Nekomimi-Maiden/Kallan

From Exalted - Unofficial Wiki
Revision as of 05:26, 8 February 2010 by Nekomimi-Maiden (talk)
Jump to: navigation, search

Name: Kallan
Player: Alexis

Caste: Eclipse
Concept: Clever merchant princess
Motivation: Improve the Order-Conferring Trade Pattern for the benefit of all.
Anima: Golden coins raining from above

Attributes

-Physical-
Strength: 1, Dexterity: 4, Stamina: 2
-Social-
Charisma: 3, Manipulation: 3, Appearance: 5
-Mental-
Perception: 3, Intelligence: 3, Wits: 3

=Abilities=
-Dawn-
Martial Arts 2
(F)Thrown 5
-Zenith-
Integrity 3
(F)Performance 1
(F)Presence 3
Survival 1

-Twilight-

Investigation 4
Lore 2
Occult 2
-Night-
(F)Athletics 2
(F)Awareness 2
Dodge 3
Larceny 2
Stealth 2
-Eclipse-
(C)Bureaucracy 3
(C)Linguistics 1
(C)Sail 2
(C)Socialize 2

-Specialties-

Backgrounds

Connections: 2 (Blessed Isle Trade Factions)
Cult: 2 (Personal cult in her RPC)
Manse: 2
Mentor: 3 [Lunar Mate]
Wealth: 4
Purchased: Infinite Resplendence Amulet, Solar Essence Lens, decent estate, ownership over trading group

Virtues

Compassion 4, Conviction 3, Temperance 2, Valor 1
Virtue Flaw: Heart of Tears

Essence: 3
Personal: 17/17
Peripheral: 39/29
Committed: 10m artifacts
Willpower: 8

Combat Attributes

Spirit Weapon Javelin (Fine): Spd 4, Acc +5, Damage 8L(15L) P, Rate 3, Range 30
Dodge DV: 5
Parry DV: 3
Dodge MDV: 7
Parry MDV: 3

Charms

Thrown

Returning Weapon Concentration [--]: +3 successes on any action intended to recover a thrown weapon
Spirit Weapons [2m]: Resources 2 weapon lasting the scene
Fiery Solar Chakram [--]: +primary Virtue to spirit weapon acc and damage

Presence

First Presence Excellency [1m/d]
Hypnotic Tongue Technique [10m1wp]: Man+Pres vs MDV, Compulsion to follow a single order for [Cha] days.

Investigation

First Investigation Excellency [1m/d]
Judge's Ear Technique [3m]: Scene-long, detect lies and half-truths automatically [though not identifying which part is true or false]
Courtier's Eye Technique [3m]: Per+Inv(+Ess Successes) to identify target's Resources and Influence ratings; if target is concealing identity or wealth, subtract ([Target's Man+Soc]/2) from successes.
Know the Soul's Price [5m1wp]: Per+Inv, difficulty one, external penalty of -([Target's Man+Soc]/2) successes. On a success, target's player must declare the price of their servitude; providing it creates a Servitude effect, making the target loyal to the Exalt, costing 1wp per scene to act knowingly disloyal

Dodge

Shadow over Water [1m]: Ignore penalties to dodge DV for one attack
Leaping Dodge Method [3m]: Step 9, DV -1; Leap [Str+Dodge] yards straight up, twice that distance horizonally, away from attacker

Socialize

Mastery of Small Manners [1m]: +1 App, -1 Magnitude for opponent mass social groups, understand basic motivations of everyone in scene [3 successes on investigation roll]

Bonus Points: +1 Conviction [3] +1 willpower [2] +1 Ability [2] +4 Favored Abilities [4] +1 4+ background [2] Mutations: Acute Sense (Hearing), Tail [2]