LunarSurvivalAndHealing/CrownedSun

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Lunar Survival and Healing Charms by CrownedSun

Survival and Healing I (Adaptation and Survival Charms)

Fire-Starting Prana

 Cost: 1 mote
 Duration: Instant
 Type: Simple
 Minimum Intelligence: 1
 Minimum Essence: 1
 Prerequisite Charms: None

In the deepest Wilderness, often all that stands between a frosty grave and safety is a warm fire. This charm allows the Lunar to make such a fire, with safety and longevity assured, regardless of the local conditions or the lack of proper tools to do so. All the Lunar needs is a stick and a bit of string or maybe a bit of flint and a few stray stones, and a tiny bit of patience, along with something to burn. In normal circumstances the use of this charm is automatic (difficulty 0), but in particularly poor conditions (all the wood is wet, or it's raining), the Lunar might be required to make a Intelligence + Survival roll. Even a single success creates a fire in even the worst conditions. In addition, the Lunar can make the roll anyway in order to achieve additional effects. Each effect he wishes to achieve increases the difficulty by 1.

  • Bright-Burning: The fire burns quite brightly, shedding over twice as much light as it might normally, and providing more than enough illumination to read or perform other important activities in the night. It might make it a bit hard to sleep, however. This trait is not compatible with Low.
  • Long-Lasting: This fire burns throughout the entire night, without any further assistance from the Lunar, the fuel burning efficiently and slowly though with no less warmth or shed light. No one needs to worry about adding more wood to the fire, or even stay awake at all.
  • Warm: The fire burns very hot, easily able to boil water or cook food, and sheds it's heat very well -- able to keep a fairly large area warm. This power is even proof against particularly severe enviromental effects, and will keep even someone in the deepest North comfortable warm.
  • Low: This fire is extremely low burning and difficult to spot, though it burns just as long as normal and is just as warm as a normal fire. Anyone making a Perception + Awareness roll to note the fire adds the Lunar's Essence to the roll. This trait is not compatible with Bright-Burning.

This charm mostly works on campfires, but it can be used on torches and other fires that the Lunar has to light for an additional mote and +1 difficulty on the roll.

Survival and Healing II (Instinct and Beast-Trait Charms)

Wolf Engorgement Method

 Cost: 4 motes
 Duration: One scene
 Type: Simple
 Minimum Manipulation: 3
 Minimum Essence: 2
 Prerequisite Charms:  Beast Instinct Method

The Lunar makes slight alterations to his stomach and digestive track, allowing him to gorge himself on great amounts of food. This charm also increases his ability to digest this food, letting him consume nearly anything even remotely edible with almost perfect efficency. The Lunar can consume an entire ox, bones and all, leaving nothing behind -- his body will process all of the nutrients, marshalling it out carefully, allowing the Lunar to go for greater periods of time after he's gorged himself.
The exact effects of this charm are up to the storyteller, but they allow the character to survive in relatively barren conditions for long amounts of time -- especially if he can manage to eat something every few days. The motes for this charm have to be commited for about a scene for the essence-enhanced digestion to complete itself -- after the duration is complete, the effect is completely natural and you have a often plump and very well-fed Lunar until such time as he needs to eat again.
The Lunar needs to physically be able to eat the food for this charm to function, either whole or in bites. While this charm lets a Lunar eat more than he normally could, it doesn't let him (for example) guzzle down an entire Mammoth.

Python Jaw Technique

 Cost: 5 motes
 Duration: One day
 Type: Varies
 Minimum Manipulation: 4
 Minimum Essence: 3
 Prerequisite Charms:  Wolf Engorgement Method, Shaping the Ideal Form

The Lunar alters the shape and function of his jaw, and makes his throat and mouth more capable of engulfing nearly anything with his mouth and swallowing it whole. Dead body you need to get rid of? Hand it to the Lunar with this charm, and maybe you might want to look away. He won't even have to make a meal of it; just open wide, and down it goes! Nor is this charm limited by reason; Lunars have been known to swallow Mammoths or Tyrant Lizards with this charm, though typically not live ones. Anything much larger is still impossible with this charm, however.
How long it takes the Lunar to swallow the subject whole depends on their relative size. If the target is significantly smaller, the Lunar can use this charm as a Reflexive action -- gobbling the target up without even really thinking about it. In most cases, if the subject is roughly the size of the Lunar, this is a simple action. If the target is larger, this can take one or two turns of uninterrupted action. In the case of the upper limits of what one can digest with this charm, it typically takes about five turns to swallow a mammoth. It should be noted that in all cases this is quite quick; the Lunar, in human form, can swallow a Mammoth in 15 seconds!
This charm otherwise has all the effects of Wolf Engorgement Method, in terms of digestion.

It is generally not advisable to attempt to swallow someone in combat, and is only possible if using the charm is a simple or reflexive action on that particular target. In all cases, the Lunar must first have entered into a grapple with the victim. He may then, with a Dexterity + Brawl roll, attempt to swallow the target whole (No, you can't use Martial Arts). The subject gets a reflexive Strength + Athletics roll to resist, in addition to any relevant defense. If the roll succeeds, congratulations -- you've swallowed your foe! *Burp!*
Non-heroic characters who are swallowed by a Lunar should generally be digested in peace; don't bother with the following rules. A heroic subject being digested takes a number of automatic levels of damage equal to the Lunars Essence. These are soaked by the targets armor and stamina. However, the subjects armor is dissolved at a rate of 1L soak per turn being digested. Magical armors last longer; 5 turns per 1L soak, and aren't fully dissolved so much as rendered useless to protect against the acid.
A subject being digested is at -3 for all actions, unless it was a reflexive action to swallow him (in which case he may act without penality. The Lunar doesn't recieve any soak except from his stamina (including gift-based natural armor, and from most charms) against attacks coming from within his own stomach. Digest at your own risk!
Also, you cannot only digest an enemy...and leave all his stuff behind;P Not without killing him first.