SolarDodge/Gamlain

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Revision as of 02:57, 19 November 2004 by Gamlain (talk)
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a Quick and somewhat fun Dodge Charm.


Void Banished Self

  Cost:  7 motes, 1wp
  Duration:  Instant
  Type:  Reflexive
  Minimum Dodge:  5
  Minimum Essence:  4
  Prerequisite Charms:  Flow Like Blood

All the world turns against me. I dodge.

A Solar master of Void Banished Self has learned the ultimate method to avoid damage: Be nowhere. Upon activateing this charm, the Solar dodges, without needing to roll, any attack, even if it is undodgeable, vanishing into the Elsewhere. The character can choose to remain in the elsewhere indefinitely, so long as the motes spent are commited. While there, he may neither launch attacks nor be attacked by any means, and any attacks following that dodged are wasted. This charm does not, however, provide any means to survive indefinitely without food, water, or air, so the functional limit of how long a character may remain 'elsewhere' is how long they can hold their breath. They explicitly may, however, activate persistant charms and cast sorcery on themselves while in the elsewhere (They cannot cast sorcery or use charms on anyone else, or on anything they did not bring with them.). A character returns to existance from Elsewhere in exactally the same place they left from when activating the charm.