Sons Of The Seventh Legion/HIROSHI
Contents
BRIEF HISTORY
Hiroshi was once known as Righteous Dirge, the god-blooded son of the dispossessed war god Zhong Yu - he was born to be used as a sacrifice in his father's plan to reawaken the fading power of a legendary blade, so that he could reclaim again the position of the War God of the East. Zhong Yu's plan failed and apparently cost him his life; Hiroshi fared much better and survived with no recollection of his life before that time.
Hiroshi also found himself in possession of the great blade that, even much reduced in power, remained one of the mightiest in Creation. He lived life as a mercenary for a time, before his talent was recognised by Karal Linwei, who recruited him and had him naturalised as a citizen of Lookshy. Linwei was the father Hiroshi never had.
Hiroshi was fifteen when Karal Linwei entered him into the House of the Five Winds. It was then that he met Shin and Keiji, becoming fast friends.
At the climax of the Battle of Emerald Tears, it was Hiroshi's strength that felled the great Lunar beast, bringing the Unconquered Sun's attention upon him at that moment.
APPEARANCE
Hiroshi is a well-muscled and handsome young man, a legacy of his father's blood. He has come to wear his golden blonde hair long to disguise his affiliation to the military in his missions, at least enough to brush his shoulders. He has the striking blue eyes so common to those with Northern blood.
CHARACTER SHEET
Name: Hiroshi a.k.a. Righteous Dirge Nature: Survivor Caste: Dawn Concept: Elite Field Battle-Commander
Attributes
Strength: 5 Charisma: 3 Perception: 3 Dexterity: 5 Manipulation: 3 Intelligence: 3 Stamina: 5 Appearance: 4 Wits: 5
DAWN
Archery: Brawl: Martial Arts: 5 Melee: 5 **PRODIGY** Thrown: 2
ZENITH
Endurance: 5 Performance: 5 Presence: 5 Resistance: 3 Survival: 1
TWILIGHT
Craft(War): 2 Investigation: Lore: 1 Medicine: 2 Occult: 5
NIGHT
Athletics: 5 Awareness: 5 Dodge: 5
Larceny: Stealth: 5
ECLIPSE
Bureacracy: 3 Linguistics: 4 Ride: 5 Sail: Socialise:
SPECIALITIES
Melee: 3 When fighting using a bladed weapon Dodge: 3 When fighting using a bladed weapon
ADVANTAGES
BACKGROUNDS
Allies: Artifact: 5 Backing(Lookshy):2 Prodigy(Melee): n/a Resources: 3 Reputation: 2 Retainers: 1 Sorcery: 2
ESSENCE 5
Personal 24/24 Peripheral 37/57 [Committed 20]
WILLPOWER 8
VIRTUES
Compassion 2 Temperence 2 Conviction 4 Valor 5
LIMIT BREAK
Berserk Anger (Valor)
HEALTH LEVELS
-0 x 1 -1 x 7 -2 x 12 -4 x 1 Incap x 1
MOVEMENT
May move 17 yards and make a full dice action in combat. May move 35 yards at the cost of the turn's actions.
CHARMS
MELEE
Excellent Strike One Weapon, Two Blows Peony Blossom Attack Iron Whirlwind Attack Hungry Tiger Technique Fire and Stones Strike Whirlwind of Searing Blows
Retrieve the Fallen Weapon Iron Raptor Technique
Golden Essence Block Dipping Swallow Defence Solar Counterattack Bulwark Stance Fivefold Bulwark Stance Heavenly Guardian Defence
DODGE
Reed in the Wind Reflex Sidestep Technique Shadow over Water Flow Like Blood Seven Shadows Evasion
ATHLETICS
Graceful Crane Stance
OCCULT
Spirit Detecting Glance Terrestial Circle Sorcery Emerald Countermagic Stormwind Rider
MEDICINE
Body Mending Meditation
PERFORMANCE
Respect Commanding Attitude
Endurance
Ox-Body Technique Ox-Body Technique Ox-Body Technique Ox-Body Technique Ox-Body Technique
EQUIPMENT
Deathsong / God-of-War (Orichalcum Grand Daiklave) Collar of Dawn's Cleansing Light (Orichalcum version) Orichalcum Hearthstone Bracers Silk Armour Breastplate (Normal Quality, Earth-imbued) Cooking plates (Normal Quality, Fire-imbued) Ranger suit (Normal Quality, Fire-imbued) Ranger suit liner (Normal Quality, Air-imbued)
EXPERIENCE
Session 1 10 Experience + 1 Charm or 1 Charm Mastery Session 2 15 Experience + 1 Charm or 1 Charm Mastery
Spent 1 Charm Mastery - Flow Like Blood