Miedvied/AbysLoreCharms

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Revision as of 17:13, 11 August 2004 by Miedvied (talk) (*Three Abyssal Lore charms)
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Abyssal Lore Charms

Walking the Black Road
Cost: 2 motes
Duration:Permanent Essence turns
Type: Simple
Minimum Lore: 3
Minimum Essence: 2
Prerequisite Charms: None

The Abyssal opens his soul to the energy streaming from himself to
Oblivion; a path of energy that only strengthens as the Abyssal is
wounded and grows nearer to death. For a number of turns equal to
the Abyssal's Permanent Essence (beginning on the turn this charm
is activated, and at the beginning of each round thereafter), the Abyssal
regains a number of motes of essence equal to his wound penalties.

Unclean Alchemy
Cost: 1 wp, 3 motes
Duration:Scene
Type:Simple
Minimum Lore: 4
Minimum Essence: 2
Prerequisite Charms: Walking the Black Road

The Abyssal opens the gates of power connecting his Spark to Malfeas;
the power now flows through him continously. Every health level of damage
suffered for the remainder of the scene allows the Abyssal to roll his Permanent
Essence; every success on this roll gains the Abyssal 3 motes of essence.


Obsidian Synthesis
Cost: 1 wp, 1 bashing health leve/4 motes or 1 lethal /8 motes.
Duration:Instant
Type: Reflexive
Minimum Lore: 5
Minimum Essence: 3
Prerequisite Charms: Unclean Alchemy

The Abyssal no longer simply calls upon the dark road opened by his nearing
to death - he now calls upon the energy of his shard without heed for his own
well-being, summoning more power than any can safely handle; and tearing
apart his body in the process.

The Abyssal spends one willpower, and sacrifices as many health levels as he
wishes - for each health level of bashing damage taken, he regains 4 motes of
essence, and for each level of lethal damage taken, he regains 8 motes of
essence. Charms and effects that turn lethal damage into bashing do not
impair the function of this charm; if the Abyssal sacrifices 3 lethal damage (which
is turned into 3 bashing), he still regains 24 motes of Essence; lucky Abyssal.