SilverMasks/Dream
Dreaming
Dream-Stepping Method
Cost: 6 motes
Duration: Varies
Type: Simple
Minimum Charisma: 3
Minimum Essence: 2
Prerequisite Charms: Ascendant Charisma
Lunars are able to connect with mortals in many ways. The power of Pack-Forming Presence, the Sheltering Mantle of Moonlight, those the Lunar swears to with Servant's Honor Prana and those who become his Cult. Using this Charm, the Lunar may enter the dream of any of those, his Pack Siblings, his Charge or Lord, or one he knows of that has made successful prayer rolls in his name. To activate this Charm, the one the Lunar is connected to has to be dreaming. The Lunar knows wether he is or not upon activation of this Charm, but if he is not, only 3 motes are spent. If he is, the Lunar may appear on his dreams, and talk as long as she wishes. There is no time limit for as long as they may talk with this Charm. Upon awakening, however, she must roll Wits+Essence – needing at least one success to remember what happened hazily, and three successes to really recall details of the shared dream.
Brilliant Emotion Aegis
Cost: 3 motes, 1 willpower
Duration: One Day
Type: Simple
Minimum Charisma: 4
Minimum Essence: 3
Prerequisite Charms: Dream-Stepping Method
Pulling a veil of moonlight upon the dreams of his Charge, the Lunar may protect any of his connections eligible for communication with Dream-Stepping Method from any unwanted dreams. As long as this Charm is active, those he protects can hazily see in their dreams the form of the Lunar's totem animal, standing vigil on the edge of their dreamscape. Any of those he protects will not have any nightmares, and any outside incursions upon their dreams must roll their Essence against the Lunar's Essence+Compassion, or automatically fail and become unable to try again until the target sleeps again.
Hand of the Divine Ruler
Cost: 10 motes, 1 willpower
Duration: One Night
Type: Simple
Minimum Charisma: 5
Minimum Essence: 3
Prerequisite Charms: Dream-Stepping Method
Under the Moonlight, all fall sleep with their faith in the Lunar. Through this Faith, the Lunar has a connection to the strings of their hopes and dreams, strings of quicksilver he can tug into and send his essence and his own hopes through... with this Charm, the Lunar may send a dream to all those who pray for him. The Lunar rolls Manipulation+Craft(Glamour) to create the dream, which is is vivid, and the Lunar may specify wether or not the victim will remember it upon waking up. Regardless, the Lunar may use social charms and actions through those dreams, using Charms of a maximum attribute minimum equal to the successes in the dream-crafting roll.
He may wish to make this a particularly refreshing dream, which gives all of his cult a single automatic success when rolling conviction to regain willpower upon waking up, or particularly terrible, insuring a botch to any who does not spend a willpower upon waking up. The Lunar may place a criteria on this roll, based on gender, age, class or any other broad category he wishes, but this increases the difficulty on the dream-crafting roll by 1.
Treading on Moonlight Bridges
Cost: 12 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Charisma: 5
Minimum Essence: 5
Prerequisite Charms: Dream-Stepping Method
With this Charm, the Lunar may walk throuh a long bridge of pure moonlight and step physically into the dream of one he could use Dream-Stepping Method with... and appear on their side as they awake. It does not matter how far away they might be, as long as they are still in the same plane of existence(Creation, the Wyld, the Underworld, Yu-Shan, Malfeas...) and able to receive the Lunar's dreams.
Harmony of Dreams Technique
Cost: None
Duration: Permanent
Type: Special
Minimum Manipulation: 2
Minimum Essence: 2
Prerequisite Charms: None
The first step into shifting dreams is to understand them. To remember them. It is a basic ability, the epiphany turns the Lunar into a lucid dreamer, always able to remember his dreams, and with a modicum of control of control over his actions during them if he so wishes(a Manipulation+Craft(Glamour) roll) and if no external factors are at work in this dream(such as a First-Age Memory dream). The Lunar is also more resistance to workings of dreams and glamour, adding his Essence score to the trait minimum needed to resist Glamour.
