MartialArts/OblivionStyle

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Oblivion Style

By Josh Bain

Background

An Arcane form of Martial Arts practiced by the Deathlords and Abyssal Exalted. Many of its charms involve knowledge of the occult in addition to mundane fighting skills

Charms

Shade Dodge</b>

<b>Cost: 3 motes 
Duration: One turn 
Type: Supplemental 
Min. Martial Arts: 2 
Min. Essence: 1 
Prereqs: None

The Exalt momentarily surrounds themselves in a warping cacophony of shadows making her exact position difficult to determine, they may add their Martial Arts score to all dodge attempts they make this turn.


Shadow Leap</b>

<b>Cost: 3 motes 
Duration: Instant 
Type: Reflexive 
Min. Martial Arts: 3 
Min. Essence: 1 
Prereqs: None

The Exalt steps into their own shadow and appears anywhere within Essence x 10 yards that they can see, stepping out of their suddenly appearing shadow.


Oblivion Strike</b>

<b>Cost: 2 motes 
Duration: Instant 
Type: Supplemental 
Min. Martial Arts: 3 
Min. Essence: 1 
Prereqs: None

Wrapping their stance in a series of decoy striking shadows, the Exalt makes their attack extremely difficult to dodge; they may double their martial arts score for their Dexterity + Martial Arts dice pool to land a single attack


Oblivion Form</b>

<b>Cost: 5 motes 
Duration: One scene 
Type: Reflexive 
Min. Martial Arts: 4 
Min. Essence: 2 
Prereqs: Oblivion Strike, Shadow Leap, Shade Dodge

For the rest of the scene the Exalt is wrapped in a cloak of shifting shadows, making it very difficult to fight them. They may add their Martial Arts, to their dice pool for any Stealth, hand-to-hand attack or dodge roll for the rest of the scene. This bonus is separate and cumulative with all other bonuses that they possess. Only one form type Martial Arts charm may be activated at one time, activating a new one automatically causes the character to drop the other one.


Obliterating Hands</b>

<b>Cost: 5 motes 
Duration: Instant 
Type: Supplemental 
Min. Martial Arts: 4 
Min. Essence: 3 
Prereqs: Oblivion Form 

The Exalt summons the energies of decay and void into their hands, and concentrates them in their blows for the rest of the scene. These destructive energies cause their bare-handed attacks to cause Lethal damage.


Obliterating Attack</b>

<b>Cost: 6 motes, 1 health level, 1 willpower 
Duration: Instant 
Type: Supplemental 
Min. Martial Arts: 4 
Min. Occult: 2
Min. Essence: 3 
Prereqs: Obliterating Hands 

The Exalt summons forth the very energies of the void, and projects them through her hands at their opponent. This attack must be made with bare hands, no weapon can channel the powers of the abyss. The Attack is resolved normally, but the damage is aggravated rather than bashing.


Black Hole Kick</b>

<b>Cost: 8 motes, 1 willpower
Duration: Instant
Type: Supplemental
Min. Martial Arts: 5
Min. Martial Arts: 5
Min. Essence: 3
Prereqs: Obliterating Attack

The Exalt Summons forth the immense power of the Abyss and the darkness therein, and unleashes a mighty attack. This attack like darkness itself slips past all mundane protection. The damage from this blow can only be soaked using stamina and soak increasing charms, it ignores armor completely.


Soul-Severing Prana</b>

<b>Cost: 10 motes, 1 health level, 1 willpower
Duration: Instant
Type: Supplemental
Min. Martial Arts: 5
Min. Occult: 5
Min. Essence: 4
Prereqs: Obliterating Attack 

This powerful charm pairs with an attack launched by the Exalt. If the attack causes at least one health level of damage, then the power of the abyss immediately tries to draw the targets soul downward to its final resting place. The Exalt and the Target make opposed rolls the Exalt making Essence + Martial Arts, and the target making Stamina + Endurance if the Exalt wins, their target is instantly slain.


Oblivion Shroud</b>

<b>Cost: 7 motes 
Duration: One scene 
Type: Reflexive 
Min. Martial Arts: 4 
Min. Essence: 3 
Prereqs: Oblivion Form 

The Character wraps themselves in a shroud of darkness and oblivion that helps them absorb damage, for the rest of the scene they may add their Martial Arts to their Bashing and Lethal soak, as the shroud sucks away energy from incoming attacks.


Cloak of Shadows</b>

<b>Cost: 5 motes, 1 willpower 
Duration: One scene 
Type: Reflexive 
Min. Martial Arts: 4 
Min. Essence: 3 
Prereqs: Oblivion Shroud 

The Exalt wraps themselves in the Shroud of the grave, effectively disappearing from sight. This can be done even if the Exalt is in plain sight, however it might be possible to guess where she is from her last known position. Any action that would rely on knowing the Exalts position is given a penalty, this penalty is the same as the difficulty on a Perception + Awareness roll to even have a chance to notice her presence. (Combined with some regular stealth, this can make the Exalt almost impossible to find.) The penalty starts at 1 assuming those attempting the action were just made aware of her location. Each round that she does not give away her position, increases the penalty by 1, to a maximum of 5. The Awareness + Perception roll to notice she is around with no prior knowledge is difficulty 5.


Labyrinthine Deflection</b>

<b>Cost: 3 motes 
Duration: Instant 
Type: Reflexive 
Min. Occult: 2 
Min. Martial Arts: 5 
Min. Essence: 3 
Prereqs: Oblivion Shroud 

The Character attempts to deflect an incoming attack with the labyrinth-like energies that pool in the depths of the underworld, even one that is composed of pure essence, such as elemental bolts, or phantom arrows. They may add their Martial Arts score to their Dice pool for purposes of a single parry. However if the attack they are blocking is composed of pure essence (Elemental Bolt, or Burst, Phantom Arrow, etc) They may also add their essence rating as an additional bonus that is separate from and cumulative with other dice pool enhancing charms.


Sorcery Obliterating Block</b>

<b>Cost: 15 motes, 1 willpower 
Duration: Instant 
Type: Reflexive 
Min. Occult: 4 
Min. Martial Arts: 5 
Min. Essence: 1 
Prereqs: Labyrinthine Deflection 

The Exalt may shatter a spell of the Terrestrial Circle that is aimed at her. Even an area effect spell may be destroyed in this way so long as the Exalt is in the are of effect. Successfully shattering the spell requires a Wits + Martial Arts roll difficulty equal to the permanent essence of the casting Sorcerer. Using this charm to shatter a spell holds the same dangers as using emerald Countermagic.


Magic Deflecting Maze Stance</b>

<b>Cost: 10 motes, 1 willpower 
Duration: One scene 
Type: Reflexive 
Min. Martial Arts: 5 
Min. Occult: 4 
Min. Essence: 4 
Prereqs: Labyrinthine Deflection 

The Exalt surrounds themselves with a maze-like enclosure of Entopic essence, making it more difficult for attacks enhanced by charms to effect them. Any attack or damage roll made against the Exalt using this charm that is in any way affected by a charm, has its difficulty raised by the Exalt using this charms permanent essence.