ialdabaoth
Strike Hard and Sure</b>
<b>Cost: 1 Mote Duration: Until Next Action Type: Reflexive (Combo-OK) Minimum Thrown: 2 Minimum Essence: 1 Prerequisite: Any Thrown Excellency
Solar marksmen attune themselves effortlessly to the Essence of their projectile, their target, and the air in between. This Charm allows a Solar's player to count extra successes on teh attack roll twice for the purposes of determining raw damage.
Strike Fast and True</b>
<b>Cost: 1 Mote Duration: Until Next Action Type: Reflexive (Combo-OK) Minimum Thrown: 2 Minimum Essence: 1 Prerequisite: Any Thrown Excellency
The Solar bursts forward with a blur of projectiles. This Charm adds +1 Rate and +1 Accuracy to any thrown weapons the Solar attacks with until the Solar's next action.
Trance of Fluid Grace</b>
<b>Cost: 2 Motes per extra attack Duration: Instant Type: Extra Action (Combo-OK) Minimum Thrown: 3 Minimum Essence: 2 Prerequisite: Strike Fast and True
Trance of Fluid Grace allows a character to make multiple separate Thrown attacks for 2 motes each, up to a maximum number of attacks equal to his Essence + 1. The character must have enough ammunition on-hand for the total number of attacks, each of which is made at the character’s full dice pool.
Iron Hailstorm Attack</b>
<b>Cost: 5 motes, 1 WP Duration: Instant Type: Extra Action (Combo-OK) Minimum Thrown: 5 Minimum Essence: 2 Prerequisite: Trance of Fluid Grace
The character becomes a whirling dervish of limbs, throwing weapon after weapon at any number of enemies. On the turn he uses this Charm, the character may make a total number of identical Thrown attacks equal to his Dexterity + 1. The character may not make more attacks than his ammunition supply allows.
Inescapable Onslaught of Morning</b>
<b>Cost: 5 motes, 1 WP Duration: Instant Type: Extra Action (Combo-OK) Minimum Thrown: 5 Minimum Essence: 2 Prerequisite: Iron Hailstorm Attack
The character burns with holy speed in battle and throws weapon as the eastern Sun casts shafts of light into the morning sky. This Charm incraeses teh maximum number of attacks received from Trance of Fluid Grace and Iron Hailstorm Attack by two. It may improve custom Thrown extra-action Charms at the discretion of the Storyteller.