Master the Endless Canvas
Cost: None
Duration: Permanent
Type: Special
Minimum Manipulation: 3
Minimum Essence: 3
Prerequisite Charms: Harmony of Dreams Technique
Now the Lunar is not simply able to remember his dreams and remember his actions during them, but to change them at his whims. He becomes able to take Shaping Actions during his dreams, using his Virtues as their respective Graces. His dreams may be staged to become great and wonderful, and some Lunars who possess this Charm sell Dreamstones with those masterpieces for veritable fortunes, although most find this application demeaning. The Lunar is the master of his own dreams, and no outside influence may catch them unaware there.
If a demon or Raksha walks into the Lunar's dreams, the Lunar is always able to perceive this incursion and fight back at them. Furthermore, they receive an Enviromental Penalty equal to the Lunar's Essence to all actions, as the Lunar is the only master of his dreams.Finally, the Lunar may pay 1 willpower to be able to use this Shaping in dreamscapes only partly her own, such as those created by the spell Unity of Dreams and the Raksha Charm Soul-Carving Artifice and others do not receive the Enviromental Penalty then. A Lunar with this Charm may not possess the Nightmares flaw.
Sapphire Infinity Aegis
Cost: 6 motes
Duration: Instant
Type: Reflexive
Minimum Manipulation: 4
Minimum Essence: 3
Prerequisite Charms: Master the Endless Canvas
The Lunar is the master of his dreams! Drawing power from his imagination he creates a great child of sapphire as his eyes turns shining blue and burns away the magic and creation of his foes! The Lunar may activate this Charm against any attempt to plant a manufactured dream within his mind or to steal his dreams, and those attempts are completely undone! This is a Perfect Defense.
Gaze upon Hopes and Dreams
Cost: 10 motes
Duration: Instant
Type: Simple
Minimum Manipulation: 3
Minimum Essence: 2
Prerequisite Charms: Harmony of Dreams Technique
When one prays, one casts his essence, hopes and dreams towards a being one believes to be higher, greater. Many of those do not bother to understand the gift he receives, simply taking their raw power... but one who understands the nature of hopes and dreams can hear them just he would a beautiful music. The Lunar rolls Perception+Compassion(with bonus dice equal to his Cup rating if the Lunar possesses one). Each success represents one level of the Cult Background the character is able to understand(if he has more Cult levels than the successes obtained, he must choose which city or province within those that worships him that he will hear), hearing those with more successes on their Prayer rolls first. Any being that has more than five successes in his prayer roll can be heard as soon as this Charm is used, without a roll. The Lunar also receives a general feel of his Cult's hopes and desires.
Don the Raiment of Faith
Cost: None
Duration: Permanent
Type: Special
Minimum Manipulation: 4
Minimum Essence: 3
Prerequisite Charms: Gaze Upon Hopes and Dreams
With this Charm, quittessence rains over the Lunar like glittering snow at dawn, as he receives the reinvigorating breath of the hopes and dreams of his followers. He becomes able to finely hear and craft those beautiful gems of devotion, strenghtening their potence a hundredfold. This doubles the motes and willpower received by the Cult background. Moreover, if he has one, the Lunar may add half his Cup rating(rounded down) to the essence reward given by his Cult.
Dream-Catching Gesture
Cost: 6 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 2
Prerequisite Charms: Harmony of Dreams Technique
By touching a target and activating this Charm, the Lunar is able to catch a glimpse into the target's dreams. The Lunar rolls his Manipulation+Investigation with a difficulty equal to the victim's Essence, with the importance of the glimpsed dream depending on the number of successes. One success is enough to glimpse fleeting dreams, which tell the Lunar menial things about their upbringing and some things he likes. Three successes are enough to glimpse important dreams which give a good idea of the victim's likes and dislikes, of those he loves and hates, or of some important moments of their lives. Five successes tells the Lunar about the victim's greatest loves, secrets, their brightest or darkest hour.
The Lunar only sees one dream per use of this Charm, but knowing how to interpret dreams, they can be very informative, as dreams mesh one's loved ones in important moments where they were absent, ones likes and dislikes in their maniac, senseless tapestry. The victim may not realise the Lunar has glimpsed his dream if the touch was subtle. A Lunar with Phantom-Conjuring Performance may show others the contents of the Dream.
