SuturedDefenseValue/SuccessConsistency

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Revision as of 03:40, 20 March 2007 by Wordman (talk) (A stitch in DV)
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Given the conception of DV as a value representing the average number of successes from a defense pool, anything that adds to or subtracts directly from DV acts mathematically equivalently to adding successes. It seems inconsistent, therefore, that while successes added to an actual roll (via the Second Melee Excellency, for example) does not count against dice limits, "adding successes" to DV does. To make them consistent, treat "success adder" charms (see DissectingDefenseValue) as external adders, outside of the dice caps. This has the advantage of making DV calculation much faster. It also will result in defensive charms being much stronger than canon rules. The First Excellency becomes even stronger than other defensive charms become (though not consistently so). Exalts with low dice caps (terrestrials, sidereals, et. al.) gain a disproportionate benefit from this variation.

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