LunarInteractionAndKnowledge/CrownedSun

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Lunar Interaction and Knowledge Charms by CrownedSun

Interaction and Knowledge I

Knot-Unravelling Inspiration

 Cost: 5 motes, 1 willpower
 Duration: Instant
 Type: Simple
 Minimum Wits: 3
 Minimum Essence: 2
 Prerequisite Charms: Tale-Spinning Mastery

Many Lunars have a reputation for being fairly straight-forward individuals, whose idea of "problem solving" involves finding a bigger hammer to beat the problem into submission with. Sometimes, however, that approach is either pointless or simply not a good idea -- a Lunar with this charm, when faced with a problem that seems too difficult for him to figure out, comes up with new and innovative solutions that might escape lesser minds. Whenever the player is stumped, he can use this charm and roll his Wits rating. Each success achieved on this roll represents either a single hint that the Storyteller gives the player about the situation (they can be small hints), or a single automatic success on a roll related to solving the problem at hand.

Interaction and Knowledge II

Masterful Liar Countenance

 Cost: 2 motes/die
 Duration: Instant
 Type: Supplemental
 Minimum Manipulation: 3
 Minimum Essence: 2
 Prerequisite Charms: Tale-Spinning Mastery

The difference between a story and a lie is very minor, and Lunars are proficient in both arts. Though honesty is valued in barbarian society, trickery and deceit has long roots among the Beloved of Luna, and the Moon Goddess is known as a goddess of deception. While some Lunar Exalted look upon those who are potent liars as less honorable, the skill is considered a useful one -- so long as it is not used upon those with honor. Practiced on the civilized folk, a Lunar Trickster can gain much renown.
This charm allows the Lunar to convert his Manipulation dice into automatic successes on any roll involving duplicity, deceit and misdirection. The Lunar accomplishes this through a total mastery of his self and his body. No tell-tale signs give away his lies, no facial ticks or fidgeting give away whatever guilt the Lunar might feel. He becomes a natural liar, on par with Luna herself! This charm is proof against magic's that detect lies, a Lunar using able to ignore the scrutiny of a subject with Essence lower than his own.

Personality Absorbing Gaze

 Cost: 6 motes
 Duration: One day
 Type: Simple
 Minimum Perception: 3
 Minimum Essence: 2
 Prerequisite Charms: Sense-Sharpening Change, Masterful Liar Countenance

The Lunar engages in careful and lengthy observation of the subject, either stealthily or overtly, using this charm to get a better feel for the targets personality and quirks of behavior. After a number of days of observation (approximately 10 hours per day devoted to observation) equal to the subjects Willpower, the Lunar gains one automatic success per dot in Perception on any subsequent attempt to impersonate that individual. This does not allow the Lunar to absorb the individuals memories, but is the next best thing. Most people will have a hard time telling that the Lunar is not the individual in question. If someone radically unexpected from outside of the situation interacts with the Lunar (i.e., a visiting relative from another city, who the subject hates), ignore the extra successes and make the roll as normal (probably with a decent difficulty).

Interaction and Knowledge III

Mysterious Stranger's Allure

 Cost: 8 motes
 Duration: One hour
 Type: Simple
 Minimum Manipulation: 4
 Minimum Essence: 2
 Prerequisite Charms: Unspeaking Aura of Dread

A Lunar using this charm dons himself in some of the mystery and infectious charisma of his patron, Luna. All those who look on him feel some of the deep-rooted attraction of men to the Moon, and the Lunar himself seems to be a captivating and intoxicatingly dangerous spectre. The Exalt's player adds a number of dice to his character's permanent Essence to all Presence, and Socialize rolls involving one-on-one interaction. Any target with a Temperance score equal to or higher than the Lunar's Manipulation attribute is unaffected by this charm.

Animal Magnetism (Revised)

 Cost: 2 motes/success
 Prerequisite Charms: Mysterious Stranger's Allure

When the Lunar makes the seduction attempt (see Exalted, p. 242), his player may convert a number of dice equal to his Manipulation roll into automatic successes. The number of successes determines the outcome of the seduction.

Alluring Wisp Method

 Cost: 3 motes per success, 1 willpower
 Duration: One scene
 Type: Simple
 Minimum Charisma: 4
 Minimum Essence: 2
 Prerequisite Charms: Attention Demanding Presence

The Lunar with this charm becomes employs subtle shapeshifting, essence- and scent-based compulsions, and an almost unconscious affinity with the Wyld to become a vastly alluring and drawing figure. Mere glimpses can drive men to distraction, sending them chasing after the Lunar or otherwise consumed with his presence. For the remainder of the scene, the Lunar using this charm may add one automatic success to an Appearance-based pool to distract someone, lure them to you, or otherwise attract attention. The Lunar cannot buy more automatic successes with this charm than his Charisma rating. This charm is somewhat superficial, and does not facilitate a deeper relationship than some distracting small talk or a bit of flirting. It can, however, keep an individuals interest and attention for long periods of time regardless of the amount of interaction.

the Familiar Scent

 Cost: 6 motes
 Duration: One scene
 Type: Simple
 Minimum Charisma: 3
 Minimum Essence: 2
 Prerequisite Charms: Unspeaking Aura of Dread, Alluring Wisp Method

The Lunar combines minor adjustments to his appearance and scent with his protean essence to create the illusion of familiarity, giving the subject the impression that he has met the Lunar before and that they get along fairly well. The Lunar is more likely to be forgiven small slights, reacted to favorably, and given a bit more aid or information than the subject would give a 'stranger'. A Lunar benefiting from this charm adds a die bonus equal to his Essence to all interactions with the subject. This charm can also lower the difficulty of various forms of manipulation by 1.

Interaction and Knowledge IV

Little Brother's Bond

 Cost:  2 motes, 1 willpower
 Duration:  Indefinate
 Type:  Simple
 Minimum Wits:  3
 Minimum Essence:  3
 Prerequisite Charms:  Brotherhood of Lake and River

A Lunar with this charm can enter into a lesser bond with someone other than his wolf-siblings, involving a similiar ritual where the Lunar cuts the palm of his hand and joins hands with his Little Brother. The recipient of this charm does not need to similiarly cut his hand, but to do such is quite common especially among Barbarian Culture. Once this rite is performed, the Lunar has a similiar awareness of his little brother as he does toward his wolf-siblings -- able to tell their direction and distance, and instantly aware if their charm is injured or killed. The Lunar may read his little brother's surface emotions (not thoughts) when he is within 100 yards or so. The Lunar gains +1 dice to interactions with his little brother.

This charm is most typically used on Exalted that the Lunar doesn't wish to bond with permanently, and on various mortals who are important to the Lunar for whatever reason. A Lunar can only have a number of little brothers equal to his essence, and they do not count toward the number of wolf-siblings he can have. A Lunar cannot attune himself with this charm to someone whom he desires to harm or otherwise hates -- such feelings interfere with the magic of the charm.

Comments

How does Masterful Liar's Countenance interact with Truth-Compelling Charms and Effects?
The "cancel lie detecting charms" aspect is something of a side-deal for this charm, that comes into play at higher essences, but this still deserves a mention regardless. In general, this charm will not prevent truth-compelling charms -- the charm makes you a great liar, it doesn't let you lie when your magically compelled to tell the truth. On the other hand, spells that do something bad to you when you lie CAN be fooled -- in order to know that you've lied, the charm has to detect that you lied.