LunarRevisions/BrotherhoodOfTheSmilingMoonLunars

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At the end of the First Age, Luna's Beloved were forced out of Creation and into the Wyld where they lost much of their previous power. The Elders who survived created the Silver Pact and turned their backs on civilization out of grief and regret. They had turned their backs on their partners and lovers and were equal in the guilt shared by the treacherous Dragon-Blooded and Sidereals. Exiled as they were, they no longer had a place in the failing civilization and thus determined that they did not need it anymore.
As with all trains of thought, there are always those deviant. Several of the Elders knew that even though Lunar exaltation was triggered by the choice to survive above all, Luna did not reserve her blessings only for barbarians. These Elder Lunars ventured back into society and civilization, taking with them approximately 1/4 of the remaining Lunars (about 100) and with this following used the same tactics as the Pact--seeking out young Lunars, tattooing them and then, unlike the Pact, training them and providing support. As any beast knows, the pack does not survive if it does not stay together.
Urban Lunars know the hardships of the city; the pain and suffering of starvation and poverty. These are the children of the streets, growing up in the gutter, in the slums, in tenement housing. In the cities, Luna touches those who fight to survive against the odds placed upon them by the neglect and ignorance of society. Their Exaltation girds them with the power they need to continue the fight.

  • Concepts: Crime lord, Hard-headed Merchant, informant, undercover law enforcement, pimp, Guild prince, assassin-for-hire.

The Brotherhood of the Smiling Moon races the Silver Pact to the new Exalt. If they get their first, the new Lunar is immediately trialed (with methods eerily similar to that of the Pact), tattooed and placed into his Caste. The new Exalt is then allowed to hunt in the closest-available wilderness in order to find a suitable animal for his Tell. If the new Lunar does not find one there, he is permitted to go on a quest for the animal of his desiring. He then returns to the Brotherhood, who proceed to train him.
All Brotherhood Lunars begin with the same number of attribute points as a normal Lunar. They favor Survival, as all Lunars. They have 3 favored Attributes and 3 favored abilities. Rather than 25 ability points, Brotherhood Lunars get 30, to represent their training in dealing with mortals and others who must rely on their abilities.
All Brotherhood Lunars have 10 background points.
The Brotherhood trains its Exalts in the ways of surviving within the city. Brotherhood Lunars begin with Finding the Spirit's Shape, Hide of the Cunning Hunter and Masking the Brilliant Form for free. The Beastman transformations are not as widely stressed as they are in the Pact, however, each Brotherhood Lunar begins with one free rank of their respective Beastman Transformation. Then, like all other Lunars, begin with 8 Charms. Purchased at 9-11.

Character generation:

  • Attributes: 9/7/5
  • 3 Caste, 3 favored (any 3)
  • Abilities: 3 favored and Survival (30 Ability points)
  • 10 backgrounds
  • 15 bonus
  • 8 Charms (specific free charms)
ALL Brother Lunars have Finding the Spirit's Shape, ONE rank of DBT, MBT or WBT, Hide of the Cunning Hunter and Masking the Brilliant Form.

Spending Attribute Points

  • 9 to Caste
  • 7 to Favored
  • 5 to whatever's left