SilverMasks/Wilderness

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Wilderness

A Face for Every Path
Cost: 6 motes
Duration: Indefinite
Type: Reflexive
Minimum Stamina: 3
Minimum Essence: 3
Prerequisite Charms: None
For shapeshifters like the Lunars, there is no place where they are not comfortable. Kissed by Luna's mate, where they are, they will be able to be comfortable as if in a Lover's Embrace... If they are in the North, they grow fur and adapt their hearing to the wind; If they are in the south, they shed fur, thin their bodies, and bask in the heat. If they are on the west, they swim with all beings of the sea... where they are, they blend in, perfectly. This Charm gives them this adaptative ability - every time it is purchased, the Lunar chooses a new enviroment to become adapted to. The Lunar may not purchase this Charm more times than he has dots of Stamina. This Charm is a Gift and may be activated in when the Lunar shifts into a Hybrid Form. The Lunar may commit 3 motes to attune to a single enviroment upon shifting into the Hybrid Form.


  • The Northern Kiss: The Lunar receives a thick pelt of fur, becoming immune to non-magical cold and frostbite, comfortable even in the deepest north, vision adapted to the white of snow and the falling rain, suffering no penalties to visibility in them, and able to ignore the wind madness and see only music in the Northern Winds. The Lunar ignores any enviromental penalties based on Air.
  • The Southern Kiss: The Lunar receives the skin of a lizard, able to withstand the heat of the desert, immune to heat strokes, suburnts and non-magical fires, able to look directly at the sun without fear and receive no visibility penalties for light and fire, and able to go a number of weeks equal to his essence without water. The Lunar ignores any enviromental penalties based on Fire.
  • The Western Kiss: The Lunar receives the skin of a seal, gills and fins, becoming able to breathe water as easily as air, comfortable even in the most crushing pressures, vision adapted to the depths of the oceans, suffering no visibility penalty for poor light in the oceans unless it is pitch black. No ocean poison can harm her. The Lunar ignores any enviromental penalties based on Water.
  • The Eastern Kiss: The Lunar becomes one with the plants around him, his limbs adapting to the trees. The Lunar may climb trees at his normal speed, and move through them unhindered; Further, he become immune to all natural poisons, and never develops rashes and such in the east, immune to all of its insects. The Lunar ignores any enviromental penalties based on Wood.
  • The Central Kiss: Also known as the Kiss of Gaia, the Lunar becomes one with the world of rocks, able to climb on any mountain with enough of a foothold for that to be possible at his normal speed, to dig at twice the normal speed and see in the dimmest underground light, but still unable to see if it is pitch black. The Lunar ignores any enviromental penalties based on Earth.

Luna and her chosen traveled far and wide and dallied with the strangest beings, however; There exists the kiss of Malfeas, of Yu-Shan, of the Underworld Elements, those of the Autochtonian Elements and others stranger still. There are more Realms than even the Exalted imagine...

The Beast Who Hunts the (Element)
Cost: None
Duration: Permanent
Type: Special
Minimum Stamina: 4
Minimum Essence: 4
Prerequisite Charms: A Face for Every Path
Lunars survive. Through endless wastelands, through cathedrals of wood and worlds of pure fire... Lunars thrive. Shapeshifting magic is powerful enough to reshape their bodies in forms and configurations adapted to the greatest elemental onslaughts, able to simply say no to the greatest elemental forces. There is a version of this Charm for every possible element, and they must be purchased separately. The Lunar must possess the Kiss from the Direction he wishes to be protected against, and to have tasted the Heart's Blood of a Dragon-Blooded or Elemental of the corresponding element(even though elementals will not give the Lunar their shapes. A myriad of spirits in the Underworld might count as the right sorts of Underworld Elements, and suchlike). To activate this Charm, the Lunar simply increases the cost of the Directional Kiss by 1 willpower. Each element works slightly differently from each other, as follows:

