Nekomimi-Maiden/LunarWits
Concealment Charms
Flickering Moonsilver Shadow
Cost: 5m, 1wp; Mins: Wits 5, Ess 3; Type: Reflexive
Keywords: Combo-OK, Obvious, Fury-OK
Duration: One scene
Prerequisite Charms: Thieving Magpie Prana
The Steward's motions are faster than the eye, and misdirection opens fatal weakness; enwrapping herself in shifting light and shadow, her strikes are cloaked from those unable to overcome the puzzle. When the character first attacks an opponent, she compares a static total of her Wits+Essence, against her opponent's Dodge MDV. The opponent's Dodge DV against the first attack she makes in any given action is reduced by the difference, but cannot be reduced to an amount below their Perception.
This is not explicitly a stealth charm; however, if the Lunar's anima is at the 8m level or higher, targets receive +1 to their MDV to resist the effect.
Reaction Charms
Herd-Scattering Reaction
Cost: --; Mins: Wits 4, Ess 3; Type: Permanent
Keywords: None
Prerequisite Charms: Meerkat Alertness Practice
A Steward's alertness is as a clarion call to response; her allies come to recognize even the subtlest cues of her reaction. This is a permanent enhancement to Meerkat Alertness Practice; when that charm is invoked, allies within [Essence x10] yards receive +(Lunar's Wits) dice to Join Battle, Debate, or War rolls. This does count as a dice bonus from charms, limiting any charms of the allies themselves, and if multiple Lunars invoke this effect, only the highest Wits total is used.
Speed and Extra Action Charms
Striking Hornet Swiftness
Cost: --, Mins: Wits 4, Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Wasp Sting Blur
This charm permanently enhances its' prerequisite. Wasp Sting Blur now costs 1m per point of Speed reduction, to a minimum of Speed 3.
At essence 4, this charm improves; Wasp Sting Blur becomes Reflexive with a duration of One Action, affecting all actions taken when it is activated. The Fury effect now additionally permits Wasp Sting Blur to be activated as a non charm action, allowing greater speed reduction without a combo, or simply accepting the -1 speed to all actions.
Thousand Stings Volley
Cost: 4+m, 1wp, Mins: Wits 5, Essence 3
Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Wasp Sting Blur
An attack being made follows a single trajectory to a single destination; like her patron, however, a Lunar is not so bound by the petty rules of causality. This charm supplements an attack action; silvery light envelops the attacking weapon or limb before separating to follow a separate course as one or more ghostly images of the original attack. The attack is rolled normally, with successes on attacks and all other charms applied kept track of, then repeated once for every 4 motes spent on this charm, up to a maximum of [Essence-1] additional attacks. All effects of the original attack, including other charms supplementing or reflexively enhancing it, are repeated as well for no cost.
The use of this charm is incompatible with Extra Action charms. The repeated attacks inflict Onslaught as normal.
A repurchase at Essence 4+ gives two options, chosen whenever making the attack; either all attacks are considered to be part of a coordinated attack, imposing a DV penalty equal to the number of attacks made, or onslaught is doubled.
Comments
Flickering Moonsilver Shadow: This charm is basically my attempt at unraveling the Rogue's Paradox that's become all too present in Exalted -- Stealth when used in combat is so powerful if successful, that it effectively can never be successful, and thus, it becomes worthless; this charm, and others I may make like it for other Exalt types, intend to make stealth in combat a bit less binary, and more of a gradient, so it can be used without breaking the game or requiring every important enemy to have surprise awareness method [or equivalents] in every combo they use.