Pele Cindertind/Pele Cindertind

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== Character Sheet ==

<pre>
NAME                                                   HOMELAND
Pele Cindertind                                         
CASTE                                                  ANIMA POWER
Fire                                                   Light self on fire for a scene
NATURE                                                 EXPERIANCE
Jester                                                 4
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                                ATTRIBUTES
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PHYSICAL                        SOCIAL                          MENTAL
Strength    * * * *             Charisma        * * * *         Perception      * * *
Dexterity   * * *               Manipulation    * *             Intelligence    * *
Stamina     * *                 Appearance      * * *           Wits            * * 

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                                ABILITIES 
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--AIR --                           --EARTH--                             --FIRE--
□Linguistics   *            □Awareness     * *       ■Athletics  * * *
□Lore                       □Craft                   ■Dodge      * * * *
■Occult        * * * *      □Endurance     * *       ■Melee      * * * *
□Stealth                    ■Martial Arts  * * *     ■Presence   * * *
□Thrown                     □Resistance              ■Socialize  * * *

--WATER--                           --WOOD--                            --SPECIALTIES--

■Brawl         * * *        □Archery             
□Bureaucracy                □Medicine      
□Investigation              □Performance   
□Larceny                    □Ride          * 
□Sail                       □Survival      

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TEMPERS                         ESSENCE         * * * *         VIRTUES
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Willpower:                      Personal:       __:15           Compassion        * * *
* * * * * * * *                 Committed:      __              Conviction        * * 
Limit                           Peripheral:     __:61           Temperance        *
O O O O O O O O O O             Committed:      __              Valor             * * * *
                                                                
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                                BACKGROUNDS
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BACKGROUND                      DESCRIPTION

Henchman     * * 
Artifact     * * *
Retainers    * *  
Connections  * *


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				COMBAT STATISTICS
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Initiative:     8               Soak (L/B):    (__/__)          Mobility:         __
ARMOR:  __________              w/Armor:       (__/__)          Fatigue:          __

HEALTH LEVELS
   -0   -1          -2                -4    Incapacitated    
    O    O O O       O                 O    O              
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				COMBAT ACTIONS
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ATTACKS

WEAPON                  SPEED      ACCURACY    DAMAGE   DEFENSE
Red Jade Daiklave        + 6        + 2          + 6     + 3
__________              _____      _____       _____    _____
__________              _____      _____       _____    _____


Dodge                   ____

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				CHARM DESCRIPTIONS
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CHARM                          COST        DURRATION  TYPE       EFFECT

Loquacious Courtier Technique  1 per 2 die One Scene  Simple     Increase Socialize Rolls

Blade-Deflecting Palm          1 mote      Instant    Reflex.    Parry w/ brawl 

Effortlessly Rising Flame

Threshold Warding Stance

Terrestial Circle             
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				ARTIFACTS
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