  • The Beast Who Hunts the Winds: The Lunar grows features such as a fur of ice and eyes of lighting, becoming a creature fit to live in the ice wastelands of the farthest north. The Lunar becomes immune to mundane and magical cold. Any sort of magic based on the winds, cold or lighting directed against the Lunar causes no damage or ill effects. This applies even to aggravated damage. The Lunar also converts his attribute dice in automatic successes in any Resistance or Endurance tests brought by such attacks.
  • The Beast Who Hunts the Earth: The Lunar grows features such as a skin of gemstones, crystal lantern as his eyes as he becomes a creature fit to live in the deepest bowels of Gaia. The Lunar becomes immune to the earth, landslides and all manner of metals. Any sort of magic based on the metals or earth directed against the Lunar causes no damage or ill effects. This applies even to aggravated damage. The Lunar also converts his attribute dice in automatic successes in any Resistance or Endurance tests brought by such attacks.
  • The Beast Who Hunts the Flames: The Lunar becomes a shining salamander of glass, a creature fit to live in the endless, smokeless fires of the deepest south. The Lunar becomes immune to mundane and magical fire. Any sort of magic based on heat, smoke and fire directed against the Lunar causes no damage or ill effects. This applies even to aggravated damage.The Lunar also converts his attribute dice in automatic successes in any Resistance or Endurance tests brought by such attacks.
  • The Beast Who Hunts the Water: The Lunar's skin becomes as if made of solid water, a creature fit to live in the deepest western sea. Any sort of magic based on water directed against the Lunar causes no damage or ill effects. This applies even to aggravated damage. The Lunar also converts his attribute dice in automatic successes in any Resistance or Endurance tests brought by such attacks.
  • The Beast Who Hunts the Woods: The Lunar becomes a creature of thorns and petals, a creature fit to live in among the man-eating trees of the far East. The Lunar become immune to mundane and magical wood, thorns and poisons. Any sort of magic based on wood, plants or poison directed against the Lunar causes no damage or ill effects. The Lunar also converts his attribute dice in automatic successes in any Resistance or Endurance tests brought by such attacks.

Other elements follow a similar pattern. Direct attacks by other beings of Enlightened Essence, such as blasts of flame from a Dragon-Blooded or any attack made with Jade of the correspondent color, is not so ignored. However, they only deal their minimum damage against a Lunar so protected, no matter how much they have exceeded the Lunar soak. Poison is always ignored. The Lunar may not buy this Charm more times than he has dots of Stamina.

Life-Providing Instincts
Cost: 3 motes
Duration: Indefinite
Type: Simple
Minimum Perception: 3
Minimum Essence: 2
Prerequisite Charms: None
With this Charm, the Lunar needs never to go hungry or thirsty. If traveling alone through hospitable terrain, the Lunar is assured to find enough food or water to survive another day without devoting a single moment to it. If he actually stops to hunt or look for water, he finds enough to sustain a number of people equal to his Perception+Survival, without a roll, taking only an hour every day to do so. Inhospitable conditions may require the Lunar to roll, but unless he is at the Elemental Poles or similar hellish enviroment, the difficulty of the roll will never go above 3.

The Hunter Is At Home
Cost: 10 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Perception: 4
Minimum Essence: 3
Prerequisite Charms: Life-Providing Instincts
Animals are specialized and adapted. The Lunars, with their intrisic connection to the Lotus of Life, take their lessons to heart, adapting their bodies to certain ambients. Attuning their bodies with The Hunter Is At Home, their bodies change, they develop feelers and the right skin and tendons to move in those places... the Lunar must choose a single ambient when he purchases this Charm. This Charm may be purchased more than once, a number of times equal to half the Lunar's Essence score(rounded up). Arid, Aquatic, Underground, Alpine, Woodlands, Plains, Artic, Forests, Savanna... on the Chosen environ, the Lunar converts all of his attribute dice in any Athletics, Awareness or Survival roll into automatic successes, and receives a 2-dice bonus to all combat actions.