MeteorExalted/CharmRules

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Charms

They're the generic fantasy Exalted - in mechanics, not theme. So -

-There should be basic functions pretty much everywhere.

-Terresstrial power level.

-Uses Celestial rules

-Have some Celestial level powers such as Reflexive defenses.

-Doesn't have DB tricks such as scene long die adders, teamwork charms, or comboless Charm use.

-Many charms, mostly simple, that are more blatantly magical than most Exalted Charms.

-Ability die cap, 2 dice per mote. Specialities not part of the die cap.

Aaaand we're off to the races.