Minds

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Minds

Minds work much like Voices.

Decide on a way to think. This "mind" allows you to think in a certain way that you make up and is approved by the GM when you make it. The effect on a roll is a number of auto successes equal to your Essence. Examples: a learning mind, a creative mind, an original mind, an artistic mind.

Putting on a Mind or changing from one to another is a simple action that costs 1 mote (just like Voices). Turning off a Mind is reflexive, may be used in the same turn while putting another on and costs nothing. It's duration can be anywhere from scene-long to day-long, but never longer. A player may have his character stay under the influence of a Mind, but accessing another or changing BT isn't possible while doing this. Only one mind may be on at a time.

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