Shining Paladin
Welcome to my little corner of the Wiki, fixed mostly on new ideas for God-Blooded and Mortal characters, since there is a deplorable lack of material that even begins to exploit the story possibilities they possess.
First and foremost when reading this, and subsequent items concerning supernatural half-breeds (aside from Half-Castes, who I feel are more than sufficiently powerful as it is), it is vital to understand that I am not aiming to revise the rules simply to make them easier are more interesting to play with (though I do hope these to also be outcomes of using this system). I am instead writing a system which grants far more power to 2nd and 3rd Circle Demons and the Greater Dead (high-essence ghosts, serious rivals of high-essence Death Knights provided they are in their own domain), it also gives a modicum of extra power to the gods. Most importantly it grants the Fair Folk extra precincts of power, meaning that sufficiently far out in Outopos (The Other Realm, which has the Wyld as a border between itself and Creation) beings can be found which supass the primordials in puissance, and eventually, after travelling through Outopos (a pattently impossible feat), can be found the Epicentre, the true singularity, which all other Realms are delicately built in relation to.
The function of this has been to provide beings which can act as enemies which battle through proxies, cause problems simply by existing in Creation and the like. These beings will allow circles of experienced celestial exalts to still find problems that are too great for them, some of the, representing foes which were only defeated or banished by the combined power of the Deliberative, others forver beyond the power and ken of the creation-born. While each has a reason for being as yet unable/unwilling to take creation (demons are bound, gods already control Creation, ghosts are insufficiently powerful in Creation to overpower its myriad guardians and the Fair Folk, and the greater beings of Outopos, view Creation on the whole as distasteful, leaving it to the disgraced and defeated of their kind as a last resort, meaning only the weakest are often to be found closer to Creation than the Deep Wyld) they are all able to cause problems (either accidentally or on purpose) from behind the scenes and may also allow for a great deal of drama should the players of encounter them face to face.
- TheFaeBlooded/Powers: Kings among men
=== My Campaigns ===
=== Enlightenment For Mortals ===
These are the abilities of many different types of supernatural being to grant some fraction of their power to mortal champions.
- Enlightening Astrology Sometimes it is necessary for the good of creation as a whole to grant specific mortals sufficient power to overcome threats that they may face, these laws, laid down as a fail-safe by the primordials, has long since been discovered and abused by the Sidereal Exalted
- Enlightening Charms Catalogues the various charms used by Exalted to allow their most trusted servants to stand with them against the terrible creatures they must face, who's mere presence is often a potentially fatal threat to mortals.
- Enlightening Blessings Powers of Spirits used to grant their mortal servants (most often their priests and holy warriors) additional powers