MartialArts/MarchOfBehemothsStyle
March of Behemoths Style
Celestial Level Martial Arts Style
(Something about hestory and background goes here but I don't feel like writing right now. I have ideas, I'll write them when I feel like it.)
The style weapons are maces and tetsubos. Artifact versions of such weapons count as style weapon too. The style is not compatible with armor.
March of Behemoths style is often practiced by Lunar Exalted. The style emphasized power and shaking things up good.
Charms
Behemoth's Breath</b>
<b>Cost: 3 motes Duration: Instant Type: Reflexive Min. Martial Arts: 3 Min. Essence: 2 Prereqs: None
Beginners of the style studies how marchs of Behemoths cause fear among men. This Charm mimics Behemoths' cries.
The martial artist may activate this charm when she is attacked with attacks based on Melee/Brawl/Martial Arts. She rolls Charisma+MA, and if the roll succeeds, the attacker checks his Valor. If the check fails, the attacker aborts his action. If the martial artist's roll fails or the Valor check succeeds, she must parry the attack with added difficulty of 2.
Behemoth's (Eh, stomp?)</b>
<b>Cost: 5 motes Duration: Instant Type: Simple Min. Martial Arts: 3 Min. Essence: 2 Prereqs: None
Beginners of the style studies how marchs of Behemoths cause devastates the earth. This Charm mimics Behemoths' stomps.
The martial artist strikes the ground where her target stands. If the attack succeeds (is not interrupted, rather), the target must roll Dex+Ath, with the difficulty of the martial artist's Strength. Failure means that he fails to keep his feet on ground and his dodge suffers added difficulty of 2 for the turn. If the martial artist attacks the target right after this Charm is used (through combo or splitting dice pool, whatever) and succeeds to strike, the target is automatically knocked down.
Strength of Behemoth</b>
<b>Cost: 5 motes Duration: Special Type: Reflexive Min. Martial Arts: 4 Min. Essence: 3 Prereqs: Behemoth's (Eh?)
Apprentice of the March of Behemoths Style begins to understand the might of Behemoths crushing soldiers that stand on their way, and may emulate this strength with Essence.
For (Ess) turns, the martial artist's attacks based on Martial Arts is enhanced with this Charm. First, all attacks have added damage of (Ess/2, rounded up.) Armor soak applies to this damage. Second, victim of the attacks suffer -2 dice penalty to all rolls for the turn.
March of Behemoths Form</b>
<b>Cost: 8 motes, 1 Willpower Duration: One Scene Type: Simple Min. Martial Arts: 4 Min. Essence: 3 Prereqs: Strength of Behemoth, (Something)
(Going to write this again. It just sucked, I apologize.)
Behemoth's Roar</b>
<b>Cost: 10 motes, 1 Willpower Duration: Instant Type: Simple Min. Martial Arts: 5 Min. Essence: 4 Prereqs: -
The martial artist learns to simulate gargantuan roars of Behemoths. By channeling Essence into the roar, his shout devastates all that stands in front of her like a thousand hammers.
The martial artist breathes in for a moment, then lets out a roar louder than a mere mortal's stamina could withstand. (and I need to explain the range, but I don't think I can write this right.) The damage is (Str) Lethal, and victims may not use armor bonuses. Victims must roll Dex(Str?)+Ath, with difficulty of the levels of damage they've taken, or they will be knocked down.
Behemoth's War Cry</b>
<b>Cost: 15 motes, 1 Willpower Duration: Special Type: Simple Min. Martial Arts: 5 Min. Essence: 5 Prereqs: Behemoth's Roar
The martial artist who has understood the marches of legendary beasts is now able to perform the Behemoth's feats, not only simulate them. The marial artist cries as a Behemoth. The war cry strikes enemies as a worker's maul strikes an anvil.
Everything within the martial artists's (MA score) feet suffers (Str+Ess) Aggravated damage. Within (MA score x3) yard suffers (Str+Ess/2) Lethal damage and (MA score x10) yard suffers (Str) Bashing damage. This is undodgable and unblockable, and this damage ignores armor bonus. When one takes any damage from the roar, one is automatically knocked down. This Charm echos around the martial artist for (Ess) turns, and as long as the echo persists, everyone except the martial artist suffers -3 dice penalty and all Awareness roll based on hearing automatically fails. The dice penalty count as an environmental penalty.
comments
Obviously, I'm still writing this thing. I don't have much time right now, so I'll get back to this as soon as possible. - Sssssz