Gift of Ardent Wonders
Cost: 8 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 3
Prerequisite Charms: Dream-Catching Gesture
Locking eyes with another, the Lunar is able to create a grand dream, crafting a masterpiece that is planted within their minds, blossoming when they sleep to take their unconscious into a journey created by the Beloved of Luna to her victim. When this Charm is activated, the Lunar rolls Manipulation+Craft(Glamour) to create the dream, and Manipulation+Larceny with a difficulty equal to the victim's Essence to plant them within their subconscious as their eyes lock. The dream is vivid, and the Lunar may specify wether or not the victim will remember it upon waking up. Regardless, the Lunar may use social charms and actions through those dreams, using Charms of a maximum attribute minimum equal to the successes in the dream-crafting roll.
The victim will dream of this when they next wake up, but the Lunar may set a delay to this, up to a number of days equal to the Lunar's Manipulation score. One may use this Charm simply to plant dreams stolen with Dream-Catching gesture. There is no roll needed to plant the charm is the recipient is unwilling. If the Lunar fails the dream-planting roll, the victim may realise the Lunar tried to use dream magic on her, and if it botches, she may catch fleeting glimpses of what the dream was about.
Artful Binding Words
Cost: 4 motes
Duration: Variable
Type: Simple
Minimum Manipulation: 5
Minimum Essence: 3
Prerequisite Charms: Gift of Ardent Wonders
With this Charm, the Lunar walks up to someone she has planted a dream within, and speaks a word she will not remember. Within that word is a trigger for the dream, which may be any event the Lunar may wish to specify. The dream will remain dormant until the event happens, but will dissolve with the coming of Calibration.
Walk in the Moonlight Gate
Cost: 6 motes, 1 willpower
Duration: Variable
Type: Simple
Minimum Manipulation: 5
Minimum Essence: 4
Prerequisite Charms: Gift of Ardent Wonders
Touching one's sleeping form, the Lunar opens a silver gate to their dreams. This dream disappears as soon as the Lunar steps through, and the Lunar may bring as many people with him as he has points of Permanent Essence. Stepping through, the Lunar finds himself in the sleeper's dream, and may witness it, or use Gift of Ardent Wonders to change it with a dream of his own. The Lunar may interact with the sleeper in any way she wishes, although one cannot cause any serious harm during a dream. The sleeper may try to act against the Lunar, but if she is not a lucid dreamer, she must spend 1 willpower for every action she makes against the Lunar. The Lunar Lunar may cancel this charm and exit the dream at any time she wishes, returning to the sleeper's bedside.
Thorn of Dreams and Nightmares
Cost: 8 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 4
Prerequisite Charms: Harmony of Dreams Technique
Inside every Lunar, there is a spark of untamed, mad wyld. It roars and rages, and they do their best to maintain their shape and sanity despite it. But those who learn Harmony of Dreams learn how to work with it... how to flow with the spark of formless, mad chaos, and use it to their own ends. And it is never so clear and pure as in the Thorn of Dreams and Nightmares, a charm that pulls this shadow of insanity from within the Lunar and materialises it in the world as a direct weapon. It deals Bashing or Lethal damage, on the Lunar's choice on every strike, and is built with a number of points equal to twice the Lunar's Manipulation, apart from rate, that is equal to the Lunar's Essence(speed and damage receive +2 per point). As chaos, this weapon deals aggravated damage on any creature native of Creation. This weapon shines like a mad sunset of ever-shifting colors, changing shape on the Lunar's whim, very hard to predict - all parries and dodges against it are at +1 difficulty.
Beach of Nothingness Prana
Cost: 10 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Manipulation: 5
Minimum Essence: 4
Prerequisite Charms: Thorn of Dreams and Nightmares
Sinking the Thorn of Dreams and Nightmares into the ground, the Lunar turns away the face of the Silver Lady, letting the Chaos harvested from his own soul wash over the landscape, twisting it, bringing dreams to life and nightmares out of the shadows. For the remainder of the scene the Lunar loses the use of the Thorn, but an area equal to (The Lunar's Essence x30) yards in radius sinks one level into the Wyld for the remainder of the scene. Areas of pure Creation become Bordermarches, no matter how deeply into Creation they are. All taint disappears at the end of the scene, but until then it works as a waypoint, creatures may mutate, raksha charms may be used, and everyone within those bounds adds one die to their stunts. The Lunar may also spend 1 experience point to create 2 Gossamer within it, which he instantly